15/07/28 Patch: Guardian Release Notes
I hope the JI fix also includes " Made Monk’s Focus actually reduce the cooldown of Judge’s Intervention"….
edit: nope, looks like they really did fix it
(edited by Tarsius.3170)
Overall no problem with the changes. The lack of counterplay on F1 blind was a sticking point for a lot of my opponents (I run radiance and have always run at least one point in it prior to the patch) and I feel like adding the ability to dodge or have a block up to avoid the blind is pretty reasonable. If defenses don’t work (except invuln) and just being in the area makes you blind, that’s just not a very well designed mechanic.
Also helps those of us who run Focus Mastery over Smiter’s Boon (myself not included, but a good bug fix).
Guardian patch 7-28-2015. My guardian lost all of her training and her hero points didn’t reset accordingly. This means she has few hero points for re-training EVEN IF SHE COULD. She is UNABLE to retrain in any skill. Pressing the TRAIN button does nothing. When fighting mobs it takes many times longer to kill a trash mob now than yesterday when she was at full training. I hope Anet fixes their “Fix…”
That isn’t a guardian issue, its an Anet bug issue.
At work. Can anyone confirm if they stealth fixed the 180 bonus toughness for shield yet?
At work. Can anyone confirm if they stealth fixed the 180 bonus toughness for shield yet?
What shield?
They also fixed Smiter’s Boon and Smite Conditions to clear weakness now too
What shield?
You know, that paperweight you strap to your arm to play the game on a higher difficulty.
I can also confirm they didn’t even touch it. I bet they didn’t even look at it.
I’m pretty sure anet is like “what shield” too. I don’t even know why I bother anymore.
(edited by Kholdstare.9608)
What shield?
You know, that paperweight you strap to your arm to play the game on a higher difficulty.
I can also confirm they didn’t even touch it. I bet they didn’t even look at it.
I’m pretty sure anet is like “what shield” too. I don’t even know why I bother anymore.
I joke, but I too am quite depressed about it in all honesty.
Retribution is still acting identical to Powerful Blades: damage increase to Sword and spear instead of overall damage while under effects of retal :\
At work. Can anyone confirm if they stealth fixed the 180 bonus toughness for shield yet?
What shield?
It’s a good weapon. When traited, both skills grant protection, provide knockback, and has some really nice dazes. They also patched the knockback/reflect to not root you.
Oh, this isn’t the engineer forum. It’d be nice if guardians had a shield though.
for there you have been and there you will long to return.
What shield?
You know, that paperweight you strap to your arm to play the game on a higher difficulty.
I can also confirm they didn’t even touch it. I bet they didn’t even look at it.
I’m pretty sure anet is like “what shield” too. I don’t even know why I bother anymore.
I joke, but I too am quite depressed about it in all honesty.
They should at least fix the bug on Shield. It has more than 1 year, maybe even 2 years bugged. I want to try once more, but is already weak and bugged I don’t want to get close.
I posted this on the “Guardian Shield” mega thread some time ago:
The weapon doesn’t need a complete revamp, just a few tweaks. What they need to do to this weapon become viable, in my opinion:
- Add a new effect on #4. In my personal opinion, it should be 5 seconds of cripple, which is the weakest control skill, but will help a lot with the weapon nature (one of main problems using shield with mace is keeping the opponents in melee). It would make to use shield more viable with sword and scepter as well. With this addition, also wouldn’t be necessary to increase the cooldown of this skill, unlike other effects like daze or knockdown;
- Remove the split between PvP and PvE of #4. This skill is already weak in PvE/WvW, this split only make this skill worthless in PvP;
- Fix the long date bug on #5 dome. It should last 4 seconds instead of 2 seconds if you finish the channel;
- Remove the root on #5. This skill really doesn’t need to root;
- Increase the healing scaling on dome detonation. Healing power is worthless with this skill. It should be from 1300 to 2500 with 1k healing power;
- Add a new effect on the shield trait. I would say 5 seconds of regeneration. This would push this trait to be more viable to use with shield as support weapon, but won’t be really powerful with other type of build. Now there is no reason to use the trait over Strength in Numbers (add almost the same amount of defense, but to nearby allies as well), or maybe even Communal Defenses.
In that way:
- The shield would become more viable to use outside support, but its main role would still be support. You could finally use shield with sword, for example, using as control weapon and relevant comparation with focus in terms of defense, but a whole different application;
- The shield would finally have bigger impact as support than focus. Right now, focus have a beter role supporting than shield because how wonky their skills are;
- The shield would be finally descent. This is what we all want.
Now that I read again, I really think that are good changes and would make the Shield on par with the Focus and Torch (who was indirect buffed by new burning and its trait).
(edited by Mikau.6920)