-Total War: Warhammer
-Guild Wars 2
(edited by Zoltreez.6435)
https://archive.moe/vg/thread/37561461/#37655720
Zealot’s Retribution Stance
Protector’s Light Stance
soo any more info on those 2 stances is it only for the BOW or its an overall new mechanic for the guard on all of its weapons ??????
it would be freeeeeeeeeeaken awesome if it would be for all weapons SOOOOOO MANY things could be fixed for guards with it…
(edited by Zoltreez.6435)
You’ll be infracted for posting that link and did you really need to create this thread when there’s another thread talking about this without the link?
Look at the dates, they are almost 2 years old.
There is no way to know if the info is true either.
To top it off all the posts are from anonymous posters as well.
Even if it is real I would bet it’s only something for the bow, otherwise it would be like recreating half of the class mechanics.
It’s almost certainly only something for the bow. It’d make little sense to have an ability on a bow which stance switched the bow as well as everything else you have.
The info is probably true (see his post on the engi’s hammer in the same thread), but it’s unlikely that skill set has stayed exactly the same over two years.
It’s almost certainly only something for the bow. It’d make little sense to have an ability on a bow which stance switched the bow as well as everything else you have.
The info is probably true (see his post on the engi’s hammer in the same thread), but it’s unlikely that skill set has stayed exactly the same over two years.
Personally I’m hoping they turn the virtues into stances while keeping the virtue activation ability when you toggle them.
Virtue of Justice would be the offensive stance
Virtue of Resolve would be the support stance
Virtue of Courage would be the defensive stance
Each could add bonus effects to weapon abilities (& possibly utility skills) while your in them but only one could be active at a time.
That would be too much to change the skills for all weapons.
More like, if you choose to be in the specialization then 1 point in Virtues (Inspired Virtue) becomes the specialization for the new weapon. Virtues now only provide the passive effects for the Guardian. The active effect is the stance switching for the bow
Justice makes the bow skills offensive, Resolve makes them healing and Courage makes them controlling. Damage, healing and CC options.
That would be too much to change the skills for all weapons.
More like, if you choose to be in the specialization then 1 point in Virtues (Inspired Virtue) becomes the specialization for the new weapon. Virtues now only provide the passive effects for the Guardian. The active effect is the stance switching for the bow
Justice makes the bow skills offensive, Resolve makes them healing and Courage makes them controlling. Damage, healing and CC options.
Eh Idk.
They could keep an activation effect on activating a virtue/changing a stance.
Then toss on some sort of passive effects to each one which effect abilities.
(say extra damage or effect on crit for VOJ, Small passive AOE heals from attacks when VOR is up etc…)
Then you could spend your specialization points on improving specific things.
It’s almost certainly only something for the bow. It’d make little sense to have an ability on a bow which stance switched the bow as well as everything else you have.
The info is probably true (see his post on the engi’s hammer in the same thread), but it’s unlikely that skill set has stayed exactly the same over two years.
Personally I’m hoping they turn the virtues into stances while keeping the virtue activation ability when you toggle them.
Virtue of Justice would be the offensive stance
Virtue of Resolve would be the support stance
Virtue of Courage would be the defensive stanceEach could add bonus effects to weapon abilities (& possibly utility skills) while your in them but only one could be active at a time.
I kinda like this idea!
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