28 000 HP Front Line Guardian - WvW

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Posted by: Nick.6972

Nick.6972

Was messing around in build creator.
http://gw2skills.net/editor/?fVAQJARWlsApZoFDxXI8DNhDRlZKUfY3eXwWeZDEAA-T1BBABAcBAie/BtU+xwDAANlgvp+je6CIFAFbBA-w
Think it would be any good?
I assume it’s around 30k HP with rank buffs.

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Posted by: ArchonWing.9480

ArchonWing.9480

That build seems fine, although you definitely want Stand Your Ground and its cooldown trait. I’d ditch hallowed ground personally.

I’d go with energy sigils in both weapons to get more dodges (and thus more healing and damage mitigation), and put bloodlust in the staff, instead of gs, but that doesn’t matter.

Anyhow it’s a pretty good stat spread though I am worried about your ability to sustain the health pool. I also recommend poultry soup for the -condition duration but you may find conditions not mattering to you.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Nick.6972

Nick.6972

Yeah, I’d probably switch out the GS for hammer for water fields.

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Posted by: Reborn.2934

Reborn.2934

front line guardian with 378 healing power is not front line guardian ……

http://wiki.guildwars2.com/wiki/Rejuvenation

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Posted by: Shanks.2907

Shanks.2907

Well, that’s a ton of HP. Could get it over 30k with guard slayer in WvW. A sentinel weapon would give you an extra 500 HP too.

Condition cleansing looks good between purging flames and virtue of resolve.

I’d consider dropping wall of reflection for stand your ground. Dropping a hallowed ground in the right place can be clutch, changing the tide of the battle. Wall of reflection too though, so there’s nothing wrong with running all three consecrations.

An energy sigil on both weapons would work well for dodge heals like archon suggested. I’d also consider sigil of renewal for extra healing on swaps.

If sustain is an issue, you could drop force of will (4k HP) for AH. Less health, but should help keep you alive.

(edited by Shanks.2907)

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Posted by: SplendidDust of AncientSuns.8453

SplendidDust of AncientSuns.8453

Simpsons did it

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Posted by: Yoh.8469

Yoh.8469

And just how do you expect you will get Sentinel gear I might ask?
As far as I am aware, you can’t get the materials to build it.

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Posted by: Nick.6972

Nick.6972

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Posted by: Ghotistyx.6942

Ghotistyx.6942

You can also buy them from the Guild Mission vendor guy if you have a bunch of those saved up

Fishsticks

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Posted by: Omnitek.3876

Omnitek.3876

I run 18k HP (before guard stacks) on my Guardian. Never once have I thought to myself, I need more HP to survive more…

A L T S
Skritt Happens

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Posted by: Blix.8021

Blix.8021

You need far less HP than you think you do. Most of your survival comes from moving out of aoe/invulnerabilities/blocks, not a massive hp pool.

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Posted by: Temariah.9372

Temariah.9372

I agree with some of the opinions stated here.

You don’t need as much raw HP to survive. Now, I’m not mathematician, but what you want is effective HP. So, if you have a lower HP pool, but had more healing power and a few more blinds and blocks thrown in there, you might find your survivability actually goes up!

I’ve typically run a support-oriented build and I honestly find that sustaining my health through healing myself and allies and managing my boons (protection I’m looking at you) offers much more than a huge HP pool.

Also, consider the scenario where you HP does get low. Without a lot of blocks or blinds, how are you supposed to ever get that HP back up in a fight? With a lot of HP but little healing power (and few blinds/blocks) one initial burst will essentially half your effective HP because you’ll never get your HP back up.

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood