2h well rounded build

2h well rounded build

in Guardian

Posted by: darcdante.2753

darcdante.2753

http://gw2skills.net/editor/en/?fUUQJARWlo5yD3FyMEm4ERmCROyKFx7eYP04HzIA

I haven’t seen this build posted yet, so I’m posting it myself.

What it does:

Designed primarily for group play (dungeons and WvW), it’s designed to move in and out of combat, from the front lines to the back. This way, you can either deal damage with your greatsword or support with your staff, as needed.

It focuses on a reduced cooldown across the board. Since both weapons are 2h, all weapon abilities have a reduced cooldown. All utility skills are consecrations, fully utilizing the Master of Consecrations ability.

Front line fighting:

The front line fighting portion is fairly straight forward. You have 20 points in Zeal to boost your greatsword damage. This can be combined with Purging Flames to give you the Burning Blades combo on your 3 and 5 gs abilities. Your Symbol of Wrath (gs2) is larger, applies vulnerability, and heals allies. This is also where you want to use your virtues for their quick and easy buffs.

When your frontline abilities are all on cooldown, roll out of the front lines, preferably towards an ally who might need healing.

Back line fighting:

This is possibly where the build really shines, since you have the staff’s Symbol of Swiftness and all consecrations able to be ground targeted. I went with this because of my interest in WvW and the often difficult time guardians can have defending keeps due to our fairly lackluster ranged attacks. This allows you to provide a great amount of support/cc at long ranges.

The goal here isn’t to try and Wave of Wrath or orb everyone to death. We know that often doesn’t work well. Instead, make tactical use of your Symbol of Swiftness and consecrations to keep allies alive and provide combo fields/buffs for them. Use Line of Warding and Wall of Reflection to keep ranged people safe from opposition.

If everything ends up on cooldown, switch back to your greatsword and roll back to the front lines. By this time, all your front line abilities should be ready again for use.

Healing:

There’s a lot of healing in this build. I go with Healing Seed because, at my level at least, its single heal gives me what I need and it still provides the regen to allies (most of you aren’t sylvari, so just use whatever heal you think is best here). Sanctuary, Orb of Light, and Symbol of Swiftness can be used to heal from afar, and there’s the obvious Tome of Courage.

Where it suffers:

The build is poor for solo play. Fiery Wrath is easy to use if, like me, you’re wife is an elementalist who loves fire attune. However, the only ways you have of burning foes are Virtue of Justice and Purging Flames. Additionally, the staff just isn’t great for solo play (imo). If you wanted to use this build for soloing, I’d recommend changing it out with a hammer (but at that point I’d also likely drop the consecrations, which would require some reworking of the build).

Summary:

This build is primarily for support, but should ensure you some face-time with your enemies. The intent is to keep you constantly busy by allowing you plenty of options on both the front and back lines, which everything on a 20% reduced cooldown. If you’re interested in defending keeps in WvW, it also allows you a fair amount of options rather than just trying to orb people to death.