As my title states, this idea occurred rather suddenly to me at an unfortunate hour, and since I lack the means to test it myself, I wanted to present it to the Guardian community for consideration.
The general consensus about Guardian condition builds has been that the poor variety of conditions available to the Guardian stifles the potential of a condition build in most serious contexts. A number of Guardian players have done work to demonstrate that potential does exist for such a build, however (see, for example, Foofad’s excellent guide to Burning stickied in this forum).
The recent introduction of the Runes of Perplexity have boosted condition builds to new levels of power in WvW, granting Confusion to classes that previously lacked access to it. I can’t find any recent discussion about how this could impact a Guardian condition build, but I think that the rune set’s 6th effect has a great deal of potential for Guardians, particularly in large battles (e.g. WvW zergs). For reference:
6) +15% Confusion Duration. Causes 10 seconds of Confusion on Interrupt.
To get straight to the point, the 6th effect drops 5 stacks of Confusion per interrupt, it has no internal cooldown, and Guardians can abuse this with some of the best mass-interrupts in the game (specifically, Line of Warding, Ring of Warding, and targeted Sanctuary). These skills are fairly unique in that there is no limit to the number of players who can slam into them, and they have historically been used to great effect in WvW zerg warfare. It sounds appealing, but the question comes down to what you need to sacrifice to make this a possibility, and whether or not it’s worth it.
Here’s a very, very rough sketch of what I had in mind for a build (5:30 AM, remember?). I can’t find a builder that has Perplexity Runes in its database yet, so you’re all just going to have to pretend that they’re there and adjust the condition damage score accordingly.
Things I had in mind when putting this together:
-This is a Guardian build first and foremost. In order to be viable for consideration, it needs to be able to survive well at close range and provide support for its allies.
- 20-second Confusion stacks are lovely, but they’re concentrated in two 32-second CD skills and one 120 second CD skill. The build needs good access to Burning to supplement the damage, hence Permeating Wrath and other burning traits/utilities.
-The hardest part, in my opinion – both condition damage and duration are important to this build, since confusion is good for bursting down reckless enemies, but serves as good psychological pressure against attentive ones. I’m not sure I’ve hit a good balance between the two yet, and I lack the gear/funds to do any personal testing. Any input others have is very much welcome.
With that said, here’s the gist of how I envision the build working: in a large battle, you’re a frontliner, keeping yourself and other alive while dropping your wards when blobs of enemies make a push. This enhances the disruptive effect of the Wards and causes it to linger, causing damage, stressing enemy cleansing, and reducing the enemy group’s ability to commit to a full offensive. You’ve got lots of AoE for rapidly proccing Permeating Wrath, and you’re using Empower whenever you can with your Staff/blasting Fire Fields with your Hammer to sustain high Might stacks on yourself and allies. This makes your Confusion very scary when it hits and lets Permeating Wrath keep the pressure high on nearby foes. You’ve got access to the same sort of boons a standard Guardian does, healing on par with Healway builds, and some fairly respectable cleansing built into your traits and utilities. The hope is that sustaining yourself won’t be too difficult when you add control skills and mass Confusion into the mix.
Again, this is 5:30 AM thinking, so let me know if this all just sounds crazy. I’d definitely appreciate any feedback anyone has about this idea, though, since my experience with condition Guardians is nonexistent, and this just seemed like a cool, unique approach to a build that most people, including myself, had written off.
TL;DR: Guardian condition build using Runes of Perplexity to add Confusion to skills like Line and Ring of Warding. The runes give 5 stacks of Confusion per interrupt for 20 seconds each, no internal cooldown. The tentative build has most of the basic features of a standard frontline Guardian, but with the potential for substantial condition pressure. What do you think?