I’m not a huge fan of threads complaining about balance. I see them all the time here in the forums and most of the time I try to ignore them as best I can. Enough is enough. I’ve been swapping around classes lately in tPvP really trying to get a feel for more mechanics (previously I almost exclusively played the guardian). My frustrations are beginning to stack up.
I’ve noticed some serious balance issues in regards to trying build a more damage oriented guardian. I have no reliable boon removal to fight against a bunker. I have no reliable condition pressure. I don’t even really have much of a way to exit a fight once I’m in one (retreat?). It seems as if guardians have been pigeonholed into being only a bunker.
I mean, take our “boon removal,” for example: Searing Flames- When you apply burning to a foe, remove a boon. This effect can only trigger once every 20 seconds.
—20 seconds? Really? I can’t even apply burning all that reliably. Sure, virtue of justice applies it every 5th attack, but unless you’re using the sword that’s not even going to happen more than once every 5 seconds or more.
Let’s compare that to a Mesmer: Shattered Concentration- Shatter skills remove a boon on hit.
—Hmm. Now, I’m pretty sure this removes a boon for each hit the shatter skill causes, but let’s assume it just takes off one boon each time you hit it regardless of the number of clones you have. Mind wrack, without traits, has a 15 sec cooldown. That’s half of virtue of justice, so at the minimum you can take of two boons in 15 sec. Then you have three other shatter skills that do the same. Oh and if you trait into it (and let’s be honest, all good tourney Mesmers do), you get another full round of shatter skills at 50% hp. So, at the minimum, in a 30sec or so fight you can take off at least 8-10 boons.
That’s not even to mention thieves and the prevalence of S/d’s boon removal. 2 boons per 3 sec? Come on now. Both of those classes can take me out with zero problems when I’m a bunker because they rip apart my boons. So let’s say I take the middle ground and build a hybrid guardian. I’m not as solid as a bunker, and can’t do as much damage as a guardian with a berserker amulet. I sit somewhere around 2700 attack or so at a good balance of defense and offense. I can’t kill a thief because if I get the upper hand, he will stealth out or use his shortbow/shadow step. I can’t really kill a mesmer unless I use a greatsword because I get overwhelmed by clones/shatters. I certainly can’t kill a bunker guardian, or engineer, or ranger, or elementalist. I might be able to take a warrior and maybe a necro depending on what he has in his slot skills.
I just don’t get it. Even if I’m full bunker, I’m useless without a teammate or two. Those damage classes I listed above demolish me due to boon removal. If I go full damage, I might be able to take them (if they slip up), but have no stealth, no shadowstep, nothing to get me out of the fight if they gain the upper hand. And unlike both the thief and the mesmer, I can’t kill a bunker.
If anyone has some helpful input on this, I’d appreciate it. If I’m missing something, that would be great to know, too. I don’t want to always have to play the same role on my favorite class to be competitive, which is really the heart of the issue.