A few things you might not know

A few things you might not know

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Posted by: Spectre.6452

Spectre.6452

Heres some things you may or may not know. Might be useful, might be useless, does not matter that much. Just wanted to tell you, because I see people not knowing this.

- Greatsword #5(Binding Blade) is a whirl finisher.

- Hammer #5(Ring of Warding) is a combo field: light.

- Staff #5(Line of Warding) is a combo field: light.

- Mace #3(Protector’s Strike) is a whirl finisher(at the end, if you don’t block any attacks).

- Focus #5(Shield of Wrath) is a blast finisher(at the very start of cast).

- Shield #5(Shield of Absorption) is a combo field: light.

- Smite Condition can crit and proc weapon sigils and Virtue of Justice.

- Merciful Intervention and Judges Intervention can be used to bypass certain walls or be used to reach the unreachable(outside playable map area/inside terrain). Merciful intervention paired with any of the four spirit weapons can be used to unstuck yourself.

- Judge’s Intervention allows you to teleport to an enemy while casting an ability without interrupting it. It can also be used together with gap closers, such as Leap of Faith(Greatsword #3).

- When trying to stomp an enemy thief in Structured PvP or WvWvW, Judge’s intervention can be used to prevent them from getting away with a teleport. Begin stomping, and teleport to them whenever they teleport away, so that your stomp will not miss.(If anyone could confirm this, that would be greatly appreciated)

I hope you liked it, and if you know anything else which I have not mentioned, please leave a comment

Some warn that the Mursaat will return to agonize the people of Tyria once more.

A few things you might not know

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Posted by: Animando.7956

Animando.7956

- Mace #3(Protector’s Strike) is a whirl finisher(at the end, if you don’t block any attacks).

Thanks! Never noticed it. One reason to love mace even more :-)

A few things you might not know

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Posted by: Darcy.2079

Darcy.2079

- When trying to stomp an enemy thief in Structured PvP or WvWvW, Judge’s intervention can be used to prevent them from getting away with a teleport. Begin stomping, and teleport to them whenever they teleport away, so that your stomp will not miss.(If anyone could confirm this, that would be greatly appreciated)

This works fine, provided the guardian does not lose target on the thief. Target is lost if the thief is stealthed, such as through the thief’s own smoke bomb downed skill. Attempt to stomp (and teleport if necessary) before smoke bomb finishes its initial cool-down.