A not whining thread about spirit weapons...
You should check out Ranger Spirit play, it looks like exactly what you want. Although it might be dull to have the profession skills behaving the same, then again we do have signets across all of them but the enineer.
The idea is to change them into something that’s not so easy to leave out of every build. Think more like weapon spells in GW1, where the skill adds an effect to your attacks…
An absolutely awesome idea, would love to see it implemented, although seems quite unlikely that ANet would completely redesign these skills. Also I quite like the bow, removes condis and the command skill (hail of healing arrows) is very pretty and heals for a nice amount (could scale a little better to healing power though). That being said – I’d still love having the sword and what not as weapon skills/buffs like ritu’s in GW1.