And it contains 4347 words, that is 4 words per hour gameplay, to me that is brief and condensed.
For the ones that can’t focus for 20 minutes, you can stop reading here and scroll down to the last post of OP and you have a very brief summary. This is a wall of text since it’s a summary of my thoughts and feedback from over 1000 hours in game.
Background
After spending most of my in game time playing a guardian I thought that it was time to write a review and try to give a balanced perspective on the profession. As all reviews it’s not objective, just a set of opinions based on my own experience of the profession.
I played just over 1000 hours now and on my first account (about 700 hours) I played almost exclusively wvw and dungeons with the larger portion of my time in wvw. I finished all dungeons in both explorer mode and in story but only done a couple of fractals.
In wvw I played with both great guilds and on great servers but also solo roamed and played with small premade parties.
On my other account (350 hours) I focused solely on Tpvp and SPvP but I will try to stay focused on WvW and PvE.
The reason I decided to write this was that unexpected change to the spirit weapons and it was over the top, even though I don’t like them, myself. And with that in mind if think it might be worth the effort to try and give Arenanet a players perspective on the profession.
Overall, the good stuff
This is a great profession which really feels like a boon warrior and its an excellent frontline pusher and main tank, yeah I know there aren’t supposed to be tanks in this game but there are, with the proper setup you will have aggro 90% of the time and guardians are without the doubt the strongest profession in dungeons and just by building a tank you are the most important ingredient when it comes to making content easy mode for your group. I also played dungeons on my warrior and my ranger and whenever there is a high toughness guardian in the group content is facilitated. The only thing that makes content even easier is to have two guardians, ie stacking stability and protection.
In wvw its also great fun even though we aren’t as powerful here. Sure we can push the frontlines with nice impact and we can defend the team but the lack of ranged options makes us limited. But overall, in premade setups, we are a great addition and especially our amount of stability.
I personally find the profession to be super fun and with a great potential.
The bad things
Well I truly enjoy my guardian and especially skills/traits that are visually pleasing and that has some umpf! On the other hand I tend to get very annoyed when stuff aint working or are clunky or I cant understand the use of them. So in this review I will focus on those things and if something isn’t mentioned it because I don’t find it to be bad. This is the complete improvement list from my perspective.
Weapons
The paradox to the above is that, imo, the profession isn’t implemented properly. I also play Ranger, Warrior and Thief in wvw and the weird part is that I find those to be more “complete”. With my warrior and ranger its actually possible to be successful in wvw and pve and not even use your utilities. For instance I kill almost everything in organized raids with my ranger without even using my pet and just use three passive signets as utility. And the same goes for my warrior, im not that dependent on my utilities as I am on my guardian.
My conclusion is that the professions above have much better implemented weapon sets, which are enough for an acceptable effectiveness.
One viable option in builds
There are also other flaws and one of those is that if a world championship was held amongst guardians, 99% of the build used would incorporate AH and MF. 30 points in Valor is mandatory if you want to be able to be the frontline pusher and/or boon soldier. Sure there are other builds as well but to be honest they aren’t competitive compared to AH/MF but they can be fun.
One aspect of this is ofc that those are strong traits for survivability but if we just assume that we wouldn’t use them, where would that leave us? Imo there is no easy answer but in comparison to warriors, that have heal on shouts with shorter cd and also group wide heals, I find that I can play a warrior without those shouts as a frontline pusher but its almost impossible with a guardian without AH or MF, at least if you want to have some impact with your dps.
From that perspective we have an issue with our traited survivability (heal on dodge, AH, MF, Aegis, etc) and the size of our healthpool. Imo all the active defences we have justify a small healthpool but at the same time the size of the healthpool forces us to invest in AH and MF for longevity.
(edited by Brutaly.6257)