| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |
AHEM Build
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |
Ditch the Dolyak runes. The health regen is fixed at 30hp and doesn’t get a boost from healing power. If you have a poison conditon then the 30hp becomes 20hp and is reduced even more by the poison’s damage over time.
2x Monk, 2x Water, and 2 major Sanctuary for a boost to your boons durations from shouts. You could also go with 6x runes of the soldier to get the boosts to vitality and toughness along with party wide condition removal from your shouts.
Server: Maguuma
(edited by Tyber Valens.5148)
This is a great build and gear set up, I run mainly the same thing, but either great sword and staff, or hammer and shield and scepter/mace.
I have a mix of knights gear, with precision vitality and healing power gear, as ell as zerker gear. I am running 45% Crit chance 60% Crit damage, a lot of toughness, 16k health and some good healing power as well.
Anyone use runes of Dwayne? The healing power boost with all of the regen you get from shouts, and Dwayne makes regen strong and it is almost always up. I rarely ever end a fight with less than 100% life, and can take on large amounts of mobs.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
May I ask what is the core difference between your build and the one stickied right at the top?
May I ask what is the core difference between your build and the one stickied right at the top?
I could say the same about most builds that are posted around AH. He does a brilliant job of going over everything. I am going over what I found works the best out of all of that for myself and that I found to be useful. Most people when looking at that much info can get overwhelmed. I break it down into two builds so people can use two builds with not having to retrait.
Thanks for the comparison.
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |
The hammer build is almost the same as mine.
In WvW it’s a little silly how much healing you get from AH with empowering might + shouts/symbols. It’s not quite as survivability oriented as some other builds ive seen (which would use cleric’s gear or similar), but it’s still very good while also packing an ok punch.
Dolyak runes with this type of setup may not be the best, but they are still good, especially when dragging multiple people across the map into a friendly zerg.
The main issue with the build seems to be when I am not surrounded by allies in WvW. It still gives me good healing etc, but I really notice a difference when I’m not benefitting from putting boons on allies.
The main issue with the build seems to be when I am not surrounded by allies
This is very true. I do not do much pvp/wvw but you notice a big difference in healing when your alone compared to when you have a full team around you. Its not what I would say is bad but its just not as good.
When I’m doing a pub dungeon I always love to see warriors or guardians in the mix because you know they will be hit with every symbol and shout. Some classes have incredible range and you got to keep that in mind because your shout only has 600 reach. I’ve found myself running back just a tad during a fight just to get the full effect of the heal from my shout.
I’ve noticed people do use different runes with this type of build but I like the Dolyaks because of the when you take into account the regular regeneration of the guardian plus the 30 on top its not that bad. I just prefer the steady constant regeneration.
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |
(edited by Excursion.9752)