Lately I’ve seen way too many of these condi/hybrid guard forum posts that mainly consisted of another weird variation of the same hybrid build and weird video montages of mediocre players farming horrible players with said build.
The builds have been pretty much variations of these two:
http://gw2skills.net/editor/?fVAQRAsf7dlsApcoVDxbI8DNR8QZ1HUdAkAP61/wMkDA-TJRHwAV2fIwTAAZZAAnEAA
http://gw2skills.net/editor/?fVAQRAsf7dlsApcoVDxZI8DNBARlZREhWGARw1hQFsBA-TJRHwABeCAILDA4kAEa/BA
The standard offensive guard builds look like this:
I’ve seen a lot of people comparing zerker and hybrid guardians and using the weirdest arguments. People said condi guard could hold points better and survive longer than zerker while the only defensive thing that condi has over the standard builds are a bit more HP.
It has no vigor and even if you would trait for it you would barely get vigor procs with carrion. Your autoattacks hit for not very much so you have almost no counterpressure, as soon as your weaponswap is on cooldown people can basicly freecast on you and you’re forced to blow your defensive cooldowns really fast while zerker can put symbols or smite under him and stuff like thieves will get punished really hard for engaging without the guard even using defensive cooldowns.
Also hybrid guard doesn’t really have burst. It kills kind of slow and barely has any impact in teamfights. I saw a few people calling krait runes renewed focus a burst… Just no. You use your most important defensive cooldown to get ONE stack of bleeding, ONE stack of torment and poison on people. You really think that’s worth it and you really think you can call that a burst?
Also one of the things that lets you notice that you have a zerker guard on your team is insane cleave on downed bodies, especially from GS. The best thing condi guard can do is swapping weapons for poison and then do pretty weak autoattacks.
People also bring the argument that condi guard is better in some 1v1 matchups. This is the one thing that is true and that I have to agree with. However that’s barely relevant. You might be able to freekill mesmers and thieves with it but you have an an advantage against that anyways and you might have a slightly better matchup against celes dd ele but you still shouldn’t win against them if they are decent. The only really relevant one is engi because they go from being a hard matchup on zerker guard to being a freekill on condi guard. I got 1st place the last ESL 1v1 cup by 1 shotting engis with condi guard a bunch of times so I should know.
Apart from that zerker is almost always better than condi guard as soon as your 1v1 get’s +1’d and becomes a 2v2 which happens a lot when people call that they are losing their 1v1 against you. Zerker actually has some kind of cc with gs or hammer that your teammate can make use of, your teammate ccing targets does not really doanything for condi guard since you hit your passive burning stuff and instant weaponsswaps anyways while it can mean being able to 100-0 targets for zerker guard which I’ve done a lot in 2v2s together with hambows or rifle engis. Also condi guard neither has a safe stomp nor good cleave on downed bodies which makes it more likely that people can rez against you. Also zerker can support their teammate better since they can afford going into virtues and get the cleanse on f2 or even stability on f3.
In actual 5v5 games condi guard is also pretty much outclassed by condi engi because they both bring burning and geo/doom swaps but engi also brings cc, more defense, utility like stealth, more mobility and better support cuz healing turret op.
tl;dr: Literally the only thing condi guard does better than zerker is killing engis.
Feel free to disagree, feel free to prove me wrong by playing condi guard in any ESL 5v5 tournament and doing well with it. I hope that we can get an actual discussion going and not just people repeating the same stuff they already said in the forum posts I mentioned (dat krait runes burst tho).
Attachments:
(edited by Keksmuffin.1450)