Adding more to the dragonhunter...Thoughts?
Needs a lot. Not trying to hate on dh but it’s absolutely worthless. It needs something like you said, a new mechanic. It’s currently awful
Pretty much what Azure said. It doesn’t offer superior damage, support, or utility than we’ve already got currently. DH is meant to be “selfish” as they call it, but a 01101 or 10101 meditation guardian is far superior in damage. Traps are useless mostly because guardian’s low HP makes it so that you need the meditations for their heals (as well as their effects). If you spec into shout guardian instead of meditation, ie bunker, then traps are still useless as you will need the basic stab/prot/retreat shouts.
DH would need to introduce something new to be even worth it. Perhaps some condis other than a single of bleeding (which they’re removing?) and a bit of cripple (if there is more than 1 enemy around) may make it worth it, but currently it’s extremely meh.
I speak from PvP perspective, PvE is easy regardless of what build you use. Also, I’m not speaking of how fun the build is, only its effectiveness in my own experience. Maybe I’m doing something wrong.
For a heavy armoured longbow user, it’s sure easy to throw around. I won’t go into specific ways of implementing it, but I wouldn’t mind seeing more in terms of it being able to stand its ground. Spammable stability, resistance, blocks, projectile absorption, invulnerability, a pulsing/stacking blind… something.
Plus the traits feel very weak compared to other elite specs. Not particularly numbers-wise, but in their actual effects. Sacrificing another traitline to go Dragonhunter cuts out so many powerful traits for little effect. It feels punishing to not take and spec for longbow and all trap skills, there’s just so little synergy with the actual guardian.