Advice on Build
Condition damage is the single most useless stat for guardians to have.
It depends on if you set off anything on crit, whether you want to continue to have precision be the focus of your build. If, for instance, you have a chance to proc a fire AoE on crit, that might be a reason to continue to focus on constant critting. If you’re not causing extra benefits to go off on crit, you’re better focusing on getting your damage up so those crits matter.
Since burning is the only condition damage available to Guardians, and Burning only stacks in duration, a lot of people tend to think condition damage Guardians aren’t viable. But burning can do a kitten ton of damage if you can keep it on. Good luck!
Condition damage is the single most useless stat for guardians to have.
This. A build based around it might work ok in solo PvE, but its not going to be as efficient as direct damage and its going to fall flat in groups where burning is being applied by everyone and in WvW where its not easy to keep conditions on people. You have to sacrifice a lot build-wise to get near 100% burn up time on a guardian, something that is easy for other classes, like eles, engies and rangers, who also have access to bleeds, pois, confuse etc.
Well the thought of my build was that that I could keep criting with sigil of earth and keep the bleeds on. Which also adds to the condition damage and along with the sigil that applies poison when I switch to that off hand weapon. So I can apply burning,bleeding,and poison. I have already invested alot of time on the gear lol. So should I completely scrap my idea and work on something differnt is my main question?
to OP: before you invest in crit damage you should invest in precision.
i really think rabid is the worst combination of stats for almost any profession. (i like to be enlightend otherwise)
seems like we have an awful lot of burn/CD usefulness discussion threads at the moment so i do not want to start another one here and just invite the naysayers to back their statements up with some evidance.
i do want to mention though that the only easy and constant burn competiton for guards is ele and only if they stay in fire which never happens (i dont think CD builds are that popular with eles anyways). Engis are close to none existent in pve (unfortunately) and i dont know how rangers are supposed to burn effectively without torch – their condition builds focus on bleed and poison.
to OP: before you invest in crit damage you should invest in precision.
i really think rabid is the worst combination of stats for almost any profession. (i like to be enlightend otherwise)seems like we have an awful lot of burn/CD usefulness discussion threads at the moment so i do not want to start another one here and just invite the naysayers to back their statements up with some evidance.
i do want to mention though that the only easy and constant burn competiton for guards is ele and only if they stay in fire which never happens (i dont think CD builds are that popular with eles anyways). Engis are close to none existent in pve (unfortunately) and i dont know how rangers are supposed to burn effectively without torch – their condition builds focus on bleed and poison.
Ya I know alot of people are hating on guardian burns atm. Which is one of the guardian primary ways of dealing damage. with the ring and virtue of justice which is almost always active.
to OP: before you invest in crit damage you should invest in precision.
i really think rabid is the worst combination of stats for almost any profession. (i like to be enlightend otherwise)seems like we have an awful lot of burn/CD usefulness discussion threads at the moment so i do not want to start another one here and just invite the naysayers to back their statements up with some evidance.
i do want to mention though that the only easy and constant burn competiton for guards is ele and only if they stay in fire which never happens (i dont think CD builds are that popular with eles anyways). Engis are close to none existent in pve (unfortunately) and i dont know how rangers are supposed to burn effectively without torch – their condition builds focus on bleed and poison.
Ever heard of flame trap? With that 1 skill rangers can get 75-100% burning uptime on 5 targets in a large area. Not to mention they can easily get 20 bleed stacks and perma pois.