I’m making this thread because I’m almost at the last step of rounding out my gear, but I am lacking some information about a few things which I’m hoping you guys can help me out with.
Not looking to re-invent the wheel, most AH builds I’ve seen are some variation of this or other:
http://gw2buildcraft.com/calculator/guardian/?3.0|2.1n.h1|6.1n.h15|1n.a4.1n.a4.1n.a4.1n.a4.1n.a4.1n.a4|211.0.211.0.311.0.2s.0.2t.0.2s.0|0.5.u56b.u38b.5|0.0|v.19.18.17.0|e
Notable difference is that I’m choosing to go hammer/staff rather than GS/staff (although with my gear and traits I can easily use GS interchangeably). Reason being, everyone uses GS (for good reason!) but I think the hammer feels a little more tanky and it seems to me that I proc more boons from the hammer more consistantly than GS thanks to the autoattack symbol and the subsequent retaliation activation with MB.
Also, I finally got all my Knight exotic armor (which, btw, is a pain in the kitten to get unless you craft them all — getting the armor from dungeons requires either Arah dungeons which is irritating as hell, with my 3100+ armor friggin Lupi does NOT leave me in peace… or SE armor which looks awful on a norn female, I gave up and crafted T T). But, I’m still working on the trinkets because I’m still a bit on the fence on those.
Specifically, I’ve heard people loving the all-stat ascended trinkets to be more well rounded, and others claiming its a waste of possible traits you could have spent elsewhere and specialize more. I have no idea personally I see both points. I tried to find a middle ground by going 3 all stats (I hear that if you have lunaria and solaria rings that you slightly increase the overall stats of both or something along those lines) and 3 zerker trinkets. The result is 1730 power, and I’m hoping that this is “good” dps or at least above avg.
Also, on a lesser note (because I feel like my build would be significantly weaker if I did this), some people choose to have crit as low as 32% and rather than slotting ruby orb or emerald they slot soldier for the shouts or the runes that increase boon duration. I’m somewhat against this, because I feel like it’s very important for this built to crit to proc might from empower to stack AH heals and vigor from vigorous precision for increased dodges (for both heals and general survivability). Others prefer to go all divinity runes which is ridiculously expensive, and I’m not sure if the bang is worth the buck. I wonder how people feel about this?
Finally, the sigils for the weapons. I picked stuff at random, increased precision seems like a good idea for the hammer since I’ll use it most of the time, sigil of blood sounds like a good idea for the staff because I’m trying to be defensive when I’m on my staff, likely I’m on low health and am looking to fire off an empower or kite till my heals/dodges are off cooldown, hoping my autoattack crits to get some vigor/might.
Anyway, any input is greatly appreciated!