(edited by Ezrael.6859)
Aegis consumed when other blocks available
I wish aegis stacked like stability and was notched off per block as attacks hit.
Edit: I see what you mean in the video
Guardian, Chef
(edited by Nethod.7068)
Ehh, this system requires you to use your CDs effectively and not spam all defensive skills at the same time. I don’t see the problem.
Can’t keep Unscathed Contender up even if we tried with other forms of blocks i’m seeing
it’s like once your engaged, its down and no use. I see his point, I like the idea.
Would it be too much of a damage boost if uscathed protector were up that long though? I could see how that might be overpowered in a way, 20% boost of damage until they take off aegis…so before engaging dodge first attack, then 2nd attack pop shield of courage…20% for the duration it’s up could add up a lot of damage if every other skill that blocks were to keep it active.
edit: words
Guardian, Chef
(edited by Nethod.7068)
Can’t keep Unscathed Contender up even if we tried with other forms of blocks i’m seeing
it’s like once your engaged, its down and no use. I see his point, I like the idea.
Would it be too much of a damage boost if uscathed protector were up that long though? I could see how that might be overpowered in a way, 20% boost of damage until they take off aegis…then dodge first, 2nd attack…shield of courage…20% for the duration its up could add up a lot of damage
edit: words
Well I won’t deny it’d be a buff. If they change it tbh it should only act on the aegis boon tho, and not other types of blocking skills. Using SoW and SoC at the same time as a defensive measure is just bad play.
I wish aegis stacked like stability and was notched off per block as attacks hit.
That could make it far to powerful if you had multiple people able to apply it.
Simply making it not be removed when you have another source of block would be a nice little improvement.
As for ways they could actually change AEGIS to be more useful
I would love if they made AEGIS block based on the damage number stopped (say 2k with considerable boosts from traits that make it get extra scaling off of vitality, healing power, toughness etc..) instead of the number of attacks, then lowered the CD’s on things that applied AEGIS.
This ^ would make it work much better in new content, WvW and PVP where attacks are generally lighter and more rapid.
It would also differentiate the guardian from other healers. As is the guardian already has a lower healing output then ele, engi, druid and rev. This would allow them to be the healer that prevents a good deal of damage in the first place instead of healing it all afterwords.
Aegis should not be used when using another skill to block… There should be a block priority list
I make PvP & WvW videos