Aegis vs Stealth
Coding-wise I suspect it’s because breaking stealth requires to land a blow, and Aegis, similarly to blind, prevents a hit entirely.
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So actualy if they change stealth to break on action (1 *5 ) will solve a lot of complains related to thief, like , escape with heartseeker while stealthed,and i doubt skilled thieves would have an problem with this.
In these types of arguments i like to use the phrase “Force multiplier”. Those that have studied and have been in the military know what this means. It can be directly transposed to the fantasy world as a matter of fact as some skills give certain classes huge advantages over other classes, all things being equal.
This phrase and its mechanic was not considered by the developers because we have the disparity between classes skillwise in both utility and situational employment. My question to a dev during an early beta and their response….“huh?”.
A fight between any characters should take a bit of time and be fun, and the mistakes made by the person playing should determine the outcome, not the raw power or healing of a certain skillset. This in no way makes a statement “everyone would be the same”. Does anyone think by changing the pretty color or graphic, or animation, that damage is not damage, that healing is not healing, and shielding or CC is not the same?
It is the way a developer will present the trinity that still exists in this game as to what a player uses and at what time. Furthermore, and this is a slight digression, if weapons and armor wore down that dynamic could be involved to the point a players amor exploded, killing everyone in the fight, or fighting a player and seeing their weapon glowing, knowing it is about to do something really bad because of long misuse and simply running from the fight so you dont get caught in whatever is about to happen, but hey, i dont want to give away trade secrets or ideas Anet does not have permission to use. Grin.
Before comparisons to skills can be made they need to be balanced against each and every class skill in a game that supposedly has no trinity. Right now Anet has months and months of player skill balancing to go, moving forward of course, as they like to say.
How about Aegis “Culling” lol
Lvl 80 Sylvari Guardian – Tzenjin [GF]
Lvl 80 Human Elementalist – Tzenkai [GF]