(edited by TriggerSad.2597)
Alternate Weapon Skill Ideas
Skill set 2 for Staff – Theme Melee Monk (Blocking, Control playstyle)
As the Guardian is a heavy armour class it’s less about mobile martial art style staff skills (This could be performed on the thief) but more of a blocking controlling playstyle in the thick of it. The melee staff is a similar in playstyle to the hammer were the hammer is more of a offensive control the melee staff performs as defensive control putting out less damage overall then the hammer.
- Staff auto – similar to the rangers greatsword auto but instead the attack chain includes a block on the 2nd attack with the last chain attack applying a 1 sec retaliation as well. Chain speed similar to the mace auto.
- Staff lockdown – multiple heavy strikes that locks (11/2 – 2 sec immobilise) the enemy (enemy is hard pushed that all they can do is fight back) Cooldown 15 sec
- Staff launch – a forceful two handed strike / force wave that sends the enemies (2 or 3) flying (launch 200) but with some after cast 1/4 to 1/3 of a sec (such a large attack leaves you open). Cooldown 20 – 25 sec
- Staff melee symbol – sweep the staff around you knocking down (1 sec knockdown) surrounding enemies (5) placing a symbol of might (1 sec 3 stacks, symbol duration 4 sec). Cooldown 30 sec
- Staff defence – a channel skill that spin the staff in front (4 sec) blocking attacks and reflecting projectiles. Cancelling applies ageis to the group (range 600) and increases cooldown by 50%. Cooldown 40 sec