Altruistic Healing in Solo Play
An AH build will work fine in solo play, it’s more a question of whether or not it’s efficient. Meditation builds give strong self heals with Monk’s Focus regardless of how you build your character. This allows you to maintain survivability while trading support for damage, which when playing solo is generally a trade worth making.
http://intothemists.com/guides/2294-ittys_meditation_dps
I know AH is used for group play, but a few people have serious issues with it in solo play. I posted a build yesterday, and it got a lot of feedback, most of which was useful. Yes, I understand that a build that works for some people won’t work for others, and that’s fine. The thing that got me was, besides the apparent lack of reading and extreme tunnel vision by two people, was that they said AH in solo play was horrible, and not having Inspired Virtue with AH was horrible. Maybe it is for them, but I’m wondering if anyone else feels that way. I did the math for my build, and I honestly don’t see the issue with getting 600-800 heals off symbols and multiple boon procs. I don’t even need to use my heal most of the time, just because I have access to so many others. Any other issues with having AH in a solo/WvW/Dungeon build? I honestly do all three to much to keep switching trait points and such.
Play what you feel comfortable with. Those who use the terms “horrible” and such really don’t deserve much attention, IMO.
I can’t think of an encounter I’ve ever had out in the PvE world where I sit and wished I had a certain trait over another one, since they’re all pretty easy.
It’s not like AH actively hurts you or anything, but you need to consider the tradeoff you’re making. Is an extra 70 health per second SOME of the time worth 30 points in Valor? There are a lot of people out there now who are realizing that AH isn’t really worth it even if you multiply that healing number by 5.
Open world is easy. There’s no doubt about that. However, the fact that you’re soloing also means that it’s that much more important to consider the tradeoffs you’re making in terms of DPS. If you’re operating at 50% potential DPS and running in a group of five, your group is at 90% potential DPS assuming everyone else is still running max DPS. That’s a loss you can overlook, but when you’re soloing, half your own DPS is half of all the DPS, which means everything will take literally twice as long to kill.
There was a time, a long time ago, where I tried running solo AH hammer. It took me about ten minutes to drop the build because vets were taking literally ten minutes to kill.
I run 3 different versions of the AH build and all of them have their own different play style. When it comes to any build for any class its about getting to know what the strengths and weaknesses are. The only way to do that is to practice with it. Not many builds are completely worthless you just got to know your limitations. Trial by fire. You have to also take in to account people in general are particular about how they want a character to feel while playing with them. So if someone does not like something you still may.
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |
It’s not like AH actively hurts you or anything, but you need to consider the tradeoff you’re making. Is an extra 70 health per second SOME of the time worth 30 points in Valor? There are a lot of people out there now who are realizing that AH isn’t really worth it even if you multiply that healing number by 5.
Open world is easy. There’s no doubt about that. However, the fact that you’re soloing also means that it’s that much more important to consider the tradeoffs you’re making in terms of DPS. If you’re operating at 50% potential DPS and running in a group of five, your group is at 90% potential DPS assuming everyone else is still running max DPS. That’s a loss you can overlook, but when you’re soloing, half your own DPS is half of all the DPS, which means everything will take literally twice as long to kill.
There was a time, a long time ago, where I tried running solo AH hammer. It took me about ten minutes to drop the build because vets were taking literally ten minutes to kill.
I don’t have issues killing Vets and Champions relatively fast. Since I’m not as knowledgable about tradeoffs and what you mean by it, what would you change about this build?
http://gw2buildcraft.com/calculator/guardian/?3.3|1.1g.h4|6.1k.9a|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|1n.64.1n.64.1n.64.1n.64.1n.64.cc.9c|k27.0.u65b.k28.0|5h.0|w.16.18.19.1j|e
This is what I’ve been running since BWE2. Only differences I make are Shelter for Resolve, instead of empowering might I may use two handed mastery, Renewed Focus instead of Courage, and Knights armor instead of Soldiers, with the same runes. Any suggesstions?
I’d take 25 out of Valor and put it into Radiance instead. That’ll give you substantially higher DPS output and you probably won’t even notice the difference in terms of the amount of regen you’re getting. Put 5 more into Honor for Elusive Power and roll into every fight. Elusive Power sucks for dungeons because you have no opportunity to burn endurance without losing DPS, but in open world you spend so much time running between weak mobs that that isn’t a problem. Also drop EM for Two-Handed Mastery, most mobs will dead before you even get more than one or two stacks anyway.
So basically 20/25/0/25/0, run around and faceroll.
I’d take 25 out of Valor and put it into Radiance instead. That’ll give you substantially higher DPS output and you probably won’t even notice the difference in terms of the amount of regen you’re getting. Put 5 more into Honor for Elusive Power and roll into every fight. Elusive Power sucks for dungeons because you have no opportunity to burn endurance without losing DPS, but in open world you spend so much time running between weak mobs that that isn’t a problem. Also drop EM for Two-Handed Mastery, most mobs will dead before you even get more than one or two stacks anyway.
So basically 20/25/0/25/0, run around and faceroll.
I’ll def try that, thanks