Altruistic healing bunker still viable?

Altruistic healing bunker still viable?

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Posted by: DrDivine.5378

DrDivine.5378

Since I have a high power character, a high condi character, etc. I thought I’d make my guardian a straight up bunker for something different. I’ve been trying a slight variant of this build http://metabattle.com/wiki/Build:Guardian_-_Altruistic_Healing_Bunker

This could just be me being new guardian and being bad, but I noticed how my performance is really reliant on the team. Whenever im in the big zerg fights, I can really change the course of battle, when I’m alone, I get downed fairly fast and can’t damage much at all. I have the two traits that grants toughness for all and healing and damage to mace instead of the condi clear interval, and my healing skill is the signet instead of shelter. Any advice on to improve my bunkering performance??

Altruistic healing bunker still viable?

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Posted by: Zefrost.3425

Zefrost.3425

Use pirate rune

Altruistic healing bunker still viable?

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Posted by: Booms.2594

Booms.2594

gerdian

Altruistic healing bunker still viable?

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Posted by: Harbinger.8637

Harbinger.8637

AH bunker is fine, however in 1vX situation it’s weak. AH isn’t that beneficial by yourself, only skill that has some merit is Empower. 0/0/2/6/6 has much better sustain in these situations due to the additional condition removers and boons/duration, and it brings more support. However it’s more susceptible to damage in team fights than an AH build.

Guardian WvW Guide!
Heavens Rage

Altruistic healing bunker still viable?

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Posted by: Ynna.8769

Ynna.8769

I run a build similar to yours and I’m getting good results.

1vX is really just a matter of outlasting until your team comes to help you out. When I queue on my own I can get focused down really quick if the players are somewhat competent, but if I queue with a guildie who’s quick to help me out, things are widely better. So when you’re on your own, don’t expect to win a fight. The best you can do is not lose it.

Okay, with that out of the way, let’s move on to your build:

First of all use Shelter. There’s virtually no reason to use Signet of Resolve instead, in a Bunker build. Block incoming attacks during the cast time is just that good.

And maybe you’re using the Signet because you don’t have Purity, but I’d sooner drop Strength in Numbers than Purity. Picking up the extra damage and healing for the Mace isn’t a bad thing.

If you want inspiration, here is my build.

On to playstyle:

As I said above, your goal (when alone) is not to win fights, it’s to not lose them. In 1v1 this should be relatively easy (although some professions will still be able to give you a hard time) and 1v2 should be doable. Against players that aren’t too awesome 1v3 is manageable for a minute or so. In team fights, you should still focus on keeping yourself alive. Each ability you use for yourself will help the other members of your team, so if you’re just starting out don’t think too much about using your skills specifically to help them.

I’ll give a breakdown on how to use each skill in your build so you know how to use them (excluding auto-attacks because those are just filler).

Weapon Skills:
Symbol of Faith: Use this to generally increase your sustainability. The main use (for you) is the healing it gives. The damage is mostly incidental. It has a slow cast time, so try to only use it when you’re not being focuses down (yet) or to bait an interrupt.

Protector’s Strike: This is a pretty versatile skill, but most of the time you’re going to use it to block melee attacks. This does fair damage, so try to land the counterattack. I believe it does block ranged attacks, but try to use it to block big melee blows.

Ray of Judgment: Blinds are pretty powerful, but can be unreliable. Use it when you think your enemy is winding up a big attack. Try to be close to that enemy to get the most out of the effect (the cleanse and the regeneration). The tracking can be unreliable as well, so don’t count on anything but the blind and the cleanse.

Shield of Wrath: Most of the time you’re going to use it to block attacks. It’s especially useful if you want to do things that need to get through, such as stomping or ressing, or occasionally when you really need the heal of Empower.

Orb of Light: Pretty useless. You can use it to harass ranged enemies before they reach you or in a pinch you can explode for the heal or some burst. Be sure to have an enemy targeted when you use it, because it has a tendency to float towards the ground when you don’t have a target.

Symbol of Swiftness: The most important use of this Symbol is using it before the match starts. Try timing it so everyone on your team has the maximum duration. This will make a difference, especially if the other team can’t do it for whatever reason. Other uses are: tagging players running towards you so they start moving slower already, giving boons for Altruistic Healing, or incidental damage. My favorite use is probably to start stacking swiftness approximately 4 seconds before I cap a point if I know I have to move on to a different point right after the cap. (For example when capping Far but needing to go help at Mid asap.)

Empower: This skill is critical. Even when you’re on your own the heal is very meaningful and with allies near it becomes a whole lot better. It’s not as good a skill to use when you’re already low (you can die while channeling it) so try to use it when you’re about half your health. Empower is a key interrupt target. Sometimes you need to land it (because your other means of healing are on cooldown) and in those cases it might be worth casting Stand Your Ground before (or during) Empower.

Line of Warding: Very useful. Despite it being very visible, people still run into it all the time. At it worst, it forces the opponent to use Stability or some other movement skill and it best it knocks an enemy down and interrupts a skill. Before the fight begins, I use it to slow the approach of opponents. During the fight, I put it in the middle of the point (works best for small points). You can also place it on a player trying to ress someone so they get interrupted.

“Come on, hit me!”

Altruistic healing bunker still viable?

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Posted by: Ynna.8769

Ynna.8769

(contd.)
Other Skills:

Shelter: The appropriate use of Shelter can be hard to learn (I’m still learning it myself). Of course it’s a heal and you should probably use it to heal yourself, but sometimes the block is more valuable than the heal. Early in the fight you might use it even if you haven’t lost a lot of life to stop a significant amount of burst damage.

Hold the Line!: This is probably your main way to get rid of conditions. Of course, the regeneration and protection are still important, but since you’ll constantly be getting hit, they tend to be always relevant. Which leads to a word on removing conditions: Not all conditions are created equal. A burn from another bunker Guardian is generally safe to ignore. One to three stacks of bleeding as well. And generally speaking, movement impairment skills, such as cripple, can be ignored as well (you’re not very mobile anyway). Poison and Chill are pretty devastating, since they interfere with your ability to heal, but you need to wait for opportune times to remove them. Poison, for example, is best removed right before a heal, so the heal goes off without another poison being applied. Be sure to take note of what conditions you can generally shrug off and which need to be cleansed and when.

Hold the Line!: Stability is one of the most powerful abilities in PvP. It’s main use is to stomp someone without being interrupted, but it can also help to get an Empower off, revive an ally, help an ally (or yourself) pass a Line of Warding or shrug of an enemy that uses a lot of interrupts (such as certain Warriors or Engineers)…

Save Yourselves!: There’s a reason this has such a long cooldown. It breaks stuns, gives you a lot of extra boons and (in this build) removes two conditions as well. Try to hold it for when you really need it. Only in very dire situations should this be used just to cleanse some conditions.

Renewed Focus: First of all, make sure your Virtues are all on cooldown (and won’t come off cooldown right before you use this skill). Its main use is to stop burst skills. (Identifying burst is something you’ll learn over time.) Try not to use it if you’re already really low (like, less than 1000 hp) because that doesn’t work out too well all that often. Your Virtues are pretty powerful (if used right) and Renewed Focus can make a big difference.

Virtue of Justice: Mainly use this for the AoE blind. Can be useful for getting a stomp off.

Virtue of Resolve: The heal is pretty decent, but I tend to prefer the healing over time, so I only use this when I have no other options or right before I use Renewed Focus.

Virtue of Courage: I personally find this the hardest Virtue to use right. You should try to time it for hard-hitting skills that only hit once.

And in general: practice, practice, practice. And learn when you can’t win a fight. Some fights you won’t win, no matter what. Better to retreat and regroup or attack another point.

“Come on, hit me!”

Altruistic healing bunker still viable?

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Posted by: DrDivine.5378

DrDivine.5378

I run a build similar to yours and I’m getting good results.

1vX is really just a matter of outlasting until your team comes to help you out. When I queue on my own I can get focused down really quick if the players are somewhat competent, but if I queue with a guildie who’s quick to help me out, things are widely better. So when you’re on your own, don’t expect to win a fight. The best you can do is not lose it.

Thank you very much for your detailed explanation on the build mechanics and do’s and don’ts. So if I understand this build’s purpose correctly, my potential isn’t really in 1v1 fights or doing much damage, it’s running into the big fights and healing everyone and giving them buffs to stay alive while they dish the damage to “save” me? Since I have so many damage dealing characters, I figured making a guardian a healer/bunker instead of just meditation might be better.

I used the signet of resolve as it has an enormous heal that has saved me many times in big fights. Perhaps I will exchange the toughness trait for purity and try shelter, you think that would be better?

Altruistic healing bunker still viable?

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Posted by: Ynna.8769

Ynna.8769

Well, that’s my experience at least. I can get some bursty Thieves or Rangers down (if they have low Toughness), but most professions are unkillable by me.

Your main goal is indeed to stall a fight and keep others alive while they focus on the killing. You should definitely help with this by always doing something, even if it’s only auto-attacking.

Signet of Resolve does heal for a lot more, but the block from Shelter makes up for that discrepancy. If you time it right, you can block more damage than you could heal with the Signet. If the Signet works for you, by all means, use the Signet. But you mentioned things weren’t working that well, so give Shelter another chance.

“Come on, hit me!”

Altruistic healing bunker still viable?

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Posted by: DrDivine.5378

DrDivine.5378

Well, that’s my experience at least. I can get some bursty Thieves or Rangers down (if they have low Toughness), but most professions are unkillable by me.

Your main goal is indeed to stall a fight and keep others alive while they focus on the killing. You should definitely help with this by always doing something, even if it’s only auto-attacking.

Signet of Resolve does heal for a lot more, but the block from Shelter makes up for that discrepancy. If you time it right, you can block more damage than you could heal with the Signet. If the Signet works for you, by all means, use the Signet. But you mentioned things weren’t working that well, so give Shelter another chance.

So i’I’ve been trying your version and I’m starting to like shelter now, I also switched the focus for the shield and im really enjoying the shield too for some reason. Perhaps its the bubble, but I find it really helps.

Altruistic healing bunker still viable?

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Posted by: Ynna.8769

Ynna.8769

So i’I’ve been trying your version and I’m starting to like shelter now, I also switched the focus for the shield and im really enjoying the shield too for some reason. Perhaps its the bubble, but I find it really helps.

Shield instead of Focus is a personal preference. I started using Shield because I run Hammer when doing hotjoin and was really missing the knockback.

I’m glad it’s working out for you.

“Come on, hit me!”

Altruistic healing bunker still viable?

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Posted by: DrDivine.5378

DrDivine.5378

So i’I’ve been trying your version and I’m starting to like shelter now, I also switched the focus for the shield and im really enjoying the shield too for some reason. Perhaps its the bubble, but I find it really helps.

Shield instead of Focus is a personal preference. I started using Shield because I run Hammer when doing hotjoin and was really missing the knockback.

I’m glad it’s working out for you.

You use hammer and shield with this AH build?

Altruistic healing bunker still viable?

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Posted by: Magicarrow.8530

Magicarrow.8530

I’m running 0/0/6/6/2

cleric gear with soldier rune

shout build

staff(cleric) greatsword (soldier)

1500 healing power. 20k vita

can reach 30k vita but healing power going down to 1000

very usefull when u lead on wvw

it’s working perfectly when u are alone or with group

[HGBQ] Helis galonia
JQ Commander
helisgalonia.net

Altruistic healing bunker still viable?

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Posted by: DrDivine.5378

DrDivine.5378

I’m running 0/0/6/6/2

cleric gear with soldier rune

shout build

staff(cleric) greatsword (soldier)

1500 healing power. 20k vita

can reach 30k vita but healing power going down to 1000

very usefull when u lead on wvw

it’s working perfectly when u are alone or with group

Can you give me all info on traits and such? Do you think it would be good in pvp?

Altruistic healing bunker still viable?

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Posted by: Ynna.8769

Ynna.8769

So i’I’ve been trying your version and I’m starting to like shelter now, I also switched the focus for the shield and im really enjoying the shield too for some reason. Perhaps its the bubble, but I find it really helps.

Shield instead of Focus is a personal preference. I started using Shield because I run Hammer when doing hotjoin and was really missing the knockback.

I’m glad it’s working out for you.

You use hammer and shield with this AH build?

Mace and Shield. The Hammer is only for hotjoin, where you don’t need as much survivability because the teams are less coordinated. The Hammer is fun, but it doesn’t offer enough for tPvP.

“Come on, hit me!”

Altruistic healing bunker still viable?

in Guardian

Posted by: DrDivine.5378

DrDivine.5378

So i’I’ve been trying your version and I’m starting to like shelter now, I also switched the focus for the shield and im really enjoying the shield too for some reason. Perhaps its the bubble, but I find it really helps.

Shield instead of Focus is a personal preference. I started using Shield because I run Hammer when doing hotjoin and was really missing the knockback.

I’m glad it’s working out for you.

You use hammer and shield with this AH build?

Mace and Shield. The Hammer is only for hotjoin, where you don’t need as much survivability because the teams are less coordinated. The Hammer is fun, but it doesn’t offer enough for tPvP.

Would you still use shield over focus in tpvp?

Altruistic healing bunker still viable?

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Posted by: Ynna.8769

Ynna.8769

I prefer it, yes. As I said, it’s personal preference and a lot of people swear by the Focus.

“Come on, hit me!”

Altruistic healing bunker still viable?

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Posted by: Magicarrow.8530

Magicarrow.8530

http://gw2skills.net/editor/?fVAQJAWRlsApVo1CxbI8DNRChkVRs/EK11LCcA-T1SDABZpUJKlVlpJAH1fO+QAw0+DAcBAUQJoEPBAyMBliOAA-w

its my wvw build can work on pvp but i wont try cause u have no dps u hit like 300 to 500 dmg for each hit

like i said on a other topic, i have a op condi build for pvp that kill everything and very usefull in team fight

[HGBQ] Helis galonia
JQ Commander
helisgalonia.net