Altruistic sword build

Altruistic sword build

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Posted by: Naryoril.6507

Naryoril.6507

Disclaimer: I’m new to guardians and most of this is just theory crafting. I like the style of the sword, so i want to use it as my main weapon. I already play a condition build on my elementalist, so this time around i want to focus on crit for damage. With the high attack speed of the sword it should generate a lot of crits, which in turn should trigger empowering might a lot, not to mention vigorous precisision. Since all those crits give boons, going for Altruistic Healing sounds like a good idea.

Anyway, i ended up with this build:
http://gw2skills.net/editor/?fUEQRAsf5dlYg6CnFSPEf4EhlCASQMFaE+XPooDZIA

Don’t focus on the utility skills, i just picked some since i haven’t unlocked them all and haven’t tested them yet (as i said, a lot is theory crafting). The first two valor traits and the first honor trait aren’t set in stone either.

As for the other weapons: I like the mace as a defensive weapon against multiple enemies. All 3 offhand weapons seem useful to me, depending on the situation. When soloing coupling the sword with a torch increases the damage, while the focus as an off-hand for the mace increases my own survivability.
In a group-setting or when i need more defense (probably dungeons, i haven’t been in one on my guardian) i’d go for sword/focus and mace/shield.

The equipment stats would revolve around precision, vitality, power and some healing and toughness.

Is there some downside to this idea? Even though i searched a lot in the forum i couldn’t find a build that couples the sword’s attack speed with altruistic healing and empowering might. Of course, 10 more trait points would be amazing so i could get another 15% crit chance on the sword and the mace by going 30 points into radiance.

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Posted by: ironzerg.3196

ironzerg.3196

What boons are you applying to trigger AH? Answer that question, and you’ll answer your question about why people don’t mix things like sword/torch with AH.

Keep in mind EM also has a 1 second CD, so regardless of how often you crit, you’ll only apply the buff at most once per second.

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Posted by: Ynna.8769

Ynna.8769

I think it might work (and now I want to test it out in sPvP, which I’ll do later today). You’re boon-applications are a bit random, but theoretically, you might be fine. What I would change is going all-out on Shouts, since you’re dabbling in Honor anyway, which gives you relatively short-cooldown boons and maybe Contemplation of Purity as on-demand condition removal.

The problem with your build is that it could greatly benefit from Right-Hand Strength, for which you don’t have enough trait-points or from Inspired Virtue (more boons), but that would require taking points from Radiance and thus losing valuable crit.

I’m also thinking about using the Shield with the Sword, so you have an extra boon there.

I’m definitely going to try it out, but I think you’re not powerful enough, so you won’t be able to bring people down before they kill you.

“Come on, hit me!”

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Posted by: Naryoril.6507

Naryoril.6507

you think once per second for all nearby allies isn’t enough?
and as i said, the torch is meant for a setting where high defense required (soloing in PvE), as soon as you switch to focus or shield you have other boons at your disposal, and depending on your utility skills you also have a bunch of boons.

Additionally: people seem to like to couple AH and EM with the hammer. the hammer is much slower and doesn’t have that many boons either (the symbol at the end of the chain and the following blast finisher), or does that make such a big difference?

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Posted by: Brutaly.6257

Brutaly.6257

I tried a build based on the same concept in wvw but with food for lifesteal and lifesteal sigils in my 1h sword/torch and scepter/shield which was great fun.

Had about 80% crit and gained about an average of 300 per hit from lifesteals alone.

The issue with the sword and empowering might is the internal cd, 1s, which makes the sword hit way more often and a lifesteal setup has almost the same effect with high crit ratings.

0/30/30/5/5 with right hand strength, knights gear, soldier runes and lifesteal on crit food/sigils was great fun in wvw.

With the proper utilities it was a monster in one on one, even with 13.5k health.

Also tried it with GS/scepter but the multihit from the 3rd step of the chain is just to good for lifestealing.

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Posted by: Ynna.8769

Ynna.8769

I did some short testing of the build in sPvP. (With Shield instead of Torch and with 2 shouts and Contemplation of Purity).
It actually works remarkably well, but it did have problems with enemies who did burst or where very, very defensive. Against burst, you just die too quickly, and all your boons (and healing) have little effect. Against defense builds, you just can’t be fast enough.

Now, I’m pretty sure that good players in PvE can certainly make the build work. I had around 60% crit, and I was able to have a constant supply of Vigor and Might.

“Come on, hit me!”

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Posted by: Naryoril.6507

Naryoril.6507

good to know, thanks for the testing
i’m not much of a PvP player, that’s why i didn’t test it in sPvP, my shortcomings in PvP wouldn’t do any build justice. and the build isn’t intended for PvP either.

if you reach 60% crit chance anyway i think i won’t miss right-hand strength that much since it should crit often enough to be at EM’s internal cooldown anyway. and the more players are around the better EM and thus AH gets.

now i’m looking forward to try it out in a dungeon.

thx again

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Posted by: Ynna.8769

Ynna.8769

Good to know, thanks for the testing
I’m not much of a PvP player, that’s why I didn’t test it in sPvP, my shortcomings in PvP wouldn’t do any build justice. and the build isn’t intended for PvP either.

You’re welcome.
I play quite a bit of PvP (not really especially skilled, but good enough) and I really like testing out new builds and it’s the fastest way to field-test builds.
I think it works in dungeons, but you’re health is rather low, so you do need to be careful. If you test it in a dungeon, let us know if Altruistic Healing is keeping you alive.

“Come on, hit me!”

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Posted by: Bullfrog.1324

Bullfrog.1324

Additionally: people seem to like to couple AH and EM with the hammer. the hammer is much slower and doesn’t have that many boons either (the symbol at the end of the chain and the following blast finisher), or does that make such a big difference?

The special thing about the hammer is how the symbol applies the boons. By default, I think it provides 3s of protection. It doesn’t do this as a single 3s boon, but rather as three 1s boons. The retaliation from MB only triggers once (I think), but that’s four boons every cycle. Plus you get the benefits from critical hits.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast

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Posted by: Naryoril.6507

Naryoril.6507

ah, that explains it. thx

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Posted by: Trungalung.7850

Trungalung.7850

Also, combining both the swings and the symbol’s ticks, you’ll be able to keep up with the internal cool down.

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Posted by: Zsymon.8457

Zsymon.8457

Sword doesn’t really have a high attack speed, or else it is just my own lag problem. The third attack of the chain seems to delay almost everytime, dragging down the dps significantly. The third move in the chain also has this really narrow and bad hit detection, I never hit more than one target with it for some reason.

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Posted by: Brutaly.6257

Brutaly.6257

Sword doesn’t really have a high attack speed, or else it is just my own lag problem. The third attack of the chain seems to delay almost everytime, dragging down the dps significantly. The third move in the chain also has this really narrow and bad hit detection, I never hit more than one target with it for some reason.

well considering the chain of the sword hits with three individual hits in the third step makes it extremely fast and very suited for proccs.

The reason why you hit only one target isnt a narrow hit box but that the projectiles has a narrow pattern, which btw is a good thing on a single target weapon.

It has the same hitbox as all the other weapons imo, i have never experienced any differences but you might be right, i have no facts to back that one up with.

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Posted by: SiNoS.2147

SiNoS.2147

Sword doesn’t really have a high attack speed, or else it is just my own lag problem. The third attack of the chain seems to delay almost everytime, dragging down the dps significantly. The third move in the chain also has this really narrow and bad hit detection, I never hit more than one target with it for some reason.

well considering the chain of the sword hits with three individual hits in the third step makes it extremely fast and very suited for proccs.

The reason why you hit only one target isnt a narrow hit box but that the projectiles has a narrow pattern, which btw is a good thing on a single target weapon.

It has the same hitbox as all the other weapons imo, i have never experienced any differences but you might be right, i have no facts to back that one up with.

From my experience even if all 3 crit you still only get one stack instead of 3.

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Posted by: Brutaly.6257

Brutaly.6257

Sword doesn’t really have a high attack speed, or else it is just my own lag problem. The third attack of the chain seems to delay almost everytime, dragging down the dps significantly. The third move in the chain also has this really narrow and bad hit detection, I never hit more than one target with it for some reason.

well considering the chain of the sword hits with three individual hits in the third step makes it extremely fast and very suited for proccs.

The reason why you hit only one target isnt a narrow hit box but that the projectiles has a narrow pattern, which btw is a good thing on a single target weapon.

It has the same hitbox as all the other weapons imo, i have never experienced any differences but you might be right, i have no facts to back that one up with.

From my experience even if all 3 crit you still only get one stack instead of 3.

True, EM has a 1 s cd that prevents that but they hit individually so it increases the chance to do a crit which increases the chance to procc. A sword chain is 5 individual attacks and the 3rd step is three hits.

The easiest way to see this is to go to the mist and see what happens when the third step has multiple crits, just check whats happening with the vigor boon. Its stacking like crazy

(edited by Brutaly.6257)

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Posted by: SiNoS.2147

SiNoS.2147

Sword doesn’t really have a high attack speed, or else it is just my own lag problem. The third attack of the chain seems to delay almost everytime, dragging down the dps significantly. The third move in the chain also has this really narrow and bad hit detection, I never hit more than one target with it for some reason.

well considering the chain of the sword hits with three individual hits in the third step makes it extremely fast and very suited for proccs.

The reason why you hit only one target isnt a narrow hit box but that the projectiles has a narrow pattern, which btw is a good thing on a single target weapon.

It has the same hitbox as all the other weapons imo, i have never experienced any differences but you might be right, i have no facts to back that one up with.

From my experience even if all 3 crit you still only get one stack instead of 3.

True, EM has a 1 s cd that prevents that but they hit individually so it increases the chance to do a crit which increases the chance to procc. A sword chain is 5 individual attacks and the 3rd step is three hits.

The easiest way to see this is to go to the mist and see what happens when the third step has multiple crits, just check whats happening with the vigor boon. Its stacking like crazy

I actually tested it in pve as spvp and pve work differently in some area’s. In this when all 3 crit on the last hit i only see two uses of healing. One from my vigor and one from my might.

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Posted by: Silentstorm.7531

Silentstorm.7531

pretty much what my paladin 2.0 build does

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Posted by: Brutaly.6257

Brutaly.6257

Sword doesn’t really have a high attack speed, or else it is just my own lag problem. The third attack of the chain seems to delay almost everytime, dragging down the dps significantly. The third move in the chain also has this really narrow and bad hit detection, I never hit more than one target with it for some reason.

well considering the chain of the sword hits with three individual hits in the third step makes it extremely fast and very suited for proccs.

The reason why you hit only one target isnt a narrow hit box but that the projectiles has a narrow pattern, which btw is a good thing on a single target weapon.

It has the same hitbox as all the other weapons imo, i have never experienced any differences but you might be right, i have no facts to back that one up with.

From my experience even if all 3 crit you still only get one stack instead of 3.

True, EM has a 1 s cd that prevents that but they hit individually so it increases the chance to do a crit which increases the chance to procc. A sword chain is 5 individual attacks and the 3rd step is three hits.

The easiest way to see this is to go to the mist and see what happens when the third step has multiple crits, just check whats happening with the vigor boon. Its stacking like crazy

I actually tested it in pve as spvp and pve work differently in some area’s. In this when all 3 crit on the last hit i only see two uses of healing. One from my vigor and one from my might.

Might be different rulesets in different areas but i never seen it not proccing twice in pve, at least not vigorous precision.

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Posted by: SiNoS.2147

SiNoS.2147

Sword doesn’t really have a high attack speed, or else it is just my own lag problem. The third attack of the chain seems to delay almost everytime, dragging down the dps significantly. The third move in the chain also has this really narrow and bad hit detection, I never hit more than one target with it for some reason.

well considering the chain of the sword hits with three individual hits in the third step makes it extremely fast and very suited for proccs.

The reason why you hit only one target isnt a narrow hit box but that the projectiles has a narrow pattern, which btw is a good thing on a single target weapon.

It has the same hitbox as all the other weapons imo, i have never experienced any differences but you might be right, i have no facts to back that one up with.

From my experience even if all 3 crit you still only get one stack instead of 3.

True, EM has a 1 s cd that prevents that but they hit individually so it increases the chance to do a crit which increases the chance to procc. A sword chain is 5 individual attacks and the 3rd step is three hits.

The easiest way to see this is to go to the mist and see what happens when the third step has multiple crits, just check whats happening with the vigor boon. Its stacking like crazy

I actually tested it in pve as spvp and pve work differently in some area’s. In this when all 3 crit on the last hit i only see two uses of healing. One from my vigor and one from my might.

Might be different rulesets in different areas but i never seen it not proccing twice in pve, at least not vigorous precision.

Hum maybe a bug on my character. I know it procs on the first two swings but that third swing with all three critting only gives me 2 procs, one from a single vigor and one from might. Unless others are around me in which case it goes up.

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Posted by: Naryoril.6507

Naryoril.6507

Zealot’s Defense is also a lot of hits in a short time.

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Posted by: ryan.5106

ryan.5106

http://gw2skills.net/editor/?fUEQJARWlYgyCXEyKEfIFRuA7DEETBGh/1DK6QGC

This is the general make-up of my AH build and it seems to work pretty well for solo grinding and Dungeons. I don’t pvp much so i’m not going to say one way or the other whether it’s worth it in pvp.

I took the five out of radiance and put them into virtues because the improved virtues just work really really well with altruistic healing in a group setting. I use the great sword because every third strike from the main attack gives a stack of might (which heals), the massive AoE will usually crit atleast one target, and it has some CC and gap closing capability. I use the staff just because the support capabilities complement the offensive capabilities of the GS very well. As a bonus, the #4 skill on the staff will heal you for insane amounts with AH.

Beyond that i use Prec/Vit/Healing gear from ascalon catacombs and knights necklace, ear rings, and rings because of the lack of toughness from the primary armor set. And i use Berserkers weapons for the increased power, crit chance and damage. It’s a pretty well rounded build that can hold it’s own in most if not all situations, imo.