Am I doing it right?

Am I doing it right?

in Guardian

Posted by: Mortalitas.9710

Mortalitas.9710

Ok so here’s my question? I’m totally willing to accept that I need more practice or I just haven’t spent enough time with the guardian. I have been at 80 for awhile but have been avoiding due to the fact I don’t feel effective in WvW. In pve it was great aggro everything than burn it down. I mainly play a D/D ele and a ranger in WvW. But really wanna play my guardian full time. But I feel like I get annihilated on my guadian compared to my other characters.
I’m currently using a full knights set with 6/6 soldier runes. I use all zerker weapons,jewelry and trinkets. I have right around 2900+ armor and 2900+ attack with 30 something critical damage and 76% critical chance or vise versa.(Sorry I don’t have exact numbers I’m at work) I have 600 something healing and I use great sword/staff mostly. I have all weapon sets but feel these two work the best for my play style. So am I set up properly? Or do I need to get some healing runes or something? Like I said I’m willing to recognize I might just need time to learn to play the class. Also I run the 0/5/30/30/5 build but not sure what traits to use to be honest. Thanks for any help any one is willing to give.

E. BlackThorn Mesmer

Am I doing it right?

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Posted by: Silv.9207

Silv.9207

You only need time to learn how to use that class in wvsw.
Frequently is better use a bunker/healing guardian, because our damage is low than the damage of the other classes. But we can give useful buffs like stability+retalation, use Wall of reflect to stryke back the enemy while they attack your group or the door of the towers/garrison/etc. You can try to build up a symbol strategy to heal allies whit mace + sylbol more larder, increase the duration and make them heal ally. Whit symbol + Altruistic Healing you will never die and help ally to don’t die.
Then, staff is useful to give swiftness (in wvsw is excellent to increase the group mobility), to give might and to stop enemy attacks or retreat whit the skill 5.

in wvsw always win the ranged classes, like ele, engi, ranger, necro, the classes that do AoE (ele and necro) or the classes whit extremely high survavibility like thief (whit hide a thief can flee if it’s necessary. Hit and flee, that’s good).
A guardian can try to increase the survavibility of the group, no more. In wvsw a guardian is a excellent supporter, but a bad DPS.
That’s because of the useless ranged weapons we have. Staff can hit multiple targets but it’s damage is very low. Scepter is… the worst pvp ranged weapon ever, expecially in wvsw, where the enemy can move freely in a very large space and evade easly all your attacks.

You can play your guardian whit that build, in a zerg you can deal high damage if you go in melee to your enemy and you’ve a good survavibility, but all the other classes can give more damage than you or more easly.

P.s. sorry for my very bad english XD

Am I doing it right?

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

Knights set is fine, but I’d recommend something tankier strictly for wvw, say soldiers or clerics. If you want to use a melee weapon, I’d strongly recommend at least soldiers.

That’s what I do, but you can convert it to 0/30/0/30/10 or 0/30/10/30/0
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fgw2skills.net%2Feditor%2F%3FfUAQNAreRlUgiCnFyKEf4Eh1jBCQ%2FVVIeYPwI87IA-jQyAYLBRyCERAkKAk9KiGbltIas6FMlLRUt3ADA-e

In large fights, especially considering the lag factor, I would mainly switch to a staff to spam empower and just land ranged damage on the other side while offering your shouts and other buffs. This is a very simple way of snagging bags but if you want something more upfront and personal, you can stick with what you currently have: EM+AH is really good with staff skills like empower.

You may also consider picking up a hammer. Hammer is the greatest survival weapon we have. This is because every 3rd strike generates protection around you. With crit hits and AH and Empowering Might, you’re looking at high protection uptime and constant AH healing. It also does alright damage, and also offers far more crowd control than a GS can, especially with the ability to trap enemies (skill 5) and line immobilized (skill 3)

I don’t run Altruistic Healing myself because I find it boring, but when I did, it was incredibly solid with holding positions.

A guardian can try to increase the survavibility of the group, no more. In wvsw a guardian is a excellent supporter, but a bad DPS.
That’s because of the useless ranged weapons we have. Staff can hit multiple targets but it’s damage is very low. Scepter is… the worst pvp ranged weapon ever, expecially in wvsw, where the enemy can move freely in a very large space and evade easly all your attacks.

lol, no. It’s obvious you’ve never done 30 radiance before.

It’s true that you should not engage in 1v1 fights with staff and you have better weapons than scepter for 1v1; however ever since scepter 1 was speed boosted, it’s a pretty strong weapon. In fact, your reasoning is completely backwards. In WvW, there are many targets to hit, meaning that even if it is trivial to dodge scepter/staff hits, you will hit something.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)