Another patch, another guard nerf !
did you even play the game ? you live a lot longer now.
This is true, you just do 1 empower and out heal 3 meteors.
DragonBrand – [Agg] Aggression
FYI, the new virtues trait can potentially be much more powerful when combined with battle presence. This should give 15% extra endurance regeneration to your allies since it gives them VoR, and VoR will stay on them even if you pop it.
However, you do have to dump 6 into two trait lines to get that, and I don’t know if this will stack with other endurance regeneration passives (i.e. ranger’s +25% bonus) or with vigor. I assume that it won’t considering how other things work in the game.
/signed. I think it’s getting ridiculous now.
The boon duration nerf has really kittened me off.
If you don’t like the class then try another class that fits what you want to do. Its useless to continue to complain, obvious Anet has a different vision of guardian than most players do.
Personally speaking, I think the new traits are good. They open up a lot of different possibilities. But this is just my perspective.
Windows 10
If you don’t like the class then try another class that fits what you want to do. Its useless to continue to complain, obvious Anet has a different vision of guardian than most players do.
Personally speaking, I think the new traits are good. They open up a lot of different possibilities. But this is just my perspective.
I’d wager more people believe the new traits are bad and do nothing to help the class than those whom feel they are good.
Only thing at this point that will raise attention is if people stop playing the class. Since I don’t think that is going to happen for several reasons I’d say these are the cards we have been dealt. At this point you have to either accept them and adapt or play something else like you suggest. My gut says those that are playing the guardian toady and are not satisfied will more than likely leave the game. There is nothing in this patch that compels one to log in and play.
My point is that there wasn’t anything included with this patch that light a fire under the Guardian’s @ss that makes one want to continue to play or invest time in.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
If you don’t like the class then try another class that fits what you want to do. Its useless to continue to complain, obvious Anet has a different vision of guardian than most players do.
Personally speaking, I think the new traits are good. They open up a lot of different possibilities. But this is just my perspective.
Care to elaborate? I see some viability in Communal Defense maybe. But the rest /shrug.
I just put an extra sigil of energy in my GS to make up for the loss of endurance regen. Ofc, this will screw over the one hander builds, but of course nobody listened to me on this.
I foresee a lot of 25/30 virtues builds being taken to compensate partially for the loss. (30% boon duration will increase vigor duration to 6.5 seconds and maybe even lol, that GM trait).
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
If you don’t like the class then try another class that fits what you want to do. Its useless to continue to complain, obvious Anet has a different vision of guardian than most players do.
Personally speaking, I think the new traits are good. They open up a lot of different possibilities. But this is just my perspective.
Care to elaborate? I see some viability in Communal Defense maybe. But the rest /shrug.
I always approach class changes objectively, looking at it subjectively (i.e what I want, if I could change this etc) often makes one overlook things.
The first thing I did when I logged in was go to spvp and make a condition guardian. During my first match I was grouped with Chaplan! Anyhow, I went to test out amplified wrath.
My findings is that the trait is extremely powerful, burning ticks in spvp was 808 per tick (in pve I was getting around 1200 per tick fully buffed), without the trait its around 605. Most players worry about one thing with guardian and burning: That enemies will just remove it. This is true. But the rate at which guardian can reapply it is far higher than any enemy can remove it.
Another great change that affects everyone is the sigil change. This allows guardian to finally gain access to easy poisons, bleeds and chills. Between the sigil changes, burning and binding blade, guardian can throw around a lot of condition damage relatively easy.
I next tried radiant retaliation. I feel the trait is good but it believe its mainly geared towards condition guardians who may try to use 2h weapons for condition application, mainly greatsword.
Communal Defense is really really interesting. When I was doing teq last night, I noticed that when I used communal defense that it applied to the entire zerg. How did I know? Because I had pure of heart traited, so each time I blocked and communal defense wasn’t on cd, I seen a screen full of 805hps pop up. I’m not sure if that is intentional but if it is, its definitely powerful. Also, if it works for pure of heart then it probably works for shattered aegis. It might become extremely powerful in a wvw setting.
Force of Will is good, its passive but good. When you look at it objectively you are getting the same amount of vitality you get by investing into a entire trait line. I’d say that’s worth its keep. Some people say why take it over pure of voice? If you run consecrations you don’t need pure of voice. Remember none of the traits are suppose to be replacements but options.
Sadly I didn’t try purity of body. I will probably try today.
Windows 10
If you don’t like the class then try another class that fits what you want to do. Its useless to continue to complain, obvious Anet has a different vision of guardian than most players do.
Personally speaking, I think the new traits are good. They open up a lot of different possibilities. But this is just my perspective.
Care to elaborate? I see some viability in Communal Defense maybe. But the rest /shrug.
I always approach class changes objectively, looking at it subjectively (i.e what I want, if I could change this etc) often makes one overlook things.
The first thing I did when I logged in was go to spvp and make a condition guardian. During my first match I was grouped with Chaplan! Anyhow, I went to test out amplified wrath.
My findings is that the trait is extremely powerful, burning ticks in spvp was 808 per tick (in pve I was getting around 1200 per tick fully buffed), without the trait its around 605. Most players worry about one thing with guardian and burning: That enemies will just remove it. This is true. But the rate at which guardian can reapply it is far higher than any enemy can remove it.
Another great change that affects everyone is the sigil change. This allows guardian to finally gain access to easy poisons, bleeds and chills. Between the sigil changes, burning and binding blade, guardian can throw around a lot of condition damage relatively easy.
I next tried radiant retaliation. I feel the trait is good but it believe its mainly geared towards condition guardians who may try to use 2h weapons for condition application, mainly greatsword.
Communal Defense is really really interesting. When I was doing teq last night, I noticed that when I used communal defense that it applied to the entire zerg. How did I know? Because I had pure of heart traited, so each time I blocked and communal defense wasn’t on cd, I seen a screen full of 805hps pop up. I’m not sure if that is intentional but if it is, its definitely powerful. Also, if it works for pure of heart then it probably works for shattered aegis. It might become extremely powerful in a wvw setting.
Force of Will is good, its passive but good. When you look at it objectively you are getting the same amount of vitality you get by investing into a entire trait line. I’d say that’s worth its keep. Some people say why take it over pure of voice? If you run consecrations you don’t need pure of voice. Remember none of the traits are suppose to be replacements but options.
Sadly I didn’t try purity of body. I will probably try today.
Amen … someone who finally tries things and just doesnt complain for no reason …
Force of Will is good, its passive but good. When you look at it objectively you are getting the same amount of vitality you get by investing into a entire trait line. I’d say that’s worth its keep. Some people say why take it over pure of voice? If you run consecrations you don’t need pure of voice. Remember none of the traits are suppose to be replacements but options.
I would’ve loved something that directly enhanced consecrations.
Did you say that Guardians can throw a lot of conditions together to make up a nice condition damage? Sigh No wonder we are doomed. Check yer list when you die by engineer and report your finding to us, as to what killed you.
Still waiting for them to change torch and shield. You can only get upwards of 900 damage with burns, meanwhile glass cannon builds are still hitting for 2k-3k a swing with sword.
Did you say that Guardians can throw a lot of conditions together to make up a nice condition damage? Sigh No wonder we are doomed. Check yer list when you die by engineer and report your finding to us, as to what killed you.
Perhaps you find engineers problematic in spvp but I personally do not. The mind of the experimenter affects the experiment.
Windows 10
If you don’t like the class then try another class that fits what you want to do. Its useless to continue to complain, obvious Anet has a different vision of guardian than most players do.
Personally speaking, I think the new traits are good. They open up a lot of different possibilities. But this is just my perspective.
Care to elaborate? I see some viability in Communal Defense maybe. But the rest /shrug.
I always approach class changes objectively, looking at it subjectively (i.e what I want, if I could change this etc) often makes one overlook things.
The first thing I did when I logged in was go to spvp and make a condition guardian. During my first match I was grouped with Chaplan! Anyhow, I went to test out amplified wrath.
My findings is that the trait is extremely powerful, burning ticks in spvp was 808 per tick (in pve I was getting around 1200 per tick fully buffed), without the trait its around 605. Most players worry about one thing with guardian and burning: That enemies will just remove it. This is true. But the rate at which guardian can reapply it is far higher than any enemy can remove it.
Another great change that affects everyone is the sigil change. This allows guardian to finally gain access to easy poisons, bleeds and chills. Between the sigil changes, burning and binding blade, guardian can throw around a lot of condition damage relatively easy.
I next tried radiant retaliation. I feel the trait is good but it believe its mainly geared towards condition guardians who may try to use 2h weapons for condition application, mainly greatsword.
Communal Defense is really really interesting. When I was doing teq last night, I noticed that when I used communal defense that it applied to the entire zerg. How did I know? Because I had pure of heart traited, so each time I blocked and communal defense wasn’t on cd, I seen a screen full of 805hps pop up. I’m not sure if that is intentional but if it is, its definitely powerful. Also, if it works for pure of heart then it probably works for shattered aegis. It might become extremely powerful in a wvw setting.
Force of Will is good, its passive but good. When you look at it objectively you are getting the same amount of vitality you get by investing into a entire trait line. I’d say that’s worth its keep. Some people say why take it over pure of voice? If you run consecrations you don’t need pure of voice. Remember none of the traits are suppose to be replacements but options.
Sadly I didn’t try purity of body. I will probably try today.
No question the sigil change is great, and the communal defense trait is surely interesting.
As I was discussing with my brother the other day, there’s far more synergies and combinations that seem viable than ther are synergies and combinations you can actually get into smart solid builds.
take the 3k hp for instance. By getting it I’m getting 6k hp from that tree! that’s awesome… except, when I’m going into honor I’m usually already going to be in a more defensive build as it just suites that play style. So then the question becomes “what is that 3k doing for me?” If I’m at 18k hp without it, do I need 21k hp? Now DPS side, that health could be nice, but it’s at the end of the honor tree… I guess I could make a hammer build going that way but I’d likely end up losing the 10% dam zeal trait to do so, and that health isn’t all that necessary so ugh…
That’s kinda my thought on most of the traits. “ok cool… but am I really going to use any of these?” and honestly, /shrug not really. With the new trait respeccing I may use em here and there but none of them are anything exciting. Cool ideas, plenty of power in them, but they simply don’t fit the build concepts where I could swap them in, and they don’t really seem worth building to in the builds that could use them.
I do appreciate the response and I agree they have some power in them. I just can’t say any of them are exciting.
My opinion is not so much negative as it is just not positive, which is kinda disappointing. Although it does irk me that they nerfed our vigor then gave us a trait for more endurance regen… yeah…But that opinion goes for the entire update. My DPS setup nerfed from fero, my support build nerfed due to boon duration decimation, everythiing upgraded thanks to the sigils, half the dungeons are easier due to better downscaling, and new traits are /meh. It’s a whole feature update of /meh, other than wardrobe which is pretty cool, though I’m not a big fan of the new hero window UI.
(edited by Jerus.4350)
@Aza:
I’m pretty sure in your cloud up there, you are the undisputed champion. “The mind of the experimenter affects the experiment.” also goes the other way around;The experiment affects the experimenter think about it.
808 per tick? Cool man. Have fun with that.
Just FYI, my Ranger can stack bleeds at will, and they tick depending on the stack on average I’d say in the 1200-1500 range. That’s NOT including all the other condi’s I can throw out, BEFORE any silly sigils.
Oh and Also, he has 3K+ Toughness, and about 17k HPs…this is in sPvP.
So, yeah enjoy your 808 burning ticks.
Shhh! Don’t bring him down from his/her mighty cloud.
@Jerus It sounds like the new traits don’t fit any concepts you feel fit the Guardian. But other people don’t see the Guardian the same way you do. An example shows in your analysis of the Honor trait. “when I’m going into honor I’m usually already going to be in a more defensive build as it just suites that play style.” Okay, cool, but is that the way to use the trait? Is the rule that going into Honor is only for builds that focus in defense? Honor is the trait line with Vigor on Crit, which other classes have shown is very useful for offensive builds to stay alive. Honor is also the traitline with Two-Handed Mastery. Honor also has a trait that grants Might on Crit.
I guess I’m just bothered by the fact that most people dismiss the traits because they don’t fit neatly into the current set Guardian meta. They weren’t supposed to.
No question the sigil change is great, and the communal defense trait is surely interesting.
As I was discussing with my brother the other day, there’s far more synergies and combinations that seem viable than ther are synergies and combinations you can actually get into smart solid builds.
take the 3k hp for instance. By getting it I’m getting 6k hp from that tree! that’s awesome… except, when I’m going into honor I’m usually already going to be in a more defensive build as it just suites that play style. So then the question becomes “what is that 3k doing for me?” If I’m at 18k hp without it, do I need 21k hp? Now DPS side, that health could be nice, but it’s at the end of the honor tree… I guess I could make a hammer build going that way but I’d likely end up losing the 10% dam zeal trait to do so, and that health isn’t all that necessary so ugh…
That’s kinda my thought on most of the traits. “ok cool… but am I really going to use any of these?” and honestly, /shrug not really. With the new trait respeccing I may use em here and there but none of them are anything exciting. Cool ideas, plenty of power in them, but they simply don’t fit the build concepts where I could swap them in, and they don’t really seem worth building to in the builds that could use them.
I do appreciate the response and I agree they have some power in them. I just can’t say any of them are exciting.
My opinion is not so much negative as it is just not positive, which is kinda disappointing. Although it does irk me that they nerfed our vigor then gave us a trait for more endurance regen… yeah…But that opinion goes for the entire update. My DPS setup nerfed from fero, my support build nerfed due to boon duration decimation, everythiing upgraded thanks to the sigils, half the dungeons are easier due to better downscaling, and new traits are /meh. It’s a whole feature update of /meh, other than wardrobe which is pretty cool, though I’m not a big fan of the new hero window UI.
I personally feel that it will be many months before new builds are even considered by the general populace of players. The only way most players begin to try different builds is when someone who they consider a “leader” creates videos and a thread describing how to utilize the build. So for now I expect most people to continue to run the exact same thing until that happens.
You raise some good points though, however I feel you are the only person who can answer those questions.
Windows 10
(edited by Aza.2105)
Did you say that Guardians can throw a lot of conditions together to make up a nice condition damage? Sigh No wonder we are doomed. Check yer list when you die by engineer and report your finding to us, as to what killed you.
Lmfao amen
DragonBrand – [Agg] Aggression
Although I haven’t had time to play yet, I’ve seen reports that spirit weapons are now scaling with power ( with 8k hits in pvp from the hammer command skill ).
Can anyone confirm?
Although I haven’t had time to play yet, I’ve seen reports that spirit weapons are now scaling with power ( with 8k hits in pvp from the hammer command skill ).
Can anyone confirm?
AFAIK it was a bug and has been fixed
Ci Assediamo Da Soli [SIGH] ~ Officier