(edited by MountainPanda.5831)
Any dragonhunter running nomad for raid?
I originally was built using Nomad’s armor prior to raids being released. I’d say my guild attempted Vale Guardian maybe ten times before we realized more DPS was needed. I’m currently wearing about half Knight’s and half Marauder’s. I could probably tweak the numbers more for better damage, but it doesn’t feel necessary as our problem now is successfully evading all forms of attack (and it’s the only spare equipment I had in the bank).
I will say this for Nomad’s tanks: in the Guild arena (and WvW by extension), Nomad’s tanks are almost impossible to down in 1v1. I mitigate, cleanse, and heal anything that comes my way. These fights, however, can last between 5 and 10 minutes as you slowly wear out the enemy’s cooldowns.
Ultimately, it’s feels likes a lot of unnecessary defense. Having not fought either of the two remaining bosses, I can’t say how required it will be to go back to Nomad’s. Raid bosses don’t appear to pressure tanks enough, so tanks are capable of running with split DPS/tank builds.
As Viral said, dps is just too important even as a tank.
I am still in the process of helping friends (who were absent for a while) gear up but the friends I have spoken to said that aggro is a non issue so long as you stay close to the boss & have more toughness then anyone else in the raid.
Knowing that it simply comes down to staying alive.
So quite frankly I would take celestial over soldiers or valk armor for any added survive-ability I may want beyond the core zerk pieces I have.
I say this because while celestial may lose a bit of power to soldiers/valk & may not have quite as much vitality it does fill the gap with having all stats.
This means where soldiers loses crit & crit damage entirely celestial has them, along with + condition damage & + healing to help you keep yourself as well as allies alive (which reduces pressure on the healer a bit)
(edited by Ragnar the Rock.3174)