So a very quick thing, this specialization is supposed to take the thematically slow guardian and turn it 480° around making them nimble, quick, and flashy fighters, while still being able to support their team. Anyway i hope you like it !!!
EXEMPLAR: Elite Specialization
New Virtue Mechanic: introducing Holy Fervor(HF) and Empowered Virtues
-Holy Fervor is a new resource used to empower your Virtues to their pinnacle fighting potential. Each virtue is now portrayed as a light blue silhouette of Worn Gauntlets(VoJ), Broken Wings(VoR), and Worn Boots(VoC) on the guardian model. Using skills and attacking enemies will grant X amount of Holy Fervor up to 100 points. At 50 points of Holy Fervor your virtues will gain a new passive effect and at 100 points their actives will become empowered. Activating an empowered virtue will cause the light blue silhouette to take a blue pristine physical form on the player model. When virtues are empowered the border around them will glow gold. Holy Fervor will decay while out of combat.
VoJ-> Arms of The Judge (25s)
Passive(base): Burn foes every 5th attack and (@50 HF): Actions are 10% faster.
Active(base): You and your allies next attack will Burn and (@100 HF): actions are 33% faster(12s) and deal 6% more damage.
VoR-> Wings of The Paragon (30s)
Passive(base): Regenerate health and (@50 HF): gain 25% movement speed.
Active(base): Heal yourself and nearby allies and (@100 HF): hover above the battlefield, gaining immunity from movement impairing effects(10s).
VoC-> Sole of The Gallant (50s)
Passive(base): Grants Aegis every few seconds and (@50 HF): grant stability(3)(2s) every 5 seconds.
Active(base): Grant Aegis to self and nearby allies and (@100 HF): charge a short distance in target direction blocking attacks and knocking back foes. At end of charge gain Resistance(6s).
New Weapon: Spear
Spear Skills:
Skill 1: Auto-chain
-1)Swing your spear forward damaging foes.
-2)Cleave the area in front of you causing Vulnerability(3)(4s) and Bleeding(2)(2s) to foes.
-3)Thrust your spear forward knocking back(10s ICD) and Crippling foes(2s).
Skill 2: Spiral Rush (5s CD)/charge
-Dash forward in a spiral vortex of light damaging foes multiple times. This skill consumes any movement impairing effect on the guardian and you can store 3 charges of this skill. WILL NOT BREAK STUNS.
Skill 3: Symbol of Destiny (12s CD)
-Crash down at target location damaging foes and summoning a symbol that invigorates allies with Vigor(2s), Fury(2s), and Retaliation(2s) per pulse. Command the symbol to erupt into a pillar of light that damages and Blinds(2s) foes it hits. Commanding consumes symbol.
Skill 4: Duality of Light (20s CD). Provides different effects based on target.
On ally Target-Toss a holy spear of light at target ally slightly healing them and bonding yourself to them. While bonded you both passively gain Might(5)(2s), Fury(1s), and Swiftness(1s) every second. You also heal each other for a small amount every time you hit a foe.
On enemy Target-Toss a holy spear of light at target foe damaging, bonding them to you, and stealing 3 boons. While bonded every new condition given to you is copied to the bonded enemy.
Activating the skill again will teleport yourself to your bonded target. Bonds last for 10s and have a range threshold of 1200.
Skill 5: Paragons’ Return (25s CD)
-Gain Protection(5s) and take a defensive stance for 1s and counter the first attack against you. Counter with a massive rending whirl, damaging and knocking back nearby foes. This rend places a debuff on all foes hit. You can activate the whirl prematurely placing the skill on a 30s CD.
- Exemplar’s Malice(debuff): Units afflicted cannot be affected by boons for 5s.
New Skill: Marks
-Marks last for 10s, cast for 1/4 s, and can be activated a second time for a large instant effect.
Mark of Hope(heal): (20s CD)
-Touch the ground sending out a wave of resolve to nearby allies marking them. Marked allies passively heal for X amount. Activate again to consume the marks, healing yourself for X amount and X% more per mark consumed.
Mark of Vengeance(ult): (25s)
-Mark your enemy target causing periodic burning(2)(1s). Burning applied by this mark also purges a boon from marked foe. Activate again to consume the mark releasing an eruption of azure flames that damages and Burns(5)(3s) target and nearby foes.
Mark of Repose(ult): (25s)
-Mark yourself causing you to take 50% less damage from all sources (stacks multiplicatively with Protection), but you now deal 45% reduced damage. Healing on you is 100% more effective. Activate again to consume the mark sending out a shockwave that provides Regeneration(5s), Protection(5s), and Aegis(5s) to allies.
Mark of Wrath(ult): (20s)
-Slam the ground sending out a wave of energy that marks all enemies it passes. Marked foes passively gain Vulnerability(5)(5s) and are Weakened(4s). Activate again to consume the mark summoning pillars of light that damage, Blind(3s), and Immobilize(2s) marked foes.
Mark of Purification(ult): (25s)
-Send out a wave of light that marks up to 3 allies. While marked convert a condition every second and heal for each condition cured. Activate again to consume the marks causing you to absorb all conditions and boons affecting you, healing you for X amount plus X% more per condition and boon absorbed. Gain Resistance(10s) after heal.
Mark of the Angel(elite): (80s)
-Mark yourself sprouting golden wings on your back and surrounding yourself in a gold veil. While marked all your attacks are unblockable, will mark foes, and you pulse out Fury(1s), Might(5)(2s), Swiftness(2s), Stability(1)(1s), and Regeneration(3s) to allies and Burning(2)(1s), Vulnerability(5)(1s), and Weakness(1s) to enemies. Hits on marked foes will reduce the CD of your virtues by 1s. Activate again to consume all marks releasing holy light within each target lightly damaging and dazing(2s) them.
Traits: I didn’t write any down here since I would like people to let their imagination wander, but if I would put them here I would have them concentrate on three things; the first row of traits would be used to support the Spear and its skills, the second would be used to benefit the new skill type “marks”, and finally the third row of traits would focus on enhancing the Holy Fervor mechanic (think traits for the thief’s DareDevil evasion).
Well that’s it thank you for reading and feel free to comment below about what you think or would add or take away!