ArenaNet, Please Respond

ArenaNet, Please Respond

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Posted by: Vulcan.7035

Vulcan.7035

Can we have some real input into why spirit weapons haven’t received any updating. I feel as if you (arenanet) are skirting the issue and not responding with why you think spirit weapons are “in a good spot.”

1.) Sword: too slow, can’t keep up with enemies, misses a lot, low damage for the defense slot you lose.
2.) Bow: you get 4 clenses. It should be shooting the enemy target between the 5 seconds.
3.) Hammer: same as Sword.
4.) Shield: the only time I’ve ever needed this was two years ago. This should move with you and offer a slightly larger area to cover other people in the area.

The issue people have been having with spirit weapons is they have been marketed to us as special minions and are unique to us but offer us absolutely nothing.

Can we please get an official response with details on how you consider them in a good spot when no one uses them.

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Posted by: Fenris Amarok.4052

Fenris Amarok.4052

See, this is the kind of post that discourages any actual responses. Your post is saying, “give us your obviously wrong opinion so I can tell you how stupid you are.” Why would they answer a loaded question like this? You aren’t looking for a constructive conversation, you’re just looking to be gratified.

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Posted by: brannigan.9831

brannigan.9831

They don’t care about Spirit Weapons. Its obvious. They have actually made a lot of changes to them over the years and they are actually worse then they were at the beginning when they at least were basically invulnerable.

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Posted by: Vulcan.7035

Vulcan.7035

See, this is the kind of post that discourages any actual responses. Your post is saying, “give us your obviously wrong opinion so I can tell you how stupid you are.” Why would they answer a loaded question like this? You aren’t looking for a constructive conversation, you’re just looking to be gratified.

Just because you can’t hear my tone doesn’t mean I’m at all trying to make the question come off as loaded. These are real concerns and being direct is how I work in everyday life. I’m asking them to give us the full answer because I want to hear where they’re coming from and hopefully get the chance to voice my concerns.

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Posted by: Saiyan.1704

Saiyan.1704

These are real concerns… I’m asking them to give us the full answer because I want to hear where they’re coming from and hopefully get the chance to voice my concerns.

Sigil usages, traits that are full of dust from never being utilized, utilities like Spirits never been used apart from pve… yea, this stuff can be said about every class.

Spirit weapons isn’t exactly #1 priority that I want changed on Guardian… they’ve never been meta nor has they ever been in high demand by the community. “Real concerns” is class balancing across the bored; leveling the Specialization power creep back down to Core specs.

That’s the real concern at question.

aka FalseLights
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Posted by: Vulcan.7035

Vulcan.7035

a nor has they ever been in high demand by the community. “Real concerns” is class balancing across the bored; leveling the Specialization power creep back down to Core specs.

That’s the real concern at question.

Spirit weapons come up all the time in this forum. Why can’t they also get looked at like other traits and utilities?

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Posted by: Arcaedus.7290

Arcaedus.7290

These are real concerns… I’m asking them to give us the full answer because I want to hear where they’re coming from and hopefully get the chance to voice my concerns.

Sigil usages, traits that are full of dust from never being utilized, utilities like Spirits never been used apart from pve… yea, this stuff can be said about every class.

Spirit weapons isn’t exactly #1 priority that I want changed on Guardian… they’ve never been meta nor has they ever been in high demand by the community. “Real concerns” is class balancing across the bored; leveling the Specialization power creep back down to Core specs.

That’s the real concern at question.

Saiyan nailed it.

ANET is definitely aware that SWs need a rework. They probably plan on doing said rework too, but not in a timescale we’d hope for as they have bigger fish to fry. Since they can’t promise us a due date, they remain silent about it.

The best things you could do would be to either necro a SW thread, and continue the discussion there, or make a thread detailing a new vision for SWs along with evaluations for why these changes solve current SW problems.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

The real problem with guardian skills like spirit weapons, signets, traits, staff, sword, (some hammer skills) & scepter is 3 fold

1: Since so few ppl use them anyway Anet has basically decided they don’t rank high enough on the list of things to fix to warrant fixing anytime soon or ever if things keep popping up which they definitely will.

2: They aren’t sure what to do to fix these problems on guardian as well as other classes & likely haven’t really taken the time to even think about it since they are so busy doing other things.

&

3: Their past design changes to these skills/weapons/traits made many of them even worse then they were before so they are hesitant to even look in their direction for fear of making them worse.

The solution to all of the above would be to hire a few more NEW people to handle the problem and tell some of the people with prior experience to get out of the way.

Looking at their profits they could possibly do this, but then again we don’t have access to their financials so who knows.

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Posted by: misterdevious.6482

misterdevious.6482

Try incorporating just 1 spirit weapon into the following types of builds:

  • Heavy Burning Build: Hammer traited for burning will actually stack burning.
  • Healing Build: Longbow can fill the screen with green numbers in a WvW chokepoint.
  • Ranged Build: The Shield can provide you with a projectile bubble to pew-pew from if you are willing to chase it. The sword/hammer can chase foes long distance.
  • Lockdown Build: The hammer has a knockdown on a short cooldown with an additional interrupt on the end of its auto-attack chain. Combine with other immob/knockdown abilities.

Look at what they do… figure out what kinds of builds they would be good in… then try them. If they don’t work the way you think they should, come back and report why they didn’t work.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Try incorporating just 1 spirit weapon into the following types of builds:

  • Heavy Burning Build: Hammer traited for burning will actually stack burning.
  • Healing Build: Longbow can fill the screen with green numbers in a WvW chokepoint.
  • Ranged Build: The Shield can provide you with a projectile bubble to pew-pew from if you are willing to chase it. The sword/hammer can chase foes long distance.
  • Lockdown Build: The hammer has a knockdown on a short cooldown with an additional interrupt on the end of its auto-attack chain. Combine with other immob/knockdown abilities.

Look at what they do… figure out what kinds of builds they would be good in… then try them. If they don’t work the way you think they should, come back and report why they didn’t work.

All the reasons they don’t work have been pretty well explained.

They die extremely easily outside of pve where they have a 90% damage reduction.

They have long down times once they die

They bring very little damage considering how much support & sustain you must sacrifice to bring them & even then have the first 2 problems.

At this point most guardians would rather they scrap them and create something new instead of simply buffing them because the last thing they want is to end up as minion mancer which takes no skill to play.

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Posted by: Vulcan.7035

Vulcan.7035

Try incorporating just 1 spirit weapon into the following types of builds:

  • Heavy Burning Build: Hammer traited for burning will actually stack burning.
  • Healing Build: Longbow can fill the screen with green numbers in a WvW chokepoint.
  • Ranged Build: The Shield can provide you with a projectile bubble to pew-pew from if you are willing to chase it. The sword/hammer can chase foes long distance.
  • Lockdown Build: The hammer has a knockdown on a short cooldown with an additional interrupt on the end of its auto-attack chain. Combine with other immob/knockdown abilities.

Look at what they do… figure out what kinds of builds they would be good in… then try them. If they don’t work the way you think they should, come back and report why they didn’t work.

All the reasons they don’t work have been pretty well explained.

They die extremely easily outside of pve where they have a 90% damage reduction.

They have long down times once they die

They bring very little damage considering how much support & sustain you must sacrifice to bring them & even then have the first 2 problems.

At this point most guardians would rather they scrap them and create something new instead of simply buffing them because the last thing they want is to end up as minion mancer which takes no skill to play.

This. However, I want to hear Anets side of this. I wish gaile would get involved and get us an answer so we can either put it to rest that they will never get an update or if we can get them to come on and show us their side.

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Posted by: Mikau.6920

Mikau.6920

Ranger Shouts got some love (it was useless as Spirit Weapons), so maybe the love for Spirit Weapons is near?

Sorry for my english.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

ANet? Responding? Get real~