Armor Mods

Armor Mods

in Guardian

Posted by: zhuki.9087

zhuki.9087

Given the guardian traits associated with aegis up time or shattering I was curious as to why engineers got the passive aegis generation trait in their armor mods skill: Gain aegis when struck (15s ICD). Just curious, if anyone would like to venture a guess.

Armor Mods

in Guardian

Posted by: Neomir.7493

Neomir.7493

With Guardian it might push the class over the top in terms of damage mitigation, you could literally chain aegis and invuln’s.

It gives the engineer the option for some nice passive resilience which the class needs with certain builds.

Armor Mods

in Guardian

Posted by: zhuki.9087

zhuki.9087

I feel like I have been conditioned for that response <.< something along the lines of guardian change=op , better to leave guardian where it is (joking ;P).

I am not too sure if it is a question of overall chained mitigation if you compare it to the new trait guardians will be getting:

Valor: Communal Defenses – Grant 5s of aegis to allies in 360 range when you block an attack. 20s cooldown.

Pretty close to the same effect with a marginally longer cd. I guess aegis will even proc aegis with this trait. Do you mean it has more to do with burst predictability in a sPvP mitigation environment ? You can counter play aegis even if it is chained but it is too difficult to land a burst on a guardian with an on hit proc due to unpredictability?

Armor Mods

in Guardian

Posted by: Xaylin.1860

Xaylin.1860

I feel like I have been conditioned for that response <.< something along the lines of guardian change=op , better to leave guardian where it is (joking ;P).

I am not too sure if it is a question of overall chained mitigation if you compare it to the new trait guardians will be getting:

Valor: Communal Defenses – Grant 5s of aegis to allies in 360 range when you block an attack. 20s cooldown.

Pretty close to the same effect with a marginally longer cd. I guess aegis will even proc aegis with this trait. Do you mean it has more to do with burst predictability in a sPvP mitigation environment ? You can counter play aegis even if it is chained but it is too difficult to land a burst on a guardian with an on hit proc due to unpredictability?

As far as I remember a dev said that Communal Defense does not proc Aegis for yourself. It is a pure support trait. So you’d probably better not compare it to Armor Mods since their purpose is too different.

Regarding Armor Mods, it most likely is designed to cater Turret (or even Gadget) focussed builds. Most of the defences Engineers have come from Kits which you won’t be able to equip in this case because your utility slots are already occupied. Besides, you got to keep in mind that Engineers don’t have any traits which could trigger from Aegis so this trait is less powerful than it would have been on a Guardian.

Armor Mods

in Guardian

Posted by: Yamsandjams.3267

Yamsandjams.3267

I feel like I have been conditioned for that response <.< something along the lines of guardian change=op , better to leave guardian where it is (joking ;P).

I am not too sure if it is a question of overall chained mitigation if you compare it to the new trait guardians will be getting:

Valor: Communal Defenses – Grant 5s of aegis to allies in 360 range when you block an attack. 20s cooldown.

Pretty close to the same effect with a marginally longer cd. I guess aegis will even proc aegis with this trait. Do you mean it has more to do with burst predictability in a sPvP mitigation environment ? You can counter play aegis even if it is chained but it is too difficult to land a burst on a guardian with an on hit proc due to unpredictability?

As far as I remember a dev said that Communal Defense does not proc Aegis for yourself. It is a pure support trait. So you’d probably better not compare it to Armor Mods since their purpose is too different.

Regarding Armor Mods, it most likely is designed to cater Turret (or even Gadget) focussed builds. Most of the defences Engineers have come from Kits which you won’t be able to equip in this case because your utility slots are already occupied. Besides, you got to keep in mind that Engineers don’t have any traits which could trigger from Aegis so this trait is less powerful than it would have been on a Guardian.

It’s also a grandmaster trait requiring 30 points into a line that competes with adrenal implant. 50% faster endurance recharge can protect you against much more than a single aegis every 15 seconds. Additionally, it’s not directly controllable, which means it will frequently get wasted on auto attacks or other nonsense like mesmer scepter clone strikes that do no damage.

Armor Mods

in Guardian

Posted by: zhuki.9087

zhuki.9087

As far as I remember a dev said that Communal Defense does not proc Aegis for yourself. It is a pure support trait. So you’d probably better not compare it to Armor Mods since their purpose is too different.

Regarding Armor Mods, it most likely is designed to cater Turret (or even Gadget) focussed builds. Most of the defences Engineers have come from Kits which you won’t be able to equip in this case because your utility slots are already occupied. Besides, you got to keep in mind that Engineers don’t have any traits which could trigger from Aegis so this trait is less powerful than it would have been on a Guardian.

It’s also a grandmaster trait requiring 30 points into a line that competes with adrenal implant. 50% faster endurance recharge can protect you against much more than a single aegis every 15 seconds. Additionally, it’s not directly controllable, which means it will frequently get wasted on auto attacks or other nonsense like mesmer scepter clone strikes that do no damage.

I guess that is what I was getting at. Given the skill’s randomness and frequent waste due to on hit proc, wouldn’t it make more sense to assign it to guardians who can still attain a form of value just from the proc alone, other than blocking a scepter clone :p Especially if engineers favor the competing controllable active defense in the form of a dodge via adrenal implants? Doesn’t the loss of control over the activation limit the value of the skill to both engineers and guardians, but it can synergize better with a guardian? Maybe it’s more a question of value in theory vs value in practice, or just engineers needing something better :p

I didn’t know about Communal Defenses only applying to others-thanks for the heads up.Does it trigger from a block provided by an application of another aegis on you, effectively doubling party aegis application given no overlap and cooldown constraints (not factoring in other blocks)?

Anyway thank you all for taking the time to provide feedback.

Armor Mods

in Guardian

Posted by: Bash.7291

Bash.7291

Was not aware that our new grandmaster did not apply aegis to us as well, that is a bummer…

Living Dead Girl ~ Necro
[Rev]

Armor Mods

in Guardian

Posted by: Obtena.7952

Obtena.7952

If it did, we would always have Aegis up …

1. Aegis is up
2. Get hit, Aegis goes down
3. GM trait kicks in, we get Aegis
4. goto 2

Well, it’s not that bad with the ICD but you get the idea.

Armor Mods

in Guardian

Posted by: Xaylin.1860

Xaylin.1860

I guess that is what I was getting at. Given the skill’s randomness and frequent waste due to on hit proc, wouldn’t it make more sense to assign it to guardians who can still attain a form of value just from the proc alone, other than blocking a scepter clone :p Especially if engineers favor the competing controllable active defense in the form of a dodge via adrenal implants? Doesn’t the loss of control over the activation limit the value of the skill to both engineers and guardians, but it can synergize better with a guardian? Maybe it’s more a question of value in theory vs value in practice, or just engineers needing something better :p

It is not that Engineers favour the other defenses per se. It is more that ‘pure’ Turret or Gadget builds aren’t viable in general. I also don’t think that Adrenal Implants is better than Armor Mods because it doesn’t stack with Vigor. Additionally, Tools isn’t a very attractive traitline so you will not see many Engineers use it. You are right, though, that Aegis doesn’t provide Engineers with any synergy because they lack ‘on block’ traits etc. Still, it doesn’t mean the trait is out of place since they have many traits which work this way.

A trait like Armor Mods on Guardians would probably have been more interesting than the incomming Force of Will, though. The flat vitality increase is so kitten boring.

Armor Mods

in Guardian

Posted by: Maiden England.3491

Maiden England.3491

not only boring, but ah will still be better in most scenarios. i can see how armor mods is misplaced, but i still dont think its a big deal. engis that use it mostly do so since there is no other good traits in that line. people that invest 30 in tool usually do so for the crit damage. i dont think the aegis chain would be that big of a deal since its easily broken by auto attacks. aegis is the strongest when used after foreseeing a high burst attack, so if its randomly activated its only good for clutch rng luck situations.

Street Regulator

Armor Mods

in Guardian

Posted by: Ghotistyx.6942

Ghotistyx.6942

You could, if you really wanted to, run bombs with guardian runes and armor mods, and still afford some high vigor uptime. I look at a trait like armor mods and wonder "how bcould I take advantage of this? Wiki the trait, wiki the effects (like “on block”) and see if I can’t make something interesting. Then if I see something potentially cool, into the mists it goes. It’s too bad engine first get more things it could use the block for. They’ve got a few other sources of blocks themselves (shield, and toolkit #4). Granted, guardians always get a free armor mods, but at a much higher cooldown.

Fishsticks