Armor advice (WvW)

Armor advice (WvW)

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

http://gw2skills.net/editor/?fUAQNAS5dnQElGacIuhwHaCJnhBig4HqorHQUE1QA-jUBB4hCylhFRjVNjIqWnEzuDQGA9xA-w

For a build like this (Hammer/Mace+Focus or Hammer/Sword+Focus) with the goal of being a WvW roamer/small group fighter, which armor set would be the ideal complement for the build (must have precision):

Zealot’s – packs good healing power with better offensive stats

Knight’s – beefs up the set’s toughness along with a midline damage rating, but does not carry healing power

Magi’s – rounds out the cleric’s gear and traits with decent vitality, precision, and healing power, but lacks power (build still packs more base power than full Celestial)

Armor advice (WvW)

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Posted by: Evalia.7103

Evalia.7103

Sigh… Start with celestial and round it up with other pieces.
Don’t try to combine all the freaking stats in-game on gear and then say it’s better than Celestial. It’s not, because celestial simply offers more than what your mesh-up of zealot/knight/magi can offer.

Armor advice (WvW)

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Posted by: Tongku.5326

Tongku.5326

Start with Knights and Magi. Maybe armor+ rings knights, rest magi. Carry some PvT with you just in case you want to switch on the fly. I used to roam like that on my guard quite a bit.

Heavy Deedz – COSA – SF

Armor advice (WvW)

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Posted by: Blasino.3128

Blasino.3128

If you are going meditations I would concentrate on DPS and your own survivability.

If you want to support then move to shouts, trait PoV, Absolute Resolution, and Consecrations and use Purging Flames.

I think your build is trying to do too many things and doesn’t have a good focus.

Uturunku Yana, Guardian / Chullachaqui Yana, Engie
Group Stability is a hell of a Drug – Rick James
vT

Armor advice (WvW)

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Posted by: Evalia.7103

Evalia.7103

If you are going meditations I would concentrate on DPS and your own survivability.

If you want to support then move to shouts, trait PoV, Absolute Resolution, and Consecrations and use Purging Flames.

I think your build is trying to do too many things and doesn’t have a good focus.

Exactly, the build isn’t specialized.
Personally, I don’t see anything too horrible with that, but Celestial gear is made for the purpose of such builds(compensating lack of specialisation with superior amount of stats). Using neither celestial neither specialising results in being inferior, what the OP and Tongku currently do.

Armor advice (WvW)

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Sigh… Start with celestial and round it up with other pieces.
Don’t try to combine all the freaking stats in-game on gear and then say it’s better than Celestial. It’s not, because celestial simply offers more than what your mesh-up of zealot/knight/magi can offer.

But will this hold true for long? Judging by the ferocity nerf, that statement may very quickly become false.

I’m more than willing to take a custom set that has higher toughness, healing power, and power than a set that brings in higher precision, (borderline useless) condition damage, vitality, and (soon to be nerfed) critical damage.

Armor advice (WvW)

in Guardian

Posted by: Evalia.7103

Evalia.7103

Sigh… Start with celestial and round it up with other pieces.
Don’t try to combine all the freaking stats in-game on gear and then say it’s better than Celestial. It’s not, because celestial simply offers more than what your mesh-up of zealot/knight/magi can offer.

But will this hold true for long? Judging by the ferocity nerf, that statement may very quickly become false.

I’m more than willing to take a custom set that has higher toughness, healing power, and power than a set that brings in higher precision, (borderline useless) condition damage, vitality, and (soon to be nerfed) critical damage.

I really hope celestial gear would be somehow compensated, such as getting other stats increased. If you read in-depth, it actually is meant as a nerf to the damage output – there is no intention to nerf celestial gear outright. However, we just might see another amazing “Sigil of Momentum” trick, I’m referring to 125 toughness compared to 250 of all other stats.
I’ve been playing around and experimenting with the build – celestial actually provides more optimal damage and survivability than your choice if you get extra power from sigils(bloodlust, might on swap maybe) and nourishment. In other words, I’m not arguing that toughness, power and healing power are more desirable – but take into account that vitality makes toughness better and vice versa, and this means that after some point, you’ll want all of stats in some proportion. And that’s the reason to start building off Celestial gear, and it will actually hold true even if they do the harshest nerf we can expect(somewhat unlikely in my opinion).
Also, I’m using bowl of seaweed salad right now as my choice of food, as it provides a very decent damage boost if you move(10% damage can be equalized to adding 10% to your power, say you have 2.5k power = 250 power! That’s better than other foods, and as a Guardian you should be always moving, since you don’t really have skills that root you in place except for select few. Not to mention it allows me to choose different runes since I have a much better swiftness uptime(My runes of choice are Lyssa’s)
EDIT: I’ve stumbled upon a useful bit of information about Celestial gear:
https://forum-en.gw2archive.eu/forum/professions/balance/Celestial-Ferocity-nerf/page/5
It seems that I was indeed correct.

(edited by Evalia.7103)