Ascended Celestial Gear - Worth?
You don’t ‘try out’ ascended gear. You marry it, it takes your money and you die buried wearing it. i.e., you better be REALLY sure it’s the armor you want to use before you craft it.
If you just want to dabble and try stuff, don’t go farther than exotic.
Yeah, I understand that ascended is a large time investment – but if I just go for the exotic celestial gear it’ll take me another 30days to get the ascended version because of the time barrier. Unless.. there’s a way to go from exotic celestial to ascended without having to get all those charged crystals again :/
Even with the added time it would take to get the quartz, it’s still better to be 100% certain on your ascended gear by testing your build using exotics. I doubt you have the frags/stones/ore to make the vision crystals in that 30 days, along with the 15 damask bolts or the crafting at level 500 if you are just returning. Quartz will not likely be your bottleneck here.
What do you play? WvW you don’t need it.
PvE – I don’t think you need it unless you are doing level 30+ fractals.
It is a time and money sink for those who like the grind. I sure in the hell wouldn’t do it before April’s patch.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Don’t bother with Celestials. They are nerfing the crit dam value on it, instead giving every stat a 6% boost. It changed from a balanced set that is geared towards power based burst (perfect for Guardian) to a set that is completely crap at everything.
6% boost is a under-buff. Since Guardians cannot utilize conditional dam as well, we basically have 1 stat wasted. You are better off with a combination of Solider and Cleric for survival.
its fine just missing some toughness sometimes but i have learned to be careful ,i get a lot kills in wvw with my staff and when i see good openings i use sword
maybe its not the best but im happy with it
but if you think that you can be a frontliner with it go for something else sentinel/knight/soldier/clerics will always be better for clashing
(edited by jihm.2315)
Yes, if your going to make celestial make ascended. This set benefits greatly from the slightly higher stats you will get. Celestial had to much focus on crit damage for my taste in its previous setup, i welcome the +6% stats.
Celestial makes a great roaming set, slap runes of speed or the traveler on it and go nuts.
I’ve had pretty positive results playing around with it. You’ll definitely want to mix and match some other stats around in your jewelry slots and weapons. In my opinion full on Celestial in every slot would leave some weak points.
The traveler’s runes really open up some options for weapon selection and utilities you might not have been able to fit in otherwise.
I still think PVT gear would be best for frontline zerging and Zerker is still your best bet for speeding through PvE stuffs, but in Roaming/Small Group WvW or casual PvE the Celestial Armor paired with appropriate jewelry definitely works. If you don’t like the idea of crafting multiple sets, you could do a lot worse than Celestial.
Charr Warguardmeznecrotheifrangergineer
[ETA]-HoD or wherever Mega-server-blob who cares anymore?
Don’t bother with Celestials. They are nerfing the crit dam value on it, instead giving every stat a 6% boost. It changed from a balanced set that is geared towards power based burst (perfect for Guardian) to a set that is completely crap at everything.
6% boost is a under-buff. Since Guardians cannot utilize conditional dam as well, we basically have 1 stat wasted. You are better off with a combination of Solider and Cleric for survival.
Let fix this post a bit; it’s full of misinformation:
1. The crit damage is being changed on ALL gear that has crit damage in the same manner. Celestial is getting hit particularly hard by the ferocity implementation and that’s why it’s getting 6% stats increase.
2. It’s a hard sell to convince someone that a family of gear that is balanced now will be completely crap at everything AFTER it gets a 6% stat increase.
3. I don’t get how 6% increase is an underbuff. It’s a safe bet to assume that celestial will be getting ferocity at a value equal to the rest of the stats on celestial so it’s not losing it’s damage contribution from crit damage completely … If anything, it’s probably a wash or better, but that’s speculation unless someone does the math.
Really depends on the content you play. I actually use Celestial ascend on my main set, however I mix it with other gear types. I would not recommend going full Celestial, and also avoid Celestial trinkets at all cost. They are a stats loss as a whole.
Heavens Rage
ha.. spell check got me there.. it was meant to say and wonderful buff. lol
Its not that celestial is getting nerfed. Its the new ferocity system is designed to pull down burst crit damage.
but honestly take pretty much any armor set and throw travelers armor on it and its pretty good. For roaming.
I dunno, full celestial makes an ok mid line. You just dont excel at anything. thats really the main issue.
my celestial set is 5/6 i swap between a clerics and a cav chest. then my other equipment is either healing or dps based.
(edited by Valinor.9647)
Don’t bother with Celestials. They are nerfing the crit dam value on it, instead giving every stat a 6% boost. It changed from a balanced set that is geared towards power based burst (perfect for Guardian) to a set that is completely crap at everything.
6% boost is a under-buff. Since Guardians cannot utilize conditional dam as well, we basically have 1 stat wasted. You are better off with a combination of Solider and Cleric for survival.
Let fix this post a bit; it’s full of misinformation:
1. The crit damage is being changed on ALL gear that has crit damage in the same manner. Celestial is getting hit particularly hard by the ferocity implementation and that’s why it’s getting 6% stats increase.
2. It’s a hard sell to convince someone that a family of gear that is balanced now will be completely crap at everything AFTER it gets a 6% stat increase.
3. I don’t get how 6% increase is an underbuff. It’s a safe bet to assume that celestial will be getting ferocity at a value equal to the rest of the stats on celestial so it’s not losing it’s damage contribution from crit damage completely … If anything, it’s probably a wash or better, but that’s speculation unless someone does the math.
Ok I am guessing you missed the math being done in the profession balance forums. Here is the link:
There is the comparison with solider:
Celestial (old) vs Soldiers:
Offensive: 949.69 vs 896.53, dps of celestial is 5.9% higher
Defensive: 4650 vs 5921, ehp of soldiers gear is 27% higher
Celestial (new)vs Soldiers:
Offensive: 876.45 vs 896.53, dps of Soldiers(!) is 2.29% higher
Defensive: 4772.38 vs 5921, ehp of soldiers is 24% higher.
The reason why a lot of Guardians use it (me included) is to mix it with Zerker pieces to maximize crit dam with added survivability. That advantage is completely lost.
I would have a different opinion if it was a 9% buff instead, or if Guardians utilize more conditional damage. But if this 6% is final, then most Guardians would be better off choosing specialized gears instead.
I didn’t miss any math or that thread (and that thread is a colossal fail because it doesn’t make the relevant comparison, see below). Nothing I said changes.
1. The 6% stat buff is to compensate for the crit damage downgrade
2. Celestial will not be ‘completely crap at everything’
3. It remains to be seen if 6% is an underbuff. I play my GW2 ingame, not on pencil and paper.
The only real math needed is if the damage gained from a 6% buff makes up for damage lost when converting of crit damage to ferocity on Celestial. THis is the only comparison that tells you if the 6% is an underbuff.
(edited by Obtena.7952)
I didn’t miss any math or that thread (and that thread is a colossal fail because it doesn’t make the relevant comparison, see below). Nothing I said changes.
1. The 6% stat buff is to compensate for the crit damage downgrade
2. Celestial will not be ‘completely crap at everything’
3. It remains to be seen if 6% is an underbuff. I play my GW2 ingame, not on pencil and paper.The only real math needed is if the damage gained from a 6% buff makes up for damage lost when converting of crit damage to ferocity on Celestial. Comparison to some other handpicked armor set isn’t relevant and incorporating defensive stats isn’t relevant either.
So you are one of those don’t believe in math huh. I am not sure how exactly you can provide a proof from your in-game experience. There are simply too much variable in your in-game experience to say whether Celestial is still worth it.
Of course when I say it will be crap is relative to the effectiveness of other gears. You can still use it, and be pretty effective at it, but you might be better off with other gear sets. Of course if you have some idea of builds that would make Celestial the most effective, by all means share it with us. I too, do not wish my Ascended Celestial piece to go to waste.
It is pretty clear that the damage gained from a 6% buff DOES NOT makes up for damage lost when converting of crit damage to ferocity on Celestial. In fact according to that post I linked its a 7.71% net loss in dps for full Celestial with only a 2.6% increase in Effective Hit Points.
Gah… seriously.
I think “proof from in game experience” is do you die all the time or do you kill stuffs… Which honestly… you are never going to show me a math equation or bell curve that’s going to 100% prove any more reliable. My apologies if you’re a math major and working on a thesis on the statistical variances of GW2 armors.
Every set of gear that had crit damage is getting nerfed, so unless you’re banking on Rampagers or whatever being the new DPS “meta” expect to see a drop off regardless of whatever gear set you strap on.
Celestial looks fine for after patch, it’s still not going to be “optimal” for extreme variables, but should work, just in the same way it did before. And if you thought it was the one set to rule them all before… news flash it wasn’t. Just another choice that may appeal more to some than others.
Charr Warguardmeznecrotheifrangergineer
[ETA]-HoD or wherever Mega-server-blob who cares anymore?
It is pretty clear that the damage gained from a 6% buff DOES NOT makes up for damage lost when converting of crit damage to ferocity on Celestial.
It’s not supposed to be … celestial is an armor set that boosts your baseline stats. That’s why it’s nonsense to complain about Anet changing celestial to be more inline with what it’s meant to be. Comparing some offensive loss of stats to a defensive gain is a self-serving argument.
(edited by Obtena.7952)
The problem with “do you die all the time or do you kill stuffs” really is very hard to ping down on factors of being Celestial alone. There are many other factor that can affect your perception. That’s why math is a much better way of showing the relative effectiveness, because it isolate the affect to only the stats. And that’s the real question here isn’kitten Whether the stats change of Celestial set this patch will make it more or less effective compare to other gear sets?
Yes every set of gear that had crit damage is getting nerfed, but the crit dam on celestial is being nerf the hardest by far. And keep in mind celestial’s damage really doesn’t justify a nerf period. This alone changes the functionality of the set for many of us.
Its very hard to say whether “Celestial looks fine”. It certainly doesn’t when comparing with sets like soldiers. Before you are trading survivability with damage, now solider both out damage and have massive survivability over it. I am not sure how you justify it looks fine.
It is pretty clear that the damage gained from a 6% buff DOES NOT makes up for damage lost when converting of crit damage to ferocity on Celestial.
It’s not supposed to be … celestial is simply a way to boost your baseline stats. That’s why it’s nonsense to complain about Anet changing celestial to be more inline with what it’s meant to be.
Do you have a memory lost? You just said:
“The only real math needed is if the damage gained from a 6% buff makes up for damage lost when converting of crit damage to ferocity on Celestial. THis is the only comparison that tells you if the 6% is an underbuff.”
I am showing you that it is, that’s it.
Yes, and then you said something about NOT-damage (even though I highlighted damage for you) stats in your comparison. No, I’m not the crazy one here … You’re trying to tell me that 2 apples and an orange is better than 1 apple and 2 oranges. I’m shaking my head.
(edited by Obtena.7952)
I don’t get your analogy. Maybe let me put it in another words:
Compare the current celetrial stats with the patched celetrial stats (with the 6% stats buff and a crit kitten erf), the difference is a 7.71% net loss in dps. So yes celetrial set is getting a 7.71% damage nerf.
However because it is a 6% stats buff across all stats, celetrial will also get a 2.6% increase effective health point.
I am not comparing apple and oranges here, I am talking about the before and after affect of the same set. It certainly address your question does it not?
2. It’s a hard sell to convince someone that a family of gear that is balanced now will be completely crap at everything AFTER it gets a 6% stat increase.
It’s not balanced now. It’s crap now, but not utter crap because it happens to have a normal amount of the best DPS stat in the game. Nerf that stat and 6% to the others is laughable compensation. It will become completely worthless.
20% stat increase and we might see some use for it.
I use 3 pcs of celestial: helm, chest and legs, not for the crit damage, but mostly to round out my stats.
This all makes me very sad. I just finished crafting an entire set of ascended celestial and now it seems like it’s crap.
This all makes me very sad. I just finished crafting an entire set of ascended celestial and now it seems like it’s crap.
I have a full celestial crafted myself and it’s great to have it at some points where one of my berserker sets aren’t doing the work properly and you simply need more survivability.
So out of curiosity, if one wanted to roam in WvW and wanted to have good dps but still have some survivability, what would be a good mixture of celestial and other armor to be used to achieve that?
So out of curiosity, if one wanted to roam in WvW and wanted to have good dps but still have some survivability, what would be a good mixture of celestial and other armor to be used to achieve that?
This is the build and gear set I am currently using for small group roaming on my guard.
It is a mix of zealot weapons with celestial and cavalier armor with celestial, berserker trinkets and cavalier backpiece. Everything is ascended gear.
so yes or no to celestial, for wvw zerg?
So out of curiosity, if one wanted to roam in WvW and wanted to have good dps but still have some survivability, what would be a good mixture of celestial and other armor to be used to achieve that?
This is the build and gear set I am currently using for small group roaming on my guard.
It is a mix of zealot weapons with celestial and cavalier armor with celestial, berserker trinkets and cavalier backpiece. Everything is ascended gear.
Thanks, ill try to pay around with a similar set up.
This all makes me very sad. I just finished crafting an entire set of ascended celestial and now it seems like it’s crap.
If you are going to run celestial you are going to need to run a build that stacks might. Otherwise it will be disappointing.
Anet lied (where’s the Manifesto now?)
Have been wondering where to make Celestial Armor or not too.
Here’s something I quickly made.
http://gw2skills.net/editor/?fVAQFAxksApZI8DRR8Ql5Y8iVFAYmERxlHRMA-TVRNwAHV/5kyPA7PgVHwNlgAA-w
Basically, I want to make a build that can easily change traits/skills without needing to switch armor.
6x Celestial x6 Divinity
Divinity is trash now. Better to go exhuberance or some mightstacking rune like strength.
Stick with exotic unless you plan on doing fractals at very high difficulty levels (at which point you probably will want a different stat combo regardless).
As I tell everyone that asks, the only piece of ascended gear that you should go for is the weapon, because at least a 5% increase is in damage (because both the stats and weapon-damage are increased). All the other ascended items are minute in overall power gain at best.