Ascended Gear Guardian Options

Ascended Gear Guardian Options

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Posted by: Jacobin.8509

Jacobin.8509

I am noticing a lot of the posts about end-game gear are not including ascended gear which has more limited stat choices.

It seems some people go with knights + ascended zerker gear for DPS, but I am looking more at tankier builds for carrying PUGs in fractals and dungeons.

For the standard 0-0-30-30-10 AH build the gear I am looking at is:

Armor:
knight x 6

Trinkets:
Knight x 2 Ear
Ascended Soldier x 2 rings
Ascended Soldier x 1 Amulet (Laurels)
Ascended Soldier x 1 Back

Food:
Omnoberry Ghost – 70 prec, 66% life steal
Master Maintenance Oil – 6% tough, 4% vit to precision

The gear is very defensive, but should still have good precision with the food. I suppose an ascended berzerker piece or 2 could fit into one of the ring or amulet slots.

I am pretty much looking for other peoples opinions as the ascended gear stat choices are quite limited.

Ascended Gear Guardian Options

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Yeah, I’m in the same boat too. They are supposed to be adding more choices in for the ascended stuff though. I’m guessing it’ll be in Feb’s update.

“Be like water” – Bruce Lee

Ascended Gear Guardian Options

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Posted by: Lightrayne.7829

Lightrayne.7829

Honestly, later fractals, as far as I’ve noticed, survivability stat points are not as relevant as being able to dodge and effectively mitigate damage through skills. Also, being able to contribute more damage is more valuable because higher fractals mobs just have more HP you have to cut through.

I’ve done every dungeon just fine with this setup:

http://gw2buildcraft.com/calculator/guardian/?3|1.1g.h2|c.1g.h2.e.1g.h1j|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|4s.0.2s.d1e.3s.d1e.1n.67.1n.67.2u.d1e|0.0.u65b.u289.a6|e

I’ve been able to tank for PuGs due to the high toughness being a factor of drawing aggro more frequently, if not all the time. On top of that, I just know the encounters well enough to dodge the big stuff. I’m always melee unless fighting ranged has better benefits (i.e. dredge fractal endboss when team doesn’t have AR/can’t avoid agony). I’ve only been as high as fractal 19, but many people who are much higher have told me that survivability stats are pointless later on because a well-timed dodge roll (fueled by vigor procs/energy runes) or mitigation through skill will save you more than the few extra armor or HP.

NOTE: The ascended amulet is what I have planned. I’m currently using a knight’s amulet with ruby socketed.