things i love about Dragonhunter:
1) a reason to use the active effect of Justice. having that immob and pull is really nice. before i would just keep the passive damage ticking over every three strikes since in the long run its more damage than waiting for the 20s cooldown on Justice for the stronger burn.
2) Wings of Resolve. its an 800 range, group target leap. i almost cried tears of joy when i realised it didn’t use AI path checking. its what i always wanted Shadowstepping to be like. the visual effect looks really impressive too.
i took it to Morgans Spiral in Caledon Forest and jumped around from rock to rock for a good few minutes, then while trying AC, i leapt across the platforms during the master Ranger Nente fight to heal allies without needing to run down and up and around. its worth taking Dragonhunter just to use this Virtue imo.
3) Shield of Courage, i haven’t had much use with this yet since i havent played much, but it sounds very useful for leading zergs in WvW. i did a run of Arah and it was quite useful as a second Wall of Reflection when dealing with the Orrian Turrets.
4) the traps are all great. there isnt a single one i don’t like.
i really like Test of Faith, its like a cage-fight trap and the visuals when it triggers are really good-looking. The unblockable cripple when crossing the trap sounds incredible in WvW/PvP to stop shield warriors making dashes for gate portals while blocking with stability. i’m a big fan of this trap.
Lights Intervention has a very impressive effect (think of the Skyhammer laser from PvP) and i like that it keeps Mesmers and Thieves revealed. i havent used this one much since i havent played WvW with Dragonhunter yet, but i can see it having great utility.
Procession of Blades, this is my staple PvE trap. it seems to do a significant amount of damage, making up for the poor DPS of my clerics gear. i like the visual effect, although i think the blades should spin (visually) faster than they currently do.
Fragments of Faith: haven’t used this trap much due to having a shield for Aegis application. seems like another trap that has strong uses in WvW and PvP for dropping mid-fight or to catch an opponent trying to run.
as for the Longbow skills, i’m happy with how they are, and i like that they both look and sound different to the ranger projectiles. the #4 skill (Symbol of Energy) is very useful. its good that #3 (Deflecting Shot) has a blinding attack like the rest of the Guardian weapons.
5) Traits: im not going to go into detail about traits, but from first glance they are impressive. lots of synergy with existing traits as well as great new ones. i can see the traits based on adding additional effects to your virtues (eg immob attack with Wings of Resolve and Justice passive) being very popular in WvW and PvP.
Things i don’t like about the Dragonhunter:
i have no idea what the Longbow #5 does exactly (Hunters Ward), it says it makes barriers, but is that to block projectiles? to hurt or stun enemies? i’m not quite sure on the mechanics of this skill from the tooltip. the 45 second cooldown feels high, but since im not sure what the attack does, ill save my judgement until i have more facts.
some traits are a bit unclear, the second minor trait (Defender’s Dogma) is worded strangely. i think by ‘maximum charge’ it means the resets the cooldown but im not sure. also, its not said what effect the tethering from Spear of Justice does, there is a visual effect but im not sure what that effect means other than ‘tethering’.
Traps are placed at your feet and not ground targeted. i don’t like this aspect of the traps since you have to be somewhere to lay them so it limits their flexibility. you cant lay a trap at range, have it trigger then leap in for a combo finisher, or trap a fleeing enemy.
ranged traps might be a balance issue, but maybe keeping it short range, maybe 600, would make it have more synergy with Wings of Resolve, Leap of Faith, etc. a bit more QoL on top of the QoL Dragonhunter has already.
that said, i’m really impressed by Dragonhunter and i did not expect to be. last beta weekend i played a few minutes and didn’t really get into it, but today i spent the first hour grinning like an idiot and trying all of the skills and utilities in AC, jumping puzzles and Arah.
Now i just have to finish levelling my second Guardian before HoT comes out so i can have two Dragonhunters. i was only going to have the one but if it stays this fun, ill have to have two.