Been bugging me
Its just one of the many utility skills, traits & weapon skills that makes no sense why it was designed that way.
Guardian has some good meta builds but it also has a ton of those things that make your wonder WTF were they thinking.
Lmao it would make so much more sense if it gave precision or run speed instead as a passive.
Maybe they were counting on Burning being more important than it actually ended up?
Maybe they were counting on Burning being more important than it actually ended up?
That ^ could be.
In the closed beta burning scaled like bleeding does now, in intensity.
It worked great, but they felt it was too similar to bleeding so they changed it to scale in duration.
That lead to burning being in the sorry condition it is now.
Greatsword #5 scales with condition damage too, if that makes you feel any better. :p
Would make a lot of pve guards really happy if the passive would be precision.
I don’t like passive stuff, I don’t like this yellow signet between all my blue skills and I don’t play too much pve though so I don’t really care.
And it wouldn’t really benefit the signet if condi guard would actually be good. In pve condi builds are pretty much worthless for the most part and in pvp and wvw you don’t take signets for passive effects, of course excluding warriors and eles healing signets. And even if it would have a good active effect… most not-pve-builds heavily trait in one type of utilities, usually shouts or meditations so even if it would be decent it would probably still not have a place in good builds.
It is a pretty useless utilty and unless they don’t change something about every signet and probably even signet traits that’s not gonna change.