[The Forest Guard], 8 Years and Still Running
Northern Shiverpeaks
(edited by LightBringer.8764)
Here is the build I use. Now, I’ve tried many Guardian builds and while some builds may excel slightly in one niche area, they fail miserably in all other departments. This build does absolutely everything well; PvE, WvW, SPvP and several weapon sets.
10/25/30/0/5 Is the build. Altruistic healing is used.
For PvE: Greatsword/ Scepter + Torch
For PvP: Hammer/Staff
Gearing:
All armor should be: Power/Toughness/Vitality (I like to use Runes of the Wurm but Divinity Runes may be better)
Weapon should be Power/Precision/Critical Damage for PvE and Power/Toughness/Vitality for PvP.
For SPvP, use Soldier’s Amulet
For Accesories, use all Power.Precision/Critical Damage accessories except for one ring, which should be power/toughness/vitality.
My stats are 3088 attack power, 2865 armor, 68% critical damage, 49% critical strike chance.
Your attacks should be:
Healing Signet
Judge’s Intervention
Stand Your Ground
Save Yourselves (For PvE and WvW)
Contemplation of Purity (For SPvP)
This is, in my experience, the best possible guardian build there is for all aspects of the game.
(edited by LightBringer.8764)
focus + torch o.O
You only have one condition remover maybe two can’t tell if you’re using purity. Both are passive. Also using Save Yourselves so you’re going to draw conditions, and have only have one or two condition removers for WvW.
Bad idea.
You only have one condition remover maybe two can’t tell if you’re using purity. Both are passive. Also using Save Yourselves so you’re going to draw conditions, and have only have one or two condition removers for WvW.
Bad idea.
Two condition removers. The signet and the purity trait. Using contemplation of purity in WvW is viable but Save Yourselves is better. I have never had trouble with conditions yet.
So I’m guessing you never ran into a Necro or HGH engie?
I run Pure of Voice plus three shouts, and I still wish I had more condition removers when it comes to WvW.
If you feel like you could use more condition removers in WvW when you already have more than 2, then perhaps it’s not a good approach to load up on them for an all purpose build. I happen to like a build that someone posted here that reduced conditions by 65%.
I’m starting to come around to the idea that including tools that focus on removing conditions in most encounters in WvW is a fool’s errand. Better to learn how to deal with the most debilitating of them and simply be aware of the others.
As for the posted build, I probably would stick with 0/15/30/20/5 because I find the traits in Honour more ‘flippable’ than Radiance 20 and Zeal 10 when you switch to different content. Any loss of stats can be addressed with gear and can open up you weapon choices a bit more.
(edited by Obtena.7952)
I’m guessing you’re talking about the Lemongrass/Melandru combo. Lemongrass is stupidly expensive right now 12 silver, and I don’t like being forced to run a certain rune set.
You also have to remember condition builds are going to use foods like Rare Veggie Pizza, and runes to increase their durations and potency. So for the most part its just better to remove them.
Yes, that’s the ‘build’ I’m referring to. Of course, you have presented the ‘nemesis’ to make your case. I think what is more realistic is the fact you have already mentioned … you can’t get enough removers to deal with all the conditions you encounter.
Strategically, your not really playing to your strengths doing that, so I would consider that a non-optimized build. That’s simply my approach. I’m not trying to indicate how anyone should play, I’m just offering some guidance that a build should enhance aspects of things in your control. Conditions applied to you is not in that scope.
What I’m getting at here is. Why would you purposely draw conditions to yourself. (Save Yourselves) When you only have two passive conditions removers. One, if Resolve is on CD.
Doesn’t make much sense now does it?
I’m not trying to tell people how to play either. I’m just pointing out a flaw I see. Other then that I don’t see anything wrong, just a standard AH build.
I can see a reason why … because you load yourself with boons AND remove conditions from 4 people the same time. It’s a team tool and if you get lucky, your team can support you back. I can see how that makes sense if you can be a pillar in your team to take on boons that they can’t handle as well.
I don’t believe you actually need a remover for SY … it works well all on it’s own. That’s my opinion here but I don’t consider SY in a build without removers a flaw (and his build has the appropriate remover for SY, so … ?).
(edited by Obtena.7952)
Save Yourselves has a fairly low cooldown, has swiftness, and has every other boon which works very well for cycling cooldowns.
In SPvP, you have the trait Purity, you have the Signet and you have Contemplation of Purity which are 3 condition removers. In addition, Judge’s Intervention and Stand Your Ground are stun breakers. You don’t need more condition removers than that and if you get more condition removers, you are sacrificing a lot of damage.
Save Yourselves is used for group play because with 2 condition removers, you have more much condition reduction than anyone else in your group so they need it, as well as the buffs provide you with a way to survive any condition you happen to take.
Most of the time in WvW, I can pick up 16 stacks of bleed or 25 stacks of vulnerability off someone who is going to die, and I immediately lose the condition because of my passive removers.
I really like this build LightBringer but do you think you can post a link of exactly what your build looks like using this calculator, including the traits you use?:
http://www.gw2db.com/skills/calc/guardian
Dude.
Eight month old thread, and the OP hasn’t posted anywhere in eight months. The forum warns you that you’re about to necro a thread for a reason. Lol.
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