Best Condition Build for Pve/duneons?
Guardian and condition damage, I lol’d.
Now go craft a zerk one, it should take you only 3 days.
I’m glad you posted this here. Now I can go more in-depth about what is fundamentally wrong with this build. I’m more of a PvP/WvW player so I’m just going to talk about that. I’ll let foofad, Brutaly, or Guanglai Kangyi talk about PvE if they wish.
So right off the bat first thing wrong is you have no sustained at all. In the current meta guards have to have this. This is achieved with either AH, MF, or a x/x/x/30/30 build or something similar to that.
Next, very few to no condition removers. You have purity and purging flames. Again the meta is extremely based on condition atm. Necros, spirits rangers, and engies. This plus the fact that you have no sustain. You’re dead weight.
This build doesn’t bring anything to the table at all. No to very little support, and your damage is going to be subpar. Burning builds have been discussed so many times on this board. When it comes down to it direct damage>burning when it comes to Guards.
So you can’t bunker
You can’t support
You can’t even burst anyone with this damage set up.
Overall you’re dead weight and I wouldn’t want you on my team. I know this probably sounds harsh, but this build is subpar. If you’re serious about a condition build you should probably read through this thread.
Heavens Rage
(edited by Harbinger.8637)
I’m glad you posted this here. Now I can go more in-depth about what is fundamentally wrong with this build. I’m more of a PvP/WvW player so I’m just going to talk about that. I’ll let foofad, Brutaly, or Guanglai Kangyi talk about PvE if they wish.
So right off the bat first thing wrong is you have no sustained at all. In the current meta guards have to have this. This is achieved with either AH, MF, or a x/x/x/30/30 build or something similar to that.
Next, very few to no condition removers. You have purity and purging flames. Again the meta is extremely based on condition atm. Necros, spirits rangers, and engies. This plus the fact that you have no sustain. You’re dead weight.
This build doesn’t bring anything to the table at all. No to very little support, and your damage is going to be subpar. Burning builds have been discussed so many times on this board. When it comes down to it direct damage>burning when it comes to Guards.
So you can’t bunker
You can’t support
You can’t even burst anyone with this damage set up.Overall you’re dead weight and I wouldn’t want you on my team. I know this probably sounds harsh, but this build is subpar. If you’re serious about a condition build you should probably read through this thread.
Thank you for posting this I had no clue Condition build were so complicated I found this one: Table 5: Sample Builds
Full DPS build autoattack damage (sword): 3299 DPS
Sample Build #1: Trogdor the Booninator
Single target autoattack DPS: 2239
+80% General Boon duration, 100% Might duration for double Empower time
+Permeating Wrath and Whirling Wrath synergy for lots of AoE burns
+Above average damage; not quite top tier, but still respectable
+Higher mitigation than at first glance; Judgement worth ~280 Toughness
+Greatsword Power now includes Zealous Blade; 1050 HP return on 5 target WW
-No Burning duration beyond Zeal, no double passive Justice
Gameplay notes:
Swap weapons on cooldown, fire off Empower every single chance you get. This build has insane Might stacking. The additional Might improves your condition damage as well, causing respectable AOE burning damage when buffed up. Vulnerable to higher Condition damage characters with burning taking priority. Empower and Greatsword Power help supplement your survivability as well with heals.
What do you think of it, and is there anything I could improve on it, I mostly pve but occasionally pvp.