Best Decap Engi Counter?

Best Decap Engi Counter?

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Posted by: bhagwad.4281

bhagwad.4281

What’s the best build to not get knocked off by a decap engi? I’m presuming one with lots of stability, aegis, blinds, and blocks. Combined with evades and Shelter, I’m thinking we should be able to neutralize any decap engi for a long period of time with correctly timed skills.

Am I right in thinking this?

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Posted by: gpassucc.5961

gpassucc.5961

If you are using two melee weapons, it’s pretty much game over before it even starts. Just being honest. You might be able to kill them if you are using a scepter (maybe). However they have way more cc than you have ways to avoid it.

[EG] – SoR – Persies Sunreaver (war),
Persiës Sunreaver (ele), Persiës (ranger),
Gromphe Baenre (necro), Përsies (guard)

Best Decap Engi Counter?

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Posted by: bhagwad.4281

bhagwad.4281

If you are using two melee weapons, it’s pretty much game over before it even starts. Just being honest. You might be able to kill them if you are using a scepter (maybe). However they have way more cc than you have ways to avoid it.

I wasn’t thinking about killing them. Just out stabilizing/aegis/blind/blocking them. If I take hallowed ground, stand your ground, shelter, the trait that gives stability on virtue activation, shield block, the blind skills and natural aegis skills, I should be able to neutralize them without getting knocked off point no?

Best Decap Engi Counter?

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Posted by: Harbinger.8637

Harbinger.8637

This is what you’re probably thinking of. They won’t decap you in a 1v1. Great bunker build.

http://gw2skills.net/editor/?vUAQNApeWlsApWotCxYI8DNhk9QkQwEE7BGxRd0VhEC-TsAgzCoIySllLLTWyssZN+Y9xsBA

Guardian WvW Guide!
Heavens Rage

Best Decap Engi Counter?

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Posted by: bhagwad.4281

bhagwad.4281

This is what you’re probably thinking of. They won’t decap you in a 1v1. Great bunker build.

http://gw2skills.net/editor/?vUAQNApeWlsApWotCxYI8DNhk9QkQwEE7BGxRd0VhEC-TsAgzCoIySllLLTWyssZN+Y9xsBA

Yeah, that seems like something I’m looking for. I might take a focus instead of a shield though for the blind and block and also take the “Justice is blind” trait for an additional blind on the engi.

Best Decap Engi Counter?

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Posted by: Harbinger.8637

Harbinger.8637

This is what you’re probably thinking of. They won’t decap you in a 1v1. Great bunker build.

http://gw2skills.net/editor/?vUAQNApeWlsApWotCxYI8DNhk9QkQwEE7BGxRd0VhEC-TsAgzCoIySllLLTWyssZN+Y9xsBA

Yeah, that seems like something I’m looking for. I might take a focus instead of a shield though for the blind and block and also take the “Justice is blind” trait for an additional blind on the engi.

If all you care about is not being decap, then yes drop shield for focus. Also I’d switch out staff for hammer, to help cc. Last thing you could do is drop Absolute Resolution and pick up Shielded Mind, this will give you a group stun breaker. However in doing so you are giving up one of the best condition removers we have.

Guardian WvW Guide!
Heavens Rage

(edited by Harbinger.8637)

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Don’t take the blind spam suggestion. As someone in the top 500 for TeamQ (on my Engie) I run a full bar of turrets and APT. One thing I’ve found is that turrets cannot be blinded, so while I personally may be under the affects of blind, my turrets are still able to launch/Knockback/stun you off the point. Personally I don’t play Condispam, but since it’s an issue I can’t see how you wouldn’t run Soldier’s Runes, Stand your Ground, Hallowed Ground (on-point stability dump ftw), and either another shout or Purging Flames. Your heal is up to you, but be aware when crafting your build that decap Engie isn’t the only thing you’ll be fighting. Hallowed Ground is fantastic against boon rip builds (which are far and few as it already stands, unless facing a thief) due to the pulsing stability rather than one long duration of it. One fault decap engies typically have is a lack of stability. I’d suggest Hammer or Staff for the line/ring of warding and you’ll need plenty of DPS to take a decap Engie down. If you bring staff, try to burn him down off-point and be sure to avoid his Magnet and LoS him if you can. The staff excels at this since it ignores terrain and hits literally everything on point, while being safe from ranged launches and knockbacks, as well as Magnet. Your biggest worry should be grenades, but if you have Signet of Mercy as well as the Purity trait and Soldier’s Runes, the Condi shouldn’t be an issue in the slightest.

Hope I helped!

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Posted by: bhagwad.4281

bhagwad.4281

Don’t take the blind spam suggestion. As someone in the top 500 for TeamQ (on my Engie) I run a full bar of turrets and APT. One thing I’ve found is that turrets cannot be blinded, so while I personally may be under the affects of blind, my turrets are still able to launch/Knockback/stun you off the point. Personally I don’t play Condispam, but since it’s an issue I can’t see how you wouldn’t run Soldier’s Runes, Stand your Ground, Hallowed Ground (on-point stability dump ftw), and either another shout or Purging Flames. Your heal is up to you, but be aware when crafting your build that decap Engie isn’t the only thing you’ll be fighting. Hallowed Ground is fantastic against boon rip builds (which are far and few as it already stands, unless facing a thief) due to the pulsing stability rather than one long duration of it. One fault decap engies typically have is a lack of stability. I’d suggest Hammer or Staff for the line/ring of warding and you’ll need plenty of DPS to take a decap Engie down. If you bring staff, try to burn him down off-point and be sure to avoid his Magnet and LoS him if you can. The staff excels at this since it ignores terrain and hits literally everything on point, while being safe from ranged launches and knockbacks, as well as Magnet. Your biggest worry should be grenades, but if you have Signet of Mercy as well as the Purity trait and Soldier’s Runes, the Condi shouldn’t be an issue in the slightest.

Hope I helped!

Thanks for the insight!

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m not a guardian expert, so I’m not sure I can give the best advice, but a decap engineer will commonly take a rifle to use overcharged shot and combo it with net shot. Since both of these are projectiles, any projectile screen or reflection wall will simply nullify the ability, even at point blank range.

However, this won’t affect accelerant packed turrets, the air blast from the flame thrower, the magnetic inversion from the shield, or the personal battering ram (though the last one is very uncommon). It also won’t prevent the magnet, but that one is much easier to read (unless they’re doing stealth combos onto the pads in skyhammer).

So one thing you could possibly try is getting reduced consecration cooldowns and using wall of reflection and hallowed ground, and then maybe the shield of the avenger for an absorption bubble. That way, wall of reflection would be up for 12 seconds, shield of the avenger up for 20 (assuming without traits), and then wall of reflection would be back up when the shield disappears, which would provide a total of 44 seconds of protection from the overcharged shot and net shot.

Of course, this does mean you have to basically keep the wall between you (or just try standing in it), and they can always push you out with other stuff if you don’t have stability or other blocks up. And then you’d also have to take the shield, which means not taking a different useful utility.

You can do a similar thing with sanctuary too, although it still won’t counter the stuff that wall of reflection doesn’t counter (and the cooldown is very long).

You can also possibly reverse decap the engineer with a scepter shield loadout, although that might not be as useful in other contexts.

Anyways, that’s all I’ve got.

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Posted by: bhagwad.4281

bhagwad.4281

I’m not a guardian expert, so I’m not sure I can give the best advice, but a decap engineer will commonly take a rifle to use overcharged shot and combo it with net shot. Since both of these are projectiles, any projectile screen or reflection wall will simply nullify the ability, even at point blank range.

However, this won’t affect accelerant packed turrets, the air blast from the flame thrower, the magnetic inversion from the shield, or the personal battering ram (though the last one is very uncommon). It also won’t prevent the magnet, but that one is much easier to read (unless they’re doing stealth combos onto the pads in skyhammer).

So one thing you could possibly try is getting reduced consecration cooldowns and using wall of reflection and hallowed ground, and then maybe the shield of the avenger for an absorption bubble. That way, wall of reflection would be up for 12 seconds, shield of the avenger up for 20 (assuming without traits), and then wall of reflection would be back up when the shield disappears, which would provide a total of 44 seconds of protection from the overcharged shot and net shot.

Of course, this does mean you have to basically keep the wall between you (or just try standing in it), and they can always push you out with other stuff if you don’t have stability or other blocks up. And then you’d also have to take the shield, which means not taking a different useful utility.

You can do a similar thing with sanctuary too, although it still won’t counter the stuff that wall of reflection doesn’t counter (and the cooldown is very long).

You can also possibly reverse decap the engineer with a scepter shield loadout, although that might not be as useful in other contexts.

Anyways, that’s all I’ve got.

Thanks. Overcharged shot is on a 15 sec CD so I’m a bit wary of reflection skills + as you mentioned, the blast from the flamethrower will go right through it. It’ll go through sanctuary as well! I know because…ahem…I play a decap engi myself (looks sheepish).

Best Decap Engi Counter?

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Posted by: Chaba.5410

Chaba.5410

Most decap engis are not taking a full bar of turrets. You see mostly bombs, ft or mine. Blinds work rather well for those levels, especially since they blow their cc’s before reaching 25% health.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast