Best Decap Engi Counter?
If you are using two melee weapons, it’s pretty much game over before it even starts. Just being honest. You might be able to kill them if you are using a scepter (maybe). However they have way more cc than you have ways to avoid it.
Persiës Sunreaver (ele), Persiës (ranger),
Gromphe Baenre (necro), Përsies (guard)
If you are using two melee weapons, it’s pretty much game over before it even starts. Just being honest. You might be able to kill them if you are using a scepter (maybe). However they have way more cc than you have ways to avoid it.
I wasn’t thinking about killing them. Just out stabilizing/aegis/blind/blocking them. If I take hallowed ground, stand your ground, shelter, the trait that gives stability on virtue activation, shield block, the blind skills and natural aegis skills, I should be able to neutralize them without getting knocked off point no?
This is what you’re probably thinking of. They won’t decap you in a 1v1. Great bunker build.
Heavens Rage
This is what you’re probably thinking of. They won’t decap you in a 1v1. Great bunker build.
Yeah, that seems like something I’m looking for. I might take a focus instead of a shield though for the blind and block and also take the “Justice is blind” trait for an additional blind on the engi.
This is what you’re probably thinking of. They won’t decap you in a 1v1. Great bunker build.
Yeah, that seems like something I’m looking for. I might take a focus instead of a shield though for the blind and block and also take the “Justice is blind” trait for an additional blind on the engi.
If all you care about is not being decap, then yes drop shield for focus. Also I’d switch out staff for hammer, to help cc. Last thing you could do is drop Absolute Resolution and pick up Shielded Mind, this will give you a group stun breaker. However in doing so you are giving up one of the best condition removers we have.
Heavens Rage
(edited by Harbinger.8637)
Don’t take the blind spam suggestion. As someone in the top 500 for TeamQ (on my Engie) I run a full bar of turrets and APT. One thing I’ve found is that turrets cannot be blinded, so while I personally may be under the affects of blind, my turrets are still able to launch/Knockback/stun you off the point. Personally I don’t play Condispam, but since it’s an issue I can’t see how you wouldn’t run Soldier’s Runes, Stand your Ground, Hallowed Ground (on-point stability dump ftw), and either another shout or Purging Flames. Your heal is up to you, but be aware when crafting your build that decap Engie isn’t the only thing you’ll be fighting. Hallowed Ground is fantastic against boon rip builds (which are far and few as it already stands, unless facing a thief) due to the pulsing stability rather than one long duration of it. One fault decap engies typically have is a lack of stability. I’d suggest Hammer or Staff for the line/ring of warding and you’ll need plenty of DPS to take a decap Engie down. If you bring staff, try to burn him down off-point and be sure to avoid his Magnet and LoS him if you can. The staff excels at this since it ignores terrain and hits literally everything on point, while being safe from ranged launches and knockbacks, as well as Magnet. Your biggest worry should be grenades, but if you have Signet of Mercy as well as the Purity trait and Soldier’s Runes, the Condi shouldn’t be an issue in the slightest.
Hope I helped!
Don’t take the blind spam suggestion. As someone in the top 500 for TeamQ (on my Engie) I run a full bar of turrets and APT. One thing I’ve found is that turrets cannot be blinded, so while I personally may be under the affects of blind, my turrets are still able to launch/Knockback/stun you off the point. Personally I don’t play Condispam, but since it’s an issue I can’t see how you wouldn’t run Soldier’s Runes, Stand your Ground, Hallowed Ground (on-point stability dump ftw), and either another shout or Purging Flames. Your heal is up to you, but be aware when crafting your build that decap Engie isn’t the only thing you’ll be fighting. Hallowed Ground is fantastic against boon rip builds (which are far and few as it already stands, unless facing a thief) due to the pulsing stability rather than one long duration of it. One fault decap engies typically have is a lack of stability. I’d suggest Hammer or Staff for the line/ring of warding and you’ll need plenty of DPS to take a decap Engie down. If you bring staff, try to burn him down off-point and be sure to avoid his Magnet and LoS him if you can. The staff excels at this since it ignores terrain and hits literally everything on point, while being safe from ranged launches and knockbacks, as well as Magnet. Your biggest worry should be grenades, but if you have Signet of Mercy as well as the Purity trait and Soldier’s Runes, the Condi shouldn’t be an issue in the slightest.
Hope I helped!
Thanks for the insight!
I’m not a guardian expert, so I’m not sure I can give the best advice, but a decap engineer will commonly take a rifle to use overcharged shot and combo it with net shot. Since both of these are projectiles, any projectile screen or reflection wall will simply nullify the ability, even at point blank range.
However, this won’t affect accelerant packed turrets, the air blast from the flame thrower, the magnetic inversion from the shield, or the personal battering ram (though the last one is very uncommon). It also won’t prevent the magnet, but that one is much easier to read (unless they’re doing stealth combos onto the pads in skyhammer).
So one thing you could possibly try is getting reduced consecration cooldowns and using wall of reflection and hallowed ground, and then maybe the shield of the avenger for an absorption bubble. That way, wall of reflection would be up for 12 seconds, shield of the avenger up for 20 (assuming without traits), and then wall of reflection would be back up when the shield disappears, which would provide a total of 44 seconds of protection from the overcharged shot and net shot.
Of course, this does mean you have to basically keep the wall between you (or just try standing in it), and they can always push you out with other stuff if you don’t have stability or other blocks up. And then you’d also have to take the shield, which means not taking a different useful utility.
You can do a similar thing with sanctuary too, although it still won’t counter the stuff that wall of reflection doesn’t counter (and the cooldown is very long).
You can also possibly reverse decap the engineer with a scepter shield loadout, although that might not be as useful in other contexts.
Anyways, that’s all I’ve got.
I’m not a guardian expert, so I’m not sure I can give the best advice, but a decap engineer will commonly take a rifle to use overcharged shot and combo it with net shot. Since both of these are projectiles, any projectile screen or reflection wall will simply nullify the ability, even at point blank range.
However, this won’t affect accelerant packed turrets, the air blast from the flame thrower, the magnetic inversion from the shield, or the personal battering ram (though the last one is very uncommon). It also won’t prevent the magnet, but that one is much easier to read (unless they’re doing stealth combos onto the pads in skyhammer).
So one thing you could possibly try is getting reduced consecration cooldowns and using wall of reflection and hallowed ground, and then maybe the shield of the avenger for an absorption bubble. That way, wall of reflection would be up for 12 seconds, shield of the avenger up for 20 (assuming without traits), and then wall of reflection would be back up when the shield disappears, which would provide a total of 44 seconds of protection from the overcharged shot and net shot.
Of course, this does mean you have to basically keep the wall between you (or just try standing in it), and they can always push you out with other stuff if you don’t have stability or other blocks up. And then you’d also have to take the shield, which means not taking a different useful utility.
You can do a similar thing with sanctuary too, although it still won’t counter the stuff that wall of reflection doesn’t counter (and the cooldown is very long).
You can also possibly reverse decap the engineer with a scepter shield loadout, although that might not be as useful in other contexts.
Anyways, that’s all I’ve got.
Thanks. Overcharged shot is on a 15 sec CD so I’m a bit wary of reflection skills + as you mentioned, the blast from the flamethrower will go right through it. It’ll go through sanctuary as well! I know because…ahem…I play a decap engi myself (looks sheepish).
Most decap engis are not taking a full bar of turrets. You see mostly bombs, ft or mine. Blinds work rather well for those levels, especially since they blow their cc’s before reaching 25% health.
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