(edited by azureai.9764)
Best Healing Skill?
i use signet for pve and shelter for pvp, wvw
Well they’re all decent, maybe not Healing Breeze don’t play around with that too much. The cone of the heal was all wonky, but I think they fixed that in the last couple of patches.
Signet of is great when traited only 32 second cd, so it almost matches Shelter. Only thing I don’t like is you’re more vulnerable to have it being interrupted.
Shelter is great for AH builds since you get might when you block.
If you trait Signets, then Resolve is beastly. 32 second cd, passive removes two conditions, and also remove a condition on active.
I personally run Shelter most of the time because I use an AH build, and have other condition removers. So yeah, they’re all good. Just depends on your playstyle and build. I’d say if you run an AH build then Shelter, if not your better of going Resolve.
Heavens Rage
(edited by Harbinger.8637)
Shelter, hands down. ~2 seconds of blocking + a heal
It’s more about mitigating damage, rather than reacting too damage. That 2 seconds of blocking can do so much more for you than any of the other heals.
Xystus Furtim – Human Theif
Server: Stormbluff Ilse
Shelter, hands down. ~2 seconds of blocking + a heal
It’s more about mitigating damage, rather than reacting too damage. That 2 seconds of blocking can do so much more for you than any of the other heals.
Agreed. I used to run the Signet of Resolve a lot, but learning how to utilize all of my utilities, plus the passive 10 sec. condition removal trait, Shelter is just very very good, especially if you’re running with high Healing Power.
signet, the passive is incredibly powerful and you can trait the heal to have a lower cd.
The blocks on shelter are ok, but not optimal, as you may pop a heal when you dont need to block or pop the blocks and waste the heal.
Overall the passive on signet is more useful I find as I use other abilities to keep myself up most of the time, using my actual heal as a last resort.
but, personal preference I suppose.
I run full clerics, so I enjoy healing breeze.
Shelter, hands down. ~2 seconds of blocking + a heal
It’s more about mitigating damage, rather than reacting too damage. That 2 seconds of blocking can do so much more for you than any of the other heals.
Agreed. I used to run the Signet of Resolve a lot, but learning how to utilize all of my utilities, plus the passive 10 sec. condition removal trait, Shelter is just very very good, especially if you’re running with high Healing Power.
What? The healing coefficient is the lowest of all 3 on Shelter. The more HP you run, the worse shelter gets comparatively.
For me personally Signet makes the most sense. As stated earlier, it really becomes a nobrainer with signet recharge traited.
Shelter, hands down. ~2 seconds of blocking + a heal
It’s more about mitigating damage, rather than reacting too damage. That 2 seconds of blocking can do so much more for you than any of the other heals.
Agreed. I used to run the Signet of Resolve a lot, but learning how to utilize all of my utilities, plus the passive 10 sec. condition removal trait, Shelter is just very very good, especially if you’re running with high Healing Power.
What? The healing coefficient is the lowest of all 3 on Shelter. The more HP you run, the worse shelter gets comparatively.
For me personally Signet makes the most sense. As stated earlier, it really becomes a nobrainer with signet recharge traited.
even with the signet trait do the math on how much you can heal for every second of the recharge and signet still blows shelter out of the water, i dont understand how anyone could think shelter is better than signet
Shelter, hands down. ~2 seconds of blocking + a heal
It’s more about mitigating damage, rather than reacting too damage. That 2 seconds of blocking can do so much more for you than any of the other heals.
Agreed. I used to run the Signet of Resolve a lot, but learning how to utilize all of my utilities, plus the passive 10 sec. condition removal trait, Shelter is just very very good, especially if you’re running with high Healing Power.
What? The healing coefficient is the lowest of all 3 on Shelter. The more HP you run, the worse shelter gets comparatively.
For me personally Signet makes the most sense. As stated earlier, it really becomes a nobrainer with signet recharge traited.
even with the signet trait do the math on how much you can heal for every second of the recharge and signet still blows shelter out of the water, i dont understand how anyone could think shelter is better than signet
Because if you time it right and you’re getting additional health from AH it can outperform signet in very specific situations with a lot of focus fire on you. But to say that it’s better with high healing power is right in one way, and wrong in a much bigger way.
I won’t say it’s the best but I think Healing Breeze gets a little bit of a bad rap. It has its drawbacks but it heals for a lot and if you can jigger yourself into position you can healp allies for a good bit. Also, outside of spvp with boon duration being easier to stack it can be a source of close to permanent retaliation. Retaliation will proc 5 times off it. So you can do the math if you take the trait that gives you 3 seconds of retal per heal skill use with a decent ammout of + boon you are looking at healin breeze gving you anywhere from 25-30 seconds of retal on a 40 second cool down if you can get 60-100% plus boon duration.
Shelter, hands down. ~2 seconds of blocking + a heal
It’s more about mitigating damage, rather than reacting too damage. That 2 seconds of blocking can do so much more for you than any of the other heals.
Agreed. I used to run the Signet of Resolve a lot, but learning how to utilize all of my utilities, plus the passive 10 sec. condition removal trait, Shelter is just very very good, especially if you’re running with high Healing Power.
What? The healing coefficient is the lowest of all 3 on Shelter. The more HP you run, the worse shelter gets comparatively.
For me personally Signet makes the most sense. As stated earlier, it really becomes a nobrainer with signet recharge traited.
even with the signet trait do the math on how much you can heal for every second of the recharge and signet still blows shelter out of the water, i dont understand how anyone could think shelter is better than signet
The amount of damage the Shelter blocks can EASILY make up for the lower healing. I can get 25 stacks of might in .2 seconds in a big zerg fight from 25 pts in Valor.
You also can’t discount that Shelter is near uninterruptable. (I think only traited Staff Necros and Hammer Warriors can stop it)
If Shelter had higher healing, it would be kitten near broken.
Shelter, hands down. ~2 seconds of blocking + a heal
It’s more about mitigating damage, rather than reacting too damage. That 2 seconds of blocking can do so much more for you than any of the other heals.
Agreed. I used to run the Signet of Resolve a lot, but learning how to utilize all of my utilities, plus the passive 10 sec. condition removal trait, Shelter is just very very good, especially if you’re running with high Healing Power.
What? The healing coefficient is the lowest of all 3 on Shelter. The more HP you run, the worse shelter gets comparatively.
For me personally Signet makes the most sense. As stated earlier, it really becomes a nobrainer with signet recharge traited.
even with the signet trait do the math on how much you can heal for every second of the recharge and signet still blows shelter out of the water, i dont understand how anyone could think shelter is better than signet
Signet is good for when you need the condition removal, or when you run a tankier build that you don’t have to worry about dying during the cast if you do get low.
Shelter is my personal choice as I run a low condition duration already, and the 2 seconds of blocking while in the middle of a zerg can easily mitigate more damage than you would get in healing from resolve, and also end you up with a huge amount of might stacks from Valor 25. It isn’t that hard to see why someone would take one over the other when you look at all the pros and cons of both skills. Each one just has their own place.
[Rev]
In PvE:
I was using Shelter when I was in AH-build. Cause you have enough healing from buffs, so shelter was just a situational block, not really a healing skill.
Now, without AH, I prefer signet more. The heal is very nice, condition removal always welcome and 32 seconds cd if traited. The reason is – now I actually need to use healing skill to restore health sometimes, so I can’t just use shelter to block and waste my heal.
Because shelter can block a lot of damage if timed right especially in a pvp environment. Like 10K damage +.
btw, how does the remove a condition every 10s work?
if a condition get applied to me. the countdown will start and after 10s the condition will be removed? if that is how it is i dont think it is that useful
btw, how does the remove a condition every 10s work?
if a condition get applied to me. the countdown will start and after 10s the condition will be removed? if that is how it is i dont think it is that useful
It is a constant, always running timer, so you can only base it off the last time a condition was removed due to the signet. Otherwise It could take a full 10 seconds to remove a condition sometimes, or only a split second latter other times. It is literally a luck of the draw.
[Rev]
Shelter when running into the zerg block.
Signet for everything else.
Shelter when running into the zerg block.
Signet for everything else.
I do have to argue that a well time shelter during a multi hit burst skill will completely change a 1v1/1v2 fight when you have at least 25 points in valor. Blocking a full WW from a guardian would often change the fight alone due to the might stacks you get from it. (assuming around 10 hits, its 350 added power and condition damage, which adds another 87.5 damage per tick to burning. for 15 seconds ) Its also great popping it during a 100b.
[Rev]
Shelter when running into the zerg block.
Signet for everything else.
I do have to argue that a well time shelter during a multi hit burst skill will completely change a 1v1/1v2 fight when you have at least 25 points in valor. Blocking a full WW from a guardian would often change the fight alone due to the might stacks you get from it. (assuming around 10 hits, its 350 added power and condition damage, which adds another 87.5 damage per tick to burning. for 15 seconds ) Its also great popping it during a 100b.
Oh yeah, I completely agree. I probably should have stated in my earlier post that is what I prefer.
I used to run with strictly Shelter on everything, but I like Signet better for my current build for the condition removal and for the higher burst heal.
Shelter doesnt always block
Shelter doesnt always block
Only against certain attacks which are considered unblockable. The only one that I believe is an issue is necro’s fear mark, which will interupt the skill.
[Rev]
Shelter doesnt always block
Only against certain attacks which are considered unblockable. The only one that I believe is an issue is necro’s fear mark, which will interupt the skill.
Warriors are a problem now also. Active Might use shield bash or something similar. Then follow with 100b or Eviscerate.
Heavens Rage
Best healing skill is relative solely to the person using it in what build. It’s purely situational what is better at any given time. So it really doesn’t matter what anyone thinks is better. Use what works better for you and comfortable with.
Guardian Paladin 2.5 Build,So We Are 80 Series “Weekly”
Guardian Berserker 3.0 Build
I use Signet of Resolve. It really is a no brainer.
The base healing on Signet of Resolve is the highest and it scales the best compared to the amount of healing power you have. (Unless you run some very specific builds like mentioned about, which I don’t).
In my opinion they should buff the scaling with healingpower on the other heals.
Because shelter can block a lot of damage if timed right especially in a pvp environment. Like 10K damage +.
yeah, thats great on paper. and theoretically its brilliant.
In practise its never that simple. Its the danger of relying on perfect situations in theory, rather than more likely situations in practise which are far more messy.
I’ll take teh certainty of signet over the siutationally better shelter. becuase whilst shelter may outperform signet 1 time in 20, I prefer my signet which works better for me the other 19 times…..
Shelter doesnt always block
Only against certain attacks which are considered unblockable. The only one that I believe is an issue is necro’s fear mark, which will interupt the skill.
Warriors are a problem now also. Active Might use shield bash or something similar. Then follow with 100b or Eviscerate.
Ugh im going to have to go look up warrior changes now, wasnt aware they had a change like that. 2 months off will do that to you i guess :/
[Rev]
Shelter doesnt always block
Only against certain attacks which are considered unblockable. The only one that I believe is an issue is necro’s fear mark, which will interupt the skill.
Warriors are a problem now also. Active Might use shield bash or something similar. Then follow with 100b or Eviscerate.
Ugh im going to have to go look up warrior changes now, wasnt aware they had a change like that. 2 months off will do that to you i guess :/
Ya, it just happened last patch. Active on Signet of Might is next three attacks are unblockable. So got to be careful with that if you fighting a warrior with Might. There’s also Destruction of The Empowered 3% more dmg for each boon a target has.
Heavens Rage
Guess I will have to watch and time my blinds for that. And boon hate luckily doesnt hit my build, most i really have is aegis, might, and sometimes regen from focus #4 or retal from GS.
[Rev]
Signet is probably the best “heal skill” since it passively removes conditions and scales at 125% healing power. However, it can be interrupted.
I think Shelter is second, since the block is very nice. The Warrior changes aren’t too big of a deal. It’s a smaller heal than Signet but the 2 second block is extremely helpful in WvW, especially if you’re in the middle of a zerg.
Healing Breeze is decent, but it’s hard to use to heal allies, and Signet is superior to it for self healing.
Most the time i Spvp and ill run shelter just becuase i end up in allot of situations where theres more then one person on a point and surviving a huge burst from multiple ppl at one time is so easily timed with shelter even if the heal is smaller, if i can negate a huge combo with allot of dmg in it to heal less its better than taking mass damage and trying to out heal it instead in my eyes, and as for wvw as well mostly for the oh no factor of being able to stay alive to get to a safe distance to regen before i charge back in. However iv only used the signet and shelter, cant say iv ever given healing breeze a fair chance to prove itself i may have ran it for all of 5 min before i went back to shelter.
I used to run Signet all day every day. Changing it only when I went into wvw to roam with a friend. Since then I changed my build to have less base hp, and getting the timing down on the shelter can easily make up the difference between the two.
With roughly 200 healing power, Shelter does 4500 and Signet does 8500, comparing that to my hp which is around 14k, I would either have to be at 40% hp to get full use of the heal for signet or 68% to get the full use of shelter. Not to mention if I block a big attack that would either disrupt me or deal considerable damage, shelter just gets better and better. But both have their uses.
Because shelter can block a lot of damage if timed right especially in a pvp environment. Like 10K damage +.
yeah, thats great on paper. and theoretically its brilliant.
In practise its never that simple. Its the danger of relying on perfect situations in theory, rather than more likely situations in practise which are far more messy.
I’ll take teh certainty of signet over the siutationally better shelter. becuase whilst shelter may outperform signet 1 time in 20, I prefer my signet which works better for me the other 19 times…..
Its just the situational awareness/skill of knowing when you need to pop shelter. With renewed focus and shelter I can easily negate immobilize, burst combos if Im out of condi removal.. I’m looking at you blurred frenzy. There really isn’t any reason for me to take the signet since if you’re playing any decent players you’re going to get nursed for 200% of your HP anyway.
Sharks With Lazers [PEW]
So far the only thing the Signet has over Shelter is the massive heal. It is literally a life saver, from almost dead to completely healed – it’s a total reset. It destroys the enemy’s moral.
But I still prefer Shelter because of the many synergies. Gain might on block, heal while blocking with AH and gaining Might. And finally apply Fire on block, which itself leads to many other synergies like +10% dmg on enemy with Fire, +10% dmg on enemy with Conditions, remove boon on Fire, etc…
Coming out of Shelter, you have stacks of Might and an enemy ready to receive +20% incoming damage. Extremely dangerous combination.
So far the only thing the Signet has over Shelter is the massive heal. It is literally a life saver, from almost dead to completely healed – it’s a total reset. It destroys the enemy’s moral.
But I still prefer Shelter because of the many synergies. Gain might on block, heal while blocking with AH and gaining Might. And finally apply Fire on block, which itself leads to many other synergies like +10% dmg on enemy with Fire, +10% dmg on enemy with Conditions, remove boon on Fire, etc…
Coming out of Shelter, you have stacks of Might and an enemy ready to receive +20% incoming damage. Extremely dangerous combination.
I have to say i’ve completely over looked the synergy between shelter, valor 25, and AH. Thats making shelter look a whole lot better than it does at face value. Definitely going to be giving this a try.
So far the only thing the Signet has over Shelter is the massive heal. It is literally a life saver, from almost dead to completely healed – it’s a total reset. It destroys the enemy’s moral.
But I still prefer Shelter because of the many synergies. Gain might on block, heal while blocking with AH and gaining Might. And finally apply Fire on block, which itself leads to many other synergies like +10% dmg on enemy with Fire, +10% dmg on enemy with Conditions, remove boon on Fire, etc…
Coming out of Shelter, you have stacks of Might and an enemy ready to receive +20% incoming damage. Extremely dangerous combination.
I have to say i’ve completely over looked the synergy between shelter, valor 25, and AH. Thats making shelter look a whole lot better than it does at face value. Definitely going to be giving this a try.
Keep in mind, that the heals from AH are not going to be enough to cover the difference in healing amounts that signet gives. In the end you might get an extra 1k heals out of it if your lucky tbh, unless you get a very single minded zerg on you… which most likely that extra heals wont matter regardless which heal you choose.
[Rev]