Best all round Guardian build?
Look at Obals dps guardian builds, they’re very good at least in my opinion. The low health pool might seem a bit unappealing but it has not been a problem for me with my survivability. Here’s a link https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE
best all around is zerk armor/wep + celestial trinkets with 0 5 30 30 5 though this may be getting nerfed after the celestial change
Sharks With Lazers [PEW]
In 1 day youll be able to reset your traits for free anywhere in the world. So its basically down to what armor.
This is (imo) the most versatile build. Its optimal for zerging and roaming in WvW, isn’t too shabby for PVE either. Just change your traits to the meta hammer build for PVE and change all your skills to consecrations.
https://forum-en.gw2archive.eu/forum/professions/guardian/Roaming-2handed-Meditation-build
(There isnt a GM trait in honor because im using the new one that gives +3k health, which isn’t in the calculator yet)
In 1 day youll be able to reset your traits for free anywhere in the world. So its basically down to what armor.
This is (imo) the most versatile build. Its optimal for zerging and roaming in WvW, isn’t too shabby for PVE either. Just change your traits to the meta hammer build for PVE and change all your skills to consecrations.
https://forum-en.gw2archive.eu/forum/professions/guardian/Roaming-2handed-Meditation-build
(There isnt a GM trait in honor because im using the new one that gives +3k health, which isn’t in the calculator yet)
Could be interesting, but I am always sceptical to Hammer/GS builds due to their relatively low mobility and lack of ranged weaponry.
But I could see surprising results with it, combining JI with Hammer #5 to enforce a mêlée.
As for build points, I’d like to point out that Swiftness runes are a whole lot more inferior to Traveler’s, in fact if we consider that stat distribution is about the same, that is 165 VIT vs 36 of each stat(correct value after patch I think, that is whole 252 stat points by the way), Traveler pulls out ahead with 15% BD and 10% CD, which are quite nice considering that Swiftness (2) and (4) are utter trash when you already have +25% MS.
And then Celestial Gear. Right now, I mean. After patch? Maybe. It’s just too good for the builds that go further than 15 in Honor. The healing scaling with Healing Power is quite ridiculous on the dodge roll.
But overall I’m quite skeptical to the trait choices(especially the hype about the new, +3k HP trait! It is obviously inferior to 5 in virtues or Selfless Daring, for example, which are minor traits I’m comparing to Grandmaster here).
Can’t really see the point of 10 in radiance. It’s much better to go 5 and then 5 in virtues at that point. Either 5,15 or more, 10 is just out of place]. Especially when you don’t need that Inner Fire – you already have MediFury.
I’m also quite surprised at current commanders and zerglings utilizing 0-0-30-30-10, without any regards to sheer power of 15 in radiance when bodies start to drop.
Taking consideration for what I’ve just said, the 0/10/30/30/0 could be better off as 0/15/30/20/5 or 0/15/30/5/20 for WvW(15 in radiance is a godsend in 1vX and XvX situations; wait, that’s literally both for roaming(solocampcap) and zerging!), 10/5/30/5/20 for PvP(no need for VoJ reset with less enemies).
(edited by Evalia.7103)
I’m looking for a build that has it all (if possible) enough damage, survivability, support etc. One that can do end game PvE such as Fractal runs, Arah etc and can do WvW. I’m thinking of getting Knights armour, Berserker trinkets and weapons and not sure about runes/sigils yet. Thoughts?
As versatile as it gets, nothing is going to beat 20/25/0/0/25(GS/Scepter(Sword)Focus) for sheer damage output, so that’s the recommendation for PvE.
For PvP, I’ve been trying much stuff, but nothing honestly beats classic 3med ScepterFocus/GS combo(10/5/30/5/20 trait set-up)
I’m going crazy in WvW, and I have problems comparing my builds in viability sometimes, all of them get the job done(Even if the person seems to have gear and food/guard buffs, they seem to be completely unaware of how to fight against players). Right now I have a very Unorthodox 20/15/0/15/20(GS/Scepter+Focus, Save Yourselves and 2 utilities to swap, usually though they happen to be JI, Bane Signet, and Purging Flames), and Celestial Gear with Berserker trinkets and partly Cleric pieces to go with it… But that’s going to change very, very soon.
I use this build for both PvE and WvW:
https://forum-en.gw2archive.eu/forum/professions/guardian/The-Virtuous-Blade-Build/
I really can’t help but think that trying to create a one size fits all build will just have you playing sub optimally in everything you do.
PVE dungeons, the meta stuff is excellent. That’s what I pug with, that’s what I’d suggest using. It’s just generally easier to overpower things with damage, than to play them out and have to dodge/deal with twice as many mechanics in a longer fight.
But, WvW, if I’m roaming, then sure DPS is nice. But if I’m hoping in the zerg, I gotta be tanky. It’s great being able to run right through a zerg, toss shield5 orsanctuary in the middle, and watch people get bumped out of their blob.
Exotics are cheap enough that I don’t see it being out of reach to drop ~20-50 gold on a second set so you have a fully offensive build and a fully defensive build so you can hit both main things (wvw mainly defense, PVE mainly offense) but maybe that’s just me, if you run the easier paths of dungeons each day you can rake in 30g a day without too much trouble. And another benefit of trying things out with exotic, you’ll find the one you like the best, and it’ll help you choose which to go ascended on (assuming you do that).
Personally I run the 20/25/0/0/25 GS+S/F DPS build. And I run a 0/0/10/30/30 PVT w/ boon duration and a little clerics sprinkled in for my defensive build. I love them both for the situations I use them in =)
(edited by Jerus.4350)