Boon duration on a zerk guard

Boon duration on a zerk guard

in Guardian

Posted by: shockwave.1764

shockwave.1764

With the might on crit and might on VoJ (and VoJ recharge on death), would it be smart to ditch ruby orbs and pick up 2 sup water, 2 sup monk and 2 major water runes for boon duration?

Shóckwávé 80 Elementalist, Shawk 80 Guardian,
Aolbjorn 80 Engineer | Rank 29
Staunch Evon Supporter

Boon duration on a zerk guard

in Guardian

Posted by: Wukunlin.8461

Wukunlin.8461

I don’t think might from VoJ and EM last long enough for it to be worthwhile to invest in boon duration. flat stat increase from ruby orbs, or even better scholar runes (+10% multiplier if you can maintain >90%) would help more.

Oceanic [LOD]

Boon duration on a zerk guard

in Guardian

Posted by: CptAurellian.9537

CptAurellian.9537

With a quick estimate, boon duration runes (though I’d kick out the small waters and replace them by superior might duration) and ruby orbs should end up at roughly the same damage level in a group setting, unless the group already sustains its 25 might stacks. Rubies improve your own damage by ~10%, but on the other hand, ~1.5 stacks might from that boon duration will result in ~2% more damage from everyone affected by it.

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