Build Advice
Also, to expand, my reasoning for Hold the Line, Stand Your Ground, and the Damage Reduction Signet is that they all grant allies boons to stack with altruistic healing. Although in the past. My build had five more into virtues so I could get the CDR % for Consecrations, which I kind of miss…
No one can give me any advice or opinion? I feel like I have a good foothold, but I am kind of hoping to find someone with more experience who can give me good critical feedback…
I run the same build as you, but i ahve gone with the PVT gear from karma.
I am not an expert, but in regards you your gear, I only feel like you may have a bit less power and precision. How much crit chance do you ghave, can’t really see it in the screen shot. What majors are you using in honor? I usually go for the CDR when im bymyself and if im in a group EM.
Im not sure how much toughness is too much, but with my gear i have enough vitality to back myself up if i need it. I have a posted my build angear here https://forum-en.gw2archive.eu/forum/professions/guardian/Need-advice-on-gear, please let me know you thought on that.
Also on that note, do you play pvp/WvW or pve dungeons
Mostly PvE, I hear Guardians aren’t fantastic in WvW.
I have like 17% Crit chance. I tend not to run precision since I’m more of a sustained tank between the toughness and healing power since I’m using Cleric armor. I’m still figuring out what I want out of my accessories, but I wanted to try and break 2k Toughness. I like the not dying bit. Not sure if you meant crit chance or crit damage, but the damage % is 36.
Mostly PvE, I hear Guardians aren’t fantastic in WvW.
I have like 17% Crit chance. I tend not to run precision since I’m more of a sustained tank between the toughness and healing power since I’m using Cleric armor. I’m still figuring out what I want out of my accessories, but I wanted to try and break 2k Toughness. I like the not dying bit. Not sure if you meant crit chance or crit damage, but the damage % is 36.
The irony in what you wrote is that having a good crit rate is one of the best ways to keep a guardian alive with the matching traits. Also, killing things quicker often times will help you stay alive, as well as your team. So invest in some precision for sure.
Ignore whoever told you that “Guardians aren’t fantastic in WvW.” I don’t want to make this thread about wvw, but that statement is far too broad to be given any merit.
I also dont feel like remaking my armor right this moment… >.>
If you arent looking to die i would recommend going GS mace shield for extra healing since you are wearing cleric gear. Take writ of the merciful in the honor tree to add team healing and you have symbols on both GS and mace so this benefits from both. The GS will be your major dmg dealer and mace shield will by your defensive set.
This is what i ran for a bit and my melee friends loved me.
I get quite a bit of survivability out of what I am using now, but it is becoming more apparent that the hammer is perfect for control since the ranged snare can allow you to pace out your tanking if you have aggro on a heavy target and the greatsword is fantastic for collecting groups for your allies to handle.
I’ve been messing around with shield combinations, but as of now GS/Hammer and GS/Staff seem to be the most effective since the might stacks are a good bit of healing on top of the flat heal from the staff.
I plan on getting one of every weapon the guardian can use anyway come end game because I want the variety, but I am beginning to feel like the ranged variety is very limited and niche.
I am currently using clerics, but not because i think its an improvement over knights/berserker (because its deff NOT)
I am playing with the idea of a battlefield medic in WvW. Instead of always enguageing the enemy, i try to focus on res-ing fallen, and booning like crazy.
Clerics does not work for the traditional concept of crit>boon>AH proc.
I notice a huge difference when I have clerics on. I constantly have to generate my own boons instead of depending on the ones form empowering might.
I think it works fantastically for tanking in dungeons with allies around since my kit is oriented around generating boons for allies. If Knight Armor is better I’ll consider pricing it in somewhere down the line, but for now my Cleric’s Armor works quite well I think a lot of people in my dungeons are really satisfied with my tanking.
I wish there was a more even balance between the armors, but I guess looking at the healing ratios on skills and even looking at the healing power to healing bonus ratio on AH doesn’t look like it contributes much of anything.
Also, I think it’s called Vigorous Precision now.
Edit: nevermind I was looking at the wrong thing.
(edited by Tenchu The Wolf.3418)