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Posted by: Vooladen.3942

Vooladen.3942

This IS a condition build. I’m using asura and I think i put a few other tricks and utilities into it. I’m curious if this is a viable thing. This is NOT made for tanking. NOT a tank. It’s a purely ranged dps build/debuffer. That is why you see much higher power then someone with a greatsword would have. I really want to utilize the extremely good group dps of Scepter+Torch.

http://gw2skills.net/editor/?fUQQNArfWnQEVGaQIO3wHaCx6hAhQFU1j4Rf8wrCUEA-jgCBIgBEREiCEkmGg6AK5sIas1SFRjVxETBjIq2wrIa1SBAxyK-e

Thank you guys and let me hear your opinions on it’s effectiveness.

(edited by Vooladen.3942)

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Posted by: Painbow.6059

Painbow.6059

if you really wanted to make a team build it would be mele. the build will work and do damage but it’s bad, condition damage scales badly and does less damage than direct damage and the build doesn’t offer master of consecrations or absolute resolution (party condition removal). If you are basing this off nemesis’s build the don’t, that guy has no idea how to play guardian or anything about the class

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Posted by: Vooladen.3942

Vooladen.3942

Who is nemesis? I made it up myself. Based on my actual build I play in game and how I see him at end game. It’s team asset is that it constantly removes boons. It’s a debuffer. and still gets condition removals even tho it has a longer cooldown.

Also note that I lose ZERO direct damage because of using scepter and torch. Look at the damage on slot 5. Its comparable to the whirling blades on greatsword and it doesn’t miss as much because you can direct the blast+it covers a huge area. I still do just as much direct damage but I add condition on top. The thing I drop is survivability but, I’m ranged.

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Posted by: Vooladen.3942

Vooladen.3942

I tweaked the build based on reading other posts by you Painbow. And still managed to fit the two skills you consider necessary to party play. I still think this has superior dps potential than GS. Especially when dealing with more then a single target. This grants better survivability to your whole group.

http://gw2skills.net/editor/?fUQQNArfWnQEVGaQIO3wHiCJThIhgWFEoqHxj+4hXFoIA-jgCBIgBEREiCEkmGg6AK5sIasFPFRjVxETBjIq2wrIa1SBAxyK-e

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Posted by: SoliSnake.9457

SoliSnake.9457

condition guardian? realy? other class can do much better

Solisnake(Elementalist)Lighting Rajin (Guardian)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)

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Posted by: Painbow.6059

Painbow.6059

it would work but scepter is only really good on non-moving foes, also i’m not sure that has more dps than a 20,25,0,0,25 build

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Posted by: Tongku.5326

Tongku.5326

I tweaked the build based on reading other posts by you Painbow. And still managed to fit the two skills you consider necessary to party play. I still think this has superior dps potential than GS. Especially when dealing with more then a single target. This grants better survivability to your whole group.

http://gw2skills.net/editor/?fUQQNArfWnQEVGaQIO3wHiCJThIhgWFEoqHxj+4hXFoIA-jgCBIgBEREiCEkmGg6AK5sIasFPFRjVxETBjIq2wrIa1SBAxyK-e

What is the main purpose of this build ? Seems to me like it would be mediocre ranged PvE DPS ?

It has multiple flaws for just about every aspect of the game I can think of:

- PvE, WvW, sPvP – your condis especially burn will be over ridden constantly by others. Since burn doesnt have 25 stacks like bleeds, all damage dealt by it is outright wasted and negated when that happens.

-PvE dungeons – pointless in light of available and FAR more effective builds, lack of combo finishers for fire field might generation.

-PvE outdoor events – mediocre due to ranged scepter 1 and 2 and staff 1 spam, but less effective in light of other existing builds.

-sPvP – low armor, low health, lack of utility, burn may get overriden depending on team comp if another guard, necro or ele are present.

-WvW roaming/solo – low end. lack of mobility, lack of finishers, you cant even execute your own fields. You will lose a lot unless you run into someone thats brand new to WvW (PvE player), other then that its only possible use is vs sentries and camp guards ?

-WvW group play – extremely ineffective. lack of stability, lack of stun breakers, lack of mobility, low armor, low health, and because you rely on burn, lack of DPS. You will not only be a rally bot, but a completely useless rally bot at that. Your DPS is low to the extremes as is your survivability and resistance to CC. In addition, with this build you entirely negate the purpose of having a guardian in any sort of organized group, which is to provide your team with shielding, stability, heals and cleanses. You do run 2 cleanses, via purging flames and 20 points in virtues, which is OK, you can do MUCH better, but where is the rest of the stuff ? Another words, your prescence is harmful instead of being helpful to your team, similar to an uplevel bearbow ranger (see various threads, reads and vids about it)

Heavy Deedz – COSA – SF

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Posted by: Vooladen.3942

Vooladen.3942

The main purpose is ranged dps. You say it has very little dps because of burn. But I don’t think a single person here has realized that burn AND poison does not take away from your dps it only adds to it. I’m still doing the same damage, excuse me, higher damage then the x9 attack on Greatsword. Look at cleansing fire and see how much damage it does and how it hits everything infront of you and tell me that it doesn’t do more dps.

The assets you bring to the group is 4 constant boon debuffs. I can take off 4 boons off of large groups of players consistently. What good will all that boon stacking be if I simply get rid of it everytime.

As for boons because I have the same utilities every utility build has and more. I can not only remove conditions but I can pass on my conditions to the enemies for even more ways to rid conditions and at a very high rate. (because of the very high crit)

Your also forgetting that your not simply limited to 2 weapons. Only in sPVP are you truly limited. I keep my inventory open and swap to hammer instead of staff. Easy might generation via my fields. Staff I use for WvW and boss rushes as having a speed buffer is consistently welcomed.

I do agree tho on your point about burn being overridden. It is an unfortunate side effect of burn. Which is why I tweaked the build to get rid of some of the condition damage I had. But the extra utility I’m getting from burns 4x boon removal. Is still worth keeping.

For the person who said scepter is only good against non moving targets. That would be the point of its 3rd skill. It immobilizes. It’s also the reason I use sigil of power and often times hammer. For knockdown. Stack a Fire Field throw the 16x hit of scepter combined with Cleansing Flame on a downed opponent and tell me how long he lasts.

I also tend to adjust my Utilities based on the situations. Hallowed Ground Is a great one that I can swap out and not lose much by losing sigil of power.

I’m looking for feedback NOT on guardian himself, because I don’t override having a guardian in a party that is just the same as you guys claim is better. You can still have one of those. I’m looking for feedback on whether I will out AoE DPS other classes who do similar things. So that I may take THEIR place in a party.

To Painbow
Sorry I forgot to comment that you actually may be right on that about the traits. That could actually work better for me. Good suggestion. Your other comments you’ve made to people have helped me tweak a lot of things to improve upon it.

(edited by Vooladen.3942)