Build critique please for Hammer?

Build critique please for Hammer?

in Guardian

Posted by: danbuter.2314

danbuter.2314

http://tinyurl.com/kq88jah

I plan on pve and wvw, maybe some dungeons. Not going full AH, as with Knights I don’t think I’ll need it. It’s heavily focused on symbols, as well. Does this look good, or are there some glaring errors?

I do want Retreat, as it is way too useful for open world pve. Maybe swap it for something while in wvw though. Any suggestions? (not sure if Sigil is necessary or use something else there, either)

Build critique please for Hammer?

in Guardian

Posted by: styx.7294

styx.7294

In WvW, after your shelter and renewed focus are used up, you’re probably going to die very, very fast.

You’re going to have to find a way to keep yourself up (maybe more defensive skills you can cycle through, like focus or more regeneration, protection) and deal with conditions (even if it’s just melandru runes and -condition duration food). I think you should plan that people are not going to be in your symbols most of the time.

I wouldn’t bother with Bane Signet and Retreat. There’s tons of amazing guardian utilities that can impact a fight. Those two aren’t really it. Same thing with your rune sets.

Staff’s basically a support guardian weapon rather than someone doing DPS, like you’re trying to do. I’d change that to a different weapon set.

Gate of Madness