Build for Engi/Guard combo in WvW

Build for Engi/Guard combo in WvW

in Guardian

Posted by: Darek.1836

Darek.1836

Twin thread here
https://forum-en.gw2archive.eu/forum/professions/engineer/best-build-for-roaming-engi-guard-combo/first
ATM I’m running duo in WvW with my engi friend. He usually goes for more dps while I sit and pull people onto me and try to tank as many people as possible while he does damage. Currently he uses either a condition build or 100nade build, for lots of aoe damage. I run mostly clerics with a hint of knights for the crit chance (perma vigor) and survive on rolls. Current build is 0/5/30/30/5 with AR and condi remov on shout. Using hammer and GS for as much group CC as possible, since he’s weak to conditions and CC. So, what suggestions do you guys to improve our group? Should I try to run more damage to help him out, since often I’m just doing nothing if the enemy goes straight for him? Also, we may be running with a Mesmer soon, so you can throw in suggestions for that 3 man team.

Holy
Sharks With Lazers [PEW]

Build for Engi/Guard combo in WvW

in Guardian

Posted by: BardaTheHobo.9752

BardaTheHobo.9752

I’m interested in seeing this as well, my friend just started playing again (He hit 80 then didn’t play for a few months until 2 days ago ha) and In the same situation, I am an engineer (I use condition dual pistols) and he is guardian however he is out of the loop so I have been looking for a good build for him haha, If I find any good synergy builds I will be sure to post them. Currently, I run with HGH (might stacking with boon duration runes) and the guardians might stacking ability (empower I think) on staff helps out immensely, helps gets my condition damage over 2500 or around that

Dextarr Thunderfuse – Charr Engineer
Rragar Ragehammer – Charr Warrior
Achilles Adrastos – Human Warrior

Build for Engi/Guard combo in WvW

in Guardian

Posted by: LOLLAVZZI.3580

LOLLAVZZI.3580

Hi there,

I play with the engineer who has also replied on your friend’s thread, some of our duo action fights can be seen here: http://www.youtube.com/watch?v=YCjlwKWKVhs&feature=player_detailpage#t=401s

I run with the Healway build, although I switch some Cleric’s pieces to Soldier ones because I found myself overhealing most of the time when dodging and also dying a bit to burst damage when snared/focused by a group (but that’s probably because my reaction skills aren’t very sharp).

I used to run a hammer aswell for CC but switched to the sword/focus combo, mainly because having a leap and a flash on a short cooldown helps a lot, not only on dpsing a marked enemy but also when things go south and you have to get the hell out of there. Usually it takes a group of 5-6 to catch me (and they have to make good use of their CC) when i decide to turn away and run.

On supporting a teammate, I usually place myself between enemies and my mate. I found having a large model character helps a lot in his survivability, because bad players usually focus the first thing they see and the first thing they see is normally the big norn instead of the tiny asura :P Also some basic stuff: heal dodge next to him if he gets focused, use shouts / virtue of resolve / focus 4 to get conditions out of him. There ain’t much more I can think of, just know which class to focus first (rangers and zerker builds are usually the first ones) and when to run.

I used to run the AH build with high damage/toughness/vitality and it made me reroll a mesmer :P It was just not the best spec for roaming because of the small number of boons you could give to your allies, making your 30/32 seconds heal the only way of surviving the incoming damage (drawback of having low healing power).

Hope it helps, and good luck!

The Tekno Viking – 80 Guardian
Tchuu Tchuu Im a Train [TCHU] – Gandara

(edited by LOLLAVZZI.3580)

Build for Engi/Guard combo in WvW

in Guardian

Posted by: rolos.7491

rolos.7491

You should try adding an elementalist into the mix.

Build for Engi/Guard combo in WvW

in Guardian

Posted by: Kharel Arhew.1437

Kharel Arhew.1437

I might recommend a Boonway build. I might be a bit biased, since I came up with it, but I honestly think it will serve you well for duo play. It hands out a lot of might to boost your damage, and a ton of boons to help with survivability and prevent CC. This should benefit your engineer greatly, since you say he’s weak against CC and conditions: this build can convert 3 conditions to boons instantaneously, remove another 3 conditions instantaneously (and heal nearby allies), and remove another 3 (with another heal) after a 3-second channel for Renewed Focus. Plus, you both should be able to achieve permanent swiftness for roaming ability. It’s weapon-independent, and to a large extent gear-independent (though it does dictate all of the runes).