Build help-Support Tank Dungeon Guardian
If you want bunker build specificly for arah don’t do that. Just go glass cannon. Kill them before they can kill you. Plus your runs will be faster.
I have quite many different armor combinations, this one is the best I found to use as support:
Magi’s armor set:
Healing Power + Vitality + Precision (You can get this stats in AC, TA or HoTW)
Runes – 40% Boon duration.
2x Superior Rune of Monk
2x Superior Rune of Water
2x Major Rune of Monk or 2x Major Rune of Sanctuary
Weapon: Magi’s Staff with Superior Sigil of Life + 2nd set of your preference, I recommend sigils which recharge endurance on kill and/or fill 50% of endurance on weapon swap.
Cleric Trinket set:
Healing Power + Toughness + Power
Traits:
0 0 30 30 10
Traits choice: Altruistic Healing, Superior Aria, Two-Handed Mastery, Pure of Voice, Master of Consecrations. Other traits you can choose whatever you like.
Utility skills – shouts:
Stand your ground, Retreat, Hold the Line
Depending on situation, you might want to switch one of shout with Hallowed Ground or Wall of Reflection.
How does it work? You heal, and you heal a lot. Use dodge rolls to heal allies for 1,5k, Empower from Staff and skill 2 (use it as healing skill, so detonate it when it’s near allies). Your shouts spread nice boons and can remove conditions, granting 1 extra boon for condition removed (you can buy some consumables, which extend boon duration for another 20%, altho these got a bit expensive lately). Put light fields under allies who suffer to some conditions, so they can create combos that remove them. You have enough Vitality and Toughness to take some hits and turn into tank as well, if needed.
If you like tanking, you can use Mace+Focus combo as 2nd weapon set, Shelter as healing skill and Renewed Focus as elite. It will be really hard to kill you.