It’s the chain I beat you with until you
recognize my command!”
Ok, so I was playing around and trying to come up with a bunker/support build.
After a little messing around, I came up with this:
Basically I run around, blocking the kitten out of everything, throwing aegis around like it’s candy (which also heals and does damage when removed) and basically remaining untouchable.
Play about 5 rounds of unranked with it, and found it to be pretty kitten good. was able to successfully defend 3 v 1 for quite some time, 2 v 1 for even longer, and 1 v 1 near indefinite However, its lacking a bit of condi cleanse.
Anyone got any ideas to perhaps tweak it a bit so it still retains its legendary god mode bunker status, and gives a bit more condi cleanse?
Love to hear what you think!
Sigil of benevolence doesn’t stack with sigil of life.
Your right…I was trying to remember the sigils I used. I changed to sigil of generosity instead, which I think I am using, but can’t exactly remember ATM.
for my exp that build would not last much.
That passive healing each 8-10sec interval looks good on paper, but RF is better and if traited also heals, another thing is if aint doing damage GTFO :P, defense easilly gets shatered by offense.
for my exp that build would not last much.
That passive healing each 8-10sec interval looks good on paper, but RF is better and if traited also heals, another thing is if aint doing damage GTFO :P, defense easilly gets shatered by offense.
Like I said, the 5 matches I played last night I was largely untouchable. Held off 2 v 1 long enough to go through 3 sets of shout cooldowns. The only times I was overwhelmed fairly quickly was 3 v 1. Which no one is going to last long through anyway. During several matches the attackers ended up giving up, because it was taking so long. But as I said, the lack of cleanses do catch up in long sustained fights.
Yeah it doesn’t do much damage, but if you can stay on point you can prevent decap for quite a long time, and draw enemies off other points for rest of team to decap.
for my exp that build would not last much.
That passive healing each 8-10sec interval looks good on paper, but RF is better and if traited also heals, another thing is if aint doing damage GTFO :P, defense easilly gets shatered by offense.
Like I said, the 5 matches I played last night I was largely untouchable. Held off 2 v 1 long enough to go through 3 sets of shout cooldowns. The only times I was overwhelmed fairly quickly was 3 v 1. Which no one is going to last long through anyway. During several matches the attackers ended up giving up, because it was taking so long. But as I said, the lack of cleanses do catch up in long sustained fights.
Yeah it doesn’t do much damage, but if you can stay on point you can prevent decap for quite a long time, and draw enemies off other points for rest of team to decap.
I do understand, i was not thinking as a guard, being dropping that class when i can do better job with others, since i have no problem making bunker run away or force them to die asap on point, reason u should take medi+shouts both traited, instead of signets, i would advice focus, but that is optional since many players dont know how to counter it and tend to kite/run (it is + 3 or 4 blocks to had to that build).
Somethign arround this, more block and condi cleanse
http://gw2skills.net/editor/?vVAQNApeRlsAhShY1QwWIwPEHNE1dY3yAAXARQIknv6L/A-TpQWABOWGAg9HAA
The other variant would be use save yourselves to remove alot of condis from team , and then convert them to boons with contemplation of purity.
Sigil of benevolence doesn’t stack with sigil of life.
maybe it is a bug XD hope for fix.
(edited by Aeolus.3615)
for my exp that build would not last much.
That passive healing each 8-10sec interval looks good on paper, but RF is better and if traited also heals, another thing is if aint doing damage GTFO :P, defense easilly gets shatered by offense.
Like I said, the 5 matches I played last night I was largely untouchable. Held off 2 v 1 long enough to go through 3 sets of shout cooldowns. The only times I was overwhelmed fairly quickly was 3 v 1. Which no one is going to last long through anyway. During several matches the attackers ended up giving up, because it was taking so long. But as I said, the lack of cleanses do catch up in long sustained fights.
Yeah it doesn’t do much damage, but if you can stay on point you can prevent decap for quite a long time, and draw enemies off other points for rest of team to decap.
I do understand, i was not thinking as a guard, being dropping that class when i can do better job with others, since i have no problem making bunker run away or force them to die asap on point, reason u should take medi+shouts both traited, instead of signets, i would advice focus, but that is optional since many players dont know how to counter it and tend to kite/run (it is + 3 or 4 blocks to had to that build).
Somethign arround this, more block and condi cleanse
http://gw2skills.net/editor/?vVAQNApeRlsAhShY1QwWIwPEHNE1dY3yAAXARQIknv6L/A-TpQWABOWGAg9HAA
The other variant would be use save yourselves to remove alot of condis from team , and then convert them to boons with contemplation of purity.
Interesting. But purity of voice and soldier rune 6 does the same thing. Do they stack, in that shouts now remove/convert 2 conditions instead of 1? At least with monk runes I can increase the uptime of boons. But if I were to rake virtues over zeal I lose Shattered Aegis, as well as the increased damage to GS and and symbols.
Also the contemplation of purity would be a better alternative to the signet for condi cleanse. Also, I might take Absolute Resolution over Supreme Justice in the virtue line.
But I do like the alternative you’ve propose. I’ll check it out and let you know.
(edited by pdavis.8031)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.