“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)
Build Updated (aug 18):
Switched the sword out for the scepter. I found out that Chain of Light+Smite can deal the same amount of burst damage, as Flashing Blade+Zealot’s Defense, but with the added benefit of being a ranged attack. This also means that the swiftness from “Save Yourselves!” is not needed when attacking.
Added Renewed Focus as a permanent slot, for more survivability, since the ranged damage from Tome of Wrath is less needed now. Although it’s still great for this build, and should be used in some situations.
Switched out Shattered Aegis with Scepter Power for more damage.
Added Sigil of Ice for the chance to snare foes for a longer duration, when using Smite.
sPvP version:
http://gw2skills.net/editor/?fUAQNAW7flYg672GSOEf4Ei1DCCh8nqHxj+4hXFSIA-TsAA1CnI4RxjjHDPSes8MKYRw+CA
A lot of DPS builds are being thrown around the Guardian forum lately, so I thought I’d throw mine in the mix. I think it has a great mixture of burst damage and survivability, that a lot of Guardian players seem to be looking for.
Stats (with nourishments):
2,487 power
50% critical chance (using sword/torch)
661 condition damage
1,746 toughness (in combat)
16,505 health
sPvP version Stats:
2,304 power
42% critical chance (using sword/torch)
530 condition damage
1,735 toughness (in combat)
16,945 health
Highlights
Tactics
Tips
That’s pretty much it. Let me know what you think. Oh, and in case any kids are wondering; the MF stands for Magic Find :P
(edited by Kasama.8941)
Hrm, 20 in Zeal with no AH, MF, PoV, or AR…
Hrm, 20 in Zeal with no AH, MF, PoV, or AR…
Could you elaborate on that? I’m not into the Guardian acronyms..
I can probably imagine playing this in PvE, but for WvW or sPvP you seem to be missing any real amount of sustain. No MF (Monk’s Focus) for medi heals, no reduced shout cooldown for SY (not as big of a deal), and only one form of condition removal with the option to trait into a second passive instead of Retributive Armor.
I’m sure the damage is great, but the only things keeping you alive—at best—are two passive condition removals and the vitality and toughness from gear.
Edit: My bad, you also have CoP. Two passives and one direct condi removal. It just doesn’t seem like enough to me in the current, condition-heavy meta.
(edited by Christos de Soufre.3802)
I can probably imagine playing this in PvE, but for WvW or sPvP you seem to be missing any real amount of sustain. No MF (Monk’s Focus) for medi heals, no reduced shout cooldown for SY (not as big of a deal), and only one form of condition removal with the option to trait into a second passive instead of Retributive Armor.
I’m sure the damage is great, but the only things keeping you alive—at best—are two passive condition removals and the vitality and toughness from gear.
Edit: My bad, you also have CoP. Two passives and one direct condi removal. It just doesn’t seem like enough to me in the current, condition-heavy meta.
It’s a burst build, not a sustain build. The point is to kill your opponent, before he can get any grounding. Teleporting into his face, and use a combination of burning and burst skills to take him down in a few seconds. So worrying about staying alive is the wrong state of mind. The advantage of the build is that you can deal great burst damage, yet have more survivability then most other burst builds.
The only problem I have with that is the rarity of only fighting one guy in any competitive format, or having sufficient recovery time between each engagement.
It might just be my play style bias, but that’s my opinion. I figure you’d want to focus on direct damage for bursting someone down quickly enough for it to “not matter” as a Guardian though. Every second of Burning we rely on is just another second for someone else to show up that we can’t sustain ourselves against while we finish the first guy.
The only problem I have with that is the rarity of only fighting one guy in any competitive format, or having sufficient recovery time between each engagement.
It might just be my play style bias, but that’s my opinion. I figure you’d want to focus on direct damage for bursting someone down quickly enough for it to “not matter” as a Guardian though. Every second of Burning we rely on is just another second for someone else to show up that we can’t sustain ourselves against while we finish the first guy.
What you’re saying here is just the natural risk of any burst build. As mentioned, this build also has very strong ranged AoE damage capabilities. Tome of Wrath can easily critical for over 2000 damage per hit, while dealing around 500 burn damage per second. This is the kind of build that players tend to run away from. At least from my experience in WvW. I usually don’t bother to stomp players either, but simply just start chasing the next one to down him, while I let allies do the stomping. This is very much an “in your face” kind of build.
(edited by Kasama.8941)
Edit deleted last post. You know what, build looks cool. I hope you enjoy it.
I’ve recently realized that no amount of theory crafting, or math crafting can replace actual experience. I encourage others here to do the same from now on. Just tell people, looks good and let them go. Experience is the best teacher in PvP.
(edited by GSSBlunaspike.4153)
Edit deleted last post. You know what, build looks cool. I hope you enjoy it.
I’ve recently realized that no amount of theory crafting, or math crafting can replace actual experience. I encourage others here to do the same from now on. Just tell people, looks good and let them go. Experience is the best teacher in PvP.
Well, I’ve been playing it for the last two weeks now, and I do enjoy it very much. My hope is that others will too =)
Any feedback is welcome, theory or practice, so long as it’s constructive. But yes, theory crafting can only take you so far..
I guess I’ll just have to agree with that assessment. Everyone and their mom said Healing Power was garbage and that I should just run AH for WvW when I started playing.
The point of the game is to have fun, after all.
Edit deleted last post. You know what, build looks cool. I hope you enjoy it.
I’ve recently realized that no amount of theory crafting, or math crafting can replace actual experience. I encourage others here to do the same from now on. Just tell people, looks good and let them go. Experience is the best teacher in PvP.
Well, I’ve been playing it for the last two weeks now, and I do enjoy it very much. My hope is that others will too =)
Any feedback is welcome, theory or practice, so long as it’s constructive. But yes, theory crafting can only take you so far..
That bold part is the only important thing in a build. Players enjoy different things. For me it’s the strategy of finding something I can’t beat, then playing it and figuring out how to beat it. Then I apply that and win, and it’s fun. For other people it’s making a build and then developing the skill to make that build work. I could go on, but there are many ways to enjoy the game.
My post was about flaws, and that kind of stuff. What I have been thinking is that those don’t matter. I read my post and it almost seemed like I was saying “go this or your build isn’t good enough” and that’s just the opposite of what I meant to say.
I wish we had like a repository of builds that we could look at. With different headers like burst, sustain, bunker, counter. The counter builds is probably where I would spend most of my time as that’s just what I enjoy. Burst builds can counter some things, but the new meta that’s really taking hold counters burst so hard it’s ridiculous.
First of all, thanks. Recent changes made this sort of spec worth a look again. My interest in it is more PvE oriented, but i intend to play with it in PvP as well.
My variation on it started a lot like yours…but in my testing I had NO trouble with 100% uptime, so I started dropping things like Radiant Fire. You could instead use powerful blades for 5% sword damage.
Also Shattered Aegis. It seems redundant. You can’t stack burning on top of burning to any useful effect…so you don’t need all that, imo.
This isn’t me trying to undermine the build…quite the contrary. But if you take out what’s extraneous, you have room for something else complimenting the build.
I’m still testing myself, but my own work revolves around sword crit. Right hand strength and its crit feeds the lovely empowering might and vigorous precision in the Honor tree. I went for shouts, capping my 30 honor with Pure of Voice.
Like I said, I’m still testing. I’m current at 10/30/0/30/0.
I guess my question for you is…if it only takes Zealot’s Fire and Virtue of Justice to keep burning up…why not branch away from skills/traits which simply refresh that same burning?
I love where you’re going, and you gave me a few ideas I hadn’t considered.
Carry on, sir.
First of all, thanks. Recent changes made this sort of spec worth a look again. My interest in it is more PvE oriented, but i intend to play with it in PvP as well.
My variation on it started a lot like yours…but in my testing I had NO trouble with 100% uptime, so I started dropping things like Radiant Fire. You could instead use powerful blades for 5% sword damage.
Also Shattered Aegis. It seems redundant. You can’t stack burning on top of burning to any useful effect…so you don’t need all that, imo.
This isn’t me trying to undermine the build…quite the contrary. But if you take out what’s extraneous, you have room for something else complimenting the build.
I’m still testing myself, but my own work revolves around sword crit. Right hand strength and its crit feeds the lovely empowering might and vigorous precision in the Honor tree. I went for shouts, capping my 30 honor with Pure of Voice.
Like I said, I’m still testing. I’m current at 10/30/0/30/0.
I guess my question for you is…if it only takes Zealot’s Fire and Virtue of Justice to keep burning up…why not branch away from skills/traits which simply refresh that same burning?
I love where you’re going, and you gave me a few ideas I hadn’t considered.
Carry on, sir.
You always have to keep in mind, that opponents can remove the burn, or just have aegis up. A Thief, for instance, can simply go into stealth to remove the burn. Also, you’ll want some extra burning for when you engage your next target. That +25% damage makes a difference, so it’s important to make sure you have burn on your target, when using your burst skills. I originally had more burn traits in the build too, but toned it down to what it is now.
Radiant Fire is mostly important for the shorter recharge time of torch. Zealot’s Flame has the hardest hitting burn damage, and Zealot’s Fire is the hardest hitting, single hit, skill, in the build.
Shattered Aegis is for when a foe attacks you first. It applies 2 seconds burning, and sets up your foe so he will take that +25% extra damage. A lot of players likes to attack once they think you’ve used all your abilities, and this is just a nice surprise to have. The build also has four sources of gaining aegis; Virtue of Courage passive, Virtue of Courage active, at 50% health, and when you rally. But mostly, I just like the idea of foes basically setting themselves on fire, just by touching you. You’d be surprised at how many players think they can chase you down as a Guardian, only to find out the hard way, that you’re actually playing a burst build. It’s good fun.
You could remove 10 trait points from Zeal, and put them into Valor, Honor, or Virtues, but that would just be taking away from the damage of the build, to gain more defense. Which is good if you wanted a more balanced build. But this build is aimed mostly towards damage, and so, it’s hard to justify taking away that power and condition duration from Zeal. If I didn’t need the extra toughness, and the precision from Retributive Armor, the build would actually be 30/30/10/0/0 instead, just to get as high damage stats as possible. When playing, I feel like having 2400 power is also a good place to be, damage wise. And I don’t I need more survivability either. I’m usually the one who pushes forward, by running strait into foes, and taking a lot of the damage (mostly thanks to all the boons). That’s not to say you can just mindlessly run into an enemy zerg with this build, though. It will have weaker durability then a “normal” Guardian build, but you can defiantly survive long enough to shatter an enemy zerg. Mostly because, for some reason, when players are on fire they tend to run away…
Glad to be of help ^^
(edited by Kasama.8941)
pretty nice build! and can more than appreciate the constructive and positive (but not blindly) posts in here. here, here , Guardians!
i took a build similar (trait wise) to this into WvW when the big “balance” patch first dropped. took Scepter power for 20 in Zeal instead since i was running sword + scepter. tbh, i was kind of lost how to approach the Valor line lol since usually it’s all of nothing for me. i think i went with strength in numbers instead since i was running in a small group.
definitely a LOT of damage and really fun. though i was hanging back a lot more with scepter and used sword to cut into stragglers or people that were low. surprisingly sustainable since i didn’t really spec or gear or have consumables for any type of sustain lol. it was more of a test run and i might go back to it one of these days.
pretty nice build! and can more than appreciate the constructive and positive (but not blindly) posts in here. here, here , Guardians!
i took a build similar (trait wise) to this into WvW when the big “balance” patch first dropped. took Scepter power for 20 in Zeal instead since i was running sword + scepter. tbh, i was kind of lost how to approach the Valor line lol since usually it’s all of nothing for me. i think i went with strength in numbers instead since i was running in a small group.
definitely a LOT of damage and really fun. though i was hanging back a lot more with scepter and used sword to cut into stragglers or people that were low. surprisingly sustainable since i didn’t really spec or gear or have consumables for any type of sustain lol. it was more of a test run and i might go back to it one of these days.
The reason the build is 20 in valor, is mostly for the extra toughness. I would like to have gone 30 into zeal, but playing with under 1500 toughness just feels on the low side, considering you are fighting in melee for 90% of the time. I might try it out at some point, though, as it does give the build more overall damage, but I like the balance of the build as it is right now.
Hanging back is part of the playstyle in a build like this. You look for a target, then you teleport in, and let hell lose on him. Then you charge the next foe. It’s actually a lot like playing a melee Thief, except instead of having stealth to keep you going, you have a ton of boons.
Edit:
Just changed the build to 30/30/10/0/0.
(edited by Kasama.8941)
Build update =)
Hrm, 20 in Zeal with no AH, MF, PoV, or AR…
Could you elaborate on that? I’m not into the Guardian acronyms..
Hmmmmmm, build looks a little squsihy to me.
Hrm, 20 in Zeal with no AH, MF, PoV, or AR…
Could you elaborate on that? I’m not into the Guardian acronyms..
Hmmmmmm, build looks a little squsihy to me.
To a Guardian player, it is :P
But seriously, the only weakness I’ve found the build to have, is against Necromancers. They can very effectively down you with the small amount of vitality, and little healing, the build has. If I know I’m going to fight against a Necromancer, I’ll switch Judge’s Intervention out with Purging Flames.
Against anything ells, the build holds up very well. But it is easy to make mistakes with it. For instance, if you use “Save Yourselves!” and Contemplation of Purity too early in a fight, you’re going to feel very exposed. It’s also not a build that holds up very well 1v3. 1v2 it can handle, if you manage to focus fire one player down fast enough, and then reset using boons and staff.
The build shines the best as damage support, though. Being able to buff allies with 12 stacks of might, heal allies, remove all conditions from allies, give 150 toughness, give quickness/fury/might with Tome of Wrath, buff with virtues, and at the same time deal a ton of damage, is very powerful.
(edited by Kasama.8941)
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