(copy and paste link for it to work, ANet has said there is a problem with links with semicolons in them on this forum)
edit—- (had wrong link in there, was an older block build I made)
I had tried a “hot block” build before and it was limited in many ways. From feedback I got from that first build I integrated mediation heals and retaliation into the build.
Other defensive builds just seemed like a slow death to me as no damage was coming out so I couldn’t hold a point very long before I died.
With the monk’s focus and smite conditions a decent heal and condition removal ability gives you the ability to keep fighting long enough for other cooldowns to come up again such as your heal.
By adding perfect inscriptions the retaliation duration from signet of judgement changes from 5 seconds to 10 seconds. Coupled with signet mastery you now have a 16 second cooldown on the skill. This leaves you with 6 seconds of down time on the retaliation.
The reason I added retaliation back into the build is because I was fighting a necromancer who ate all my burning stacks for heals and loaded me full of more conditions than I could cleanse off myself. So without burning damage I can at least hit back with retaliation. This seems to work well with lots of condition stacking fighters.
The reason for using blocks at all is because of the big hitting abilities that retaliation can’t possibly keep up with. Taking 10000 damage and doing about 300 damage back is pointless, so blocks from shelter, shield of wrath, and protector’s strike help to stop bad things from happening.
Beyond that everything else in the build is utilized to keep burning on the target. Switch between primary and secondary weapons to get 3 stacks of might, highest you can get might by weapon swapping is 6 stacks and it drops back to 3 before you can hit 9. Also have Sigil of corruption on the other weapon to keep adding to condition damage.
Rune of the guardian and shattered aegis put a 3 second burn on anyone who picks a fight because the first thing they will hit is your aegis, so that is a block burn/aegis removal burn/and an armor block burn.
The only ability I am unsure of is Blind Exposure. This could be replaced with searing flames or even radiant fire as it only provides 1% extra damage with vulnerability on blind.
I did find that running with the carrion amulet is a game breaker on this build. Tried running with soldiers amulet and knights amulet, but without the added condition damage the burns were not threatening enough and always ended in me dying just slightly before my opponents. Carrion amulet seems mandatory.
This set up has been closer to my idea of what defensive fighting should be. So far I have enjoyed it more than other pure dps setups because I am able to survive longer while still a threat to the enemy. The only time this build won’t work is when they realize to stop hitting you or time the condition removals right. So the answer to that is know when to pop the blocks and save the burns for when they can’t remove them if you can.
(edited by CMF.5461)