Burst Trap Build for Stronghold

Burst Trap Build for Stronghold

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Posted by: Swiftwynd.1685

Swiftwynd.1685

http://gw2skills.net/editor/?vVAQNAT5dnsABNdiFdCekittendil4BrKAslqXy7PLwsUULaGB-TZBBwAcOIAAuAAbOCAlLDE4BAAA

Sadly, after playing with the above build for 2 days, I’ve learned a terrible fact.

Fragments of Faith is bugged and hitting x3 instead of only once

I’ve been running the above build with HUGE success in Stronghold, trapping up key locations like the entrance to the treb on defense, the supply area, the mist essence, and gateways. If a player was unprepared, the layered traps + Trueshot would oneshot many builds, and I thought this was simply from the combined trap damage, but upon looked at the actual damage in the combat log, I discovered that Fragments of Faith was bugged and causing all the huge damage

This is unfortunate for two reasons:

1.) I’ve been unintentionally using this bug for the entire weekend.
2.) This bug actually made a trap Berserker build viable, and it was still able to be beaten by competent players or certain matchups (ie the auto-invulnerability classes, like Engineer and Warrior).

With the eventual fix of Fragments of Faith, can we please consider uping its damage by 25% perhaps, and maybe increasing dragon’s Maw and the other traps a tiny bit to keep them deadly if blundered into?

In particular, we could really use some more damage on Light’s Judgement and Procession of Blades. I feel that, maybe, a small burst of damage on Test of Faith might be nice as well, maybe half the pass through damage.

I’d really hate to see such a fun and engaging “preplanning” build completely made invalid by fixing a bug without considering alternative ways of enhancing the other traps to make the burst trap build work. It was really fun to coordinate “baits” with my allies in Stronghold, leading them over the traps and into the reach of Trueshot and Hunter’s Ward

I had plenty of opponents who learned to adjust to these death traps, which made each match very engaging and interesting!

All in all, this build made me want to main dragon hunter dps in PVP for Stronghold, and I hope it can exist outside of this BWE3 in some form, obviously after fixing a very broken damage burst on Fragments of Faith

Edit: And the obligatory “Maybe 600 range deployable for all trap classes could improve their quality of life.” Although, if its at the cost of damage, I will GLADLY just place them in melee range if it means they get to spike harder!

(edited by Swiftwynd.1685)

Burst Trap Build for Stronghold

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Posted by: Kuya.6495

Kuya.6495

Agreed.

If they do change fragment of faith, they should up the damage on all the other traps too to keep burst trap build possible. I loved being able to drop all my traps down, sit on a point, and just destroy anybody who tried to push me off. It was also handy that, if you had set the traps down beforehand, and enough time had passed. the enemy could trigger your traps only to find you set them up again a second later.

Burst Trap Build for Stronghold

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Posted by: Ezrael.6859

Ezrael.6859

Considering the burst some other professions can put out, I think 2 hits per target will be fine. Test of Faith hits 5-7k and can hit several times if enemies are running around.

Plus if you are blind the FoF fragments miss, they are affected by Weakness too.