(edited by XrBob.3028)
Can't decide between traits.
If you really want the extra % damage and RHS, use more 5 points on virtues (in most cases you’ll get about 5% more damage from it). You can drop five in honor and put’em in zeal for fiery wrath, or just run 30 in virtues.
You could also drop RHS, put fiery wrath again and five more into virtues, but you’ll have to run accuracy based runes (assuming you’re specing for damage, rune of the ranger is the best choice).I'm pretty sure you're actually more confused now.
Am I overvaluing empowering might? It seems like a cool skill that helps me and the people around me.
Rune of the ranger…ah so when you say accuracy you mean precision. Says +5% when using a companion. The only summon I can think of are the spirit weapons which I didn’t think people liked very much.
Something like this looks doable: http://intothemists.com/calc/?build=-7;4RFV10K3NG-90;9;5T-9T;159A;11;0589;9;5FvcFp
I just thought the dodge heals were pretty cool, though they aren’t mandatory. Fiery wrath sounds cool and all, I just don’t know how consistently I can keep the enemy burning to get that extra damage.
Empowering might is ok, i mean, it’s not a bad trait, i use and like it, but there are better options if you’re not going pure of voice.
Any group member with you will trigger the +5% bonus damage from ranger runes, I know it’s odd but that’s how it works. As for burning, assuming you’re auto attacking with sword and not activating F1 to kill trash/proc vulnerability the two first hits will always get the bonus effect from burning (it procs every five hits, last sword auto count as 3). Also, shield of the avenger is the only cool (and useful) spirit weapon.
And now that i’ve written all of this, there’s something i’m not sure right now: What kind of gameplay are we talking about right now? Dungeons or open world content?
Oh both I suppose. I certainly trade out the utility skills when I’m in a dungeon but I imagine I can keep the same traits for dungeons and open world. But if I had to choose then dungeon as generally open world stuff is easier.
The passive from VoJ lasts one second, is that long enough to make a difference? I do like the 15 point trait from radiance where it recharges when you kill someone. You can certainly keep burning up for much longer doing that.