Can't get a 2sec burn from Virtue of Justice
I thought the durations didn’t stack the way you calculated. I could be wrong but wouldn’t it be more like:
1 + 0.15 + 0.15 + 0.1 + 0.1 + 0.20 = 1.7 seconds
Using this method, it would explain why you’re not seeing more than one tick and would also reveal that you would need an additional 30% more condition duration to turn a one second burn into a two second burn.
Kaimoon Blade – Warrior
Fort Aspenwood
Sigils only affect the weapon skills don’t they?
It stacks additively, however last time I tried it in beta I could not get the duration to get up to 50% on my warrior to get the bow skills to have 3s burning instead of 2s using sigils either.
Duration bonuses are always additive, not multiplicative. Take all the percent time increases, add them together and then multiply that by the base duration. So increases of 30%, 20%, 10%, 10% on a 1 second ability would look like this:
1 * (1 + .3 + .2 + .1 + .1)
1 * (1.7) = 1.7
Every full second that burning is on an enemy they’ll take the damage. If you only have a partial second then it won’t deal any damage. Assuming there’s no other factors involved, 1 sec of burning damage will do exactly the same damage as 1.9 seconds’ worth.
Please note this only applies to the actual doling out of the damage, not the total time the effect is on the monster. Two players applying a 1.6 second burning on a monster will give the monster 3.2 seconds of burning effect. It would take damage three times (once for each full second) and though the burning effect would still be present as a condition (so you’d get any bonuses for hitting a monster with a condition), it would take no burning damage during the fourth second.
Also I have a vague memory that there may be a cap to increasing condition duration, but I’m not sure about that. And I could swear I remember reading that bleeds (but not Burning or Poison) would take advantage of partial seconds of duration, but I can’t find it at the moment. Check the wiki section on conditions for more info.
(edited by technosatyr.3784)
Duration bonuses are always additive, not multiplicative. Take all the percent time increases, add them together and then multiply that by the base duration. So increases of 30%, 20%, 10%, 10% on a 1 second ability would look like this:
1 * (1 + .3 + .2 + .1 + .1)
1 * (1.7) = 1.7Every full second that burning is on an enemy they’ll take the damage. If you only have a partial second then it won’t deal any damage. Assuming there’s no other factors involved, 1 sec of burning damage will do exactly the same damage as 1.9 seconds’ worth.
Please note this only applies to the actual doling out of the damage, not the total time the effect is on the monster. Two players applying a 1.6 second burning on a monster will give the monster 3.2 seconds of burning effect. It would take damage three times (once for each full second) and though the burning effect would still be present as a condition (so you’d get any bonuses for hitting a monster with a condition), it would take no burning damage during the fourth second.
Also I have a vague memory that there may be a cap to increasing condition duration, but I’m not sure about that. And I could swear I remember reading that bleeds (but not Burning or Poison) would take advantage of partial seconds of duration, but I can’t find it at the moment. Check the wiki section on conditions for more info.
what he said, also I don’t believe similar sigils stack. so if you have a 10% burn duration sigil on your mainhand and offhand you’re only going to get the benefit of one or the other.
what he said, also I don’t believe similar sigils stack. so if you have a 10% burn duration sigil on your mainhand and offhand you’re only going to get the benefit of one or the other.
That’s correct. You can stack an effect from multiple different armor runes that generate the same effect, but it doesn’t work that way for weapons.
Makes me think that two handed weapons deserve to have two slots.
Also….I think duration increases from traits and items are totalled up separately, and applied multiplicatively. I can’t find a reference to it on the wiki, but vaguely recall testing it and seeing that’s the way it worked.
ie: if you have 10%, 20%, 20% from items, and traits that give you 30%, 20% the math for a 2 second duration would go:
2 * (1 + 0.1 +0.2 + 0.2) * (1 + 0.3 + 0.2)
2 * (1.5) * (1.5) = 4.5
(i think)
Okay, sorry I took so long to come back to this. Someone did a test in the Necro forums, and there is definitely a multiplication somewhere in the condition duration formula as it relates to using your traits, or else Fear just ticks off damage weirdly.
Anyway, I’m wrong somewhere, and it’s probably with the multiplication. I know that damage ticks once per second, which was why I was aiming for a 2 second burn rather than just 1.blah. But since it seems pretty much impossible to attain in sPvP I’ll leave it alone and not rely on Virtue of Justice’s passive so much.
Thanks for the help everyone.