(edited by Demon.2430)
Can we get a little change on Sanctuary?
Frankly given the long cool down and problems with sanctuary I personally hope they move it back to being an elite, make it bigger and make it so ground targeted AOE cannot be placed inside like it was during closed beta.
Could be a solution but since you only have 1 elite it would mean less possible builds (or diversity in the same build) which I dont like.
Could be a solution but since you only have 1 elite it would mean less possible builds (or diversity in the same build) which I dont like.
True.
Personally speaking I wish they would just scrap it and create something new.
We already have allot of anti projectile stuff and since it cannot stop ground targeted AOE there is really no reason to use it.
Maybe it can make allies standing inside untargettable? They will still be susceptable to AoE, ground targetted attacks and/or attacks that doesn’t require a target – that are not projectiles of course.
Yeah but you could still stomp/rezz people inside and damage them with melee attacks…
Frankly given the long cool down and problems with sanctuary I personally hope they move it back to being an elite, make it bigger and make it so ground targeted AOE cannot be placed inside like it was during closed beta.
Interesting, I didn’t know it use to be a elite. That would make way more sense if it was.
Windows 10
Returning it to Elite status and improving it slightly would probably be best. It has the potential to really feel like an Elite skill. With a slight improvement (to make sure people can easily survive in it) it could really turn the tide of battle.
Yeah but you could still stomp/rezz people inside and damage them with melee attacks…
Being untargettable also means you cannot be stomped. If there is no target then there is no target to press f and stomp to.
I prefer it to be a worth elite rather than how it is atm. But I’d want it to remain as utility skill, but useful, not how it is now.
Cause we already have a really powerful support elite (tome of courage) but the problem is that it’s useless in pvp. You simply can’t use it at all. Like 5 sec cast without stab is useless. At least when you had permastab they had to corrupt/steal you, now it’s just useless cause you’ll never cast a 5 sec channeled skill in pvp.
Yeah but you could still stomp/rezz people inside and damage them with melee attacks…
Being untargettable also means you cannot be stomped. If there is no target then there is no target to press f and stomp to.
To be honest you dont need to target anyone to stomp, just move close to him and press F. But if untargetable means actually that you cant use F on him its fine.
Idk, I think the skill is fine as it is, but that’s partly because I use it with Consecrated Ground due to the bug that increases duration.
But…I could definitely see shining up this skill and making it an elite.
To be honest you dont need to target anyone to stomp, just move close to him and press F. But if untargetable means actually that you cant use F on him its fine.
Well we don’t really have “X makes you untargetable” mechanics in game, atleast not one I know of. I think if this skill makes us untargettable in the pretext of making us unstompable (that word) and vulnurable only to attacks that doesn’t require a target, I would use it all the time. It can help to relieve focus a lot, be it PvE, WvW or PvP.