Can we get a little change on Sanctuary?

Can we get a little change on Sanctuary?

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Posted by: Demon.2430

Demon.2430

I do NOT intend to make it a “stand still inside for 9 sec” skill without anyone being able to kill you. But this skill has a lot of problems that make it lackluster.

- 120 sec cooldown
- Useless if enemies have stab (war, guard, eles).
- Useless against necros, mesmers (0 projectiles).
- You still can be hit by melee attacks while inside due to small radius or stomp/rezz people inside.

It wont protect you against melee attacks, it wont protect you agains non-projectile ranged attacks, it wont protect you against AoE damage, it wont protect you against players with stab.

As I said, I’m not pretending to make it like protect you from everything, but at least ONE of this changes should be made in my opinion to make it useful but not too strong:

- Increase radius from 120 to 180 (avoiding melee attacks/stomps to people inside sanctuary).
- Decrease cooldown to 90s.
- Make it that stab makes people not getting knocked back but still cant enter the sanctuary.
- Make it that any ranged attack can go through it (unblockable projectiles would still go through it and AoE ofc). I mean #1 GS mesmer, #1 air scepter ele…

I think 1 (min) to 2(max) changes on this list are needed atm.

I’d love to see what devs think about this as well as other players from all the classes.

Thanks.

(edited by Demon.2430)

Can we get a little change on Sanctuary?

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Frankly given the long cool down and problems with sanctuary I personally hope they move it back to being an elite, make it bigger and make it so ground targeted AOE cannot be placed inside like it was during closed beta.

Can we get a little change on Sanctuary?

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Posted by: Demon.2430

Demon.2430

Could be a solution but since you only have 1 elite it would mean less possible builds (or diversity in the same build) which I dont like.

Can we get a little change on Sanctuary?

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Could be a solution but since you only have 1 elite it would mean less possible builds (or diversity in the same build) which I dont like.

True.

Personally speaking I wish they would just scrap it and create something new.

We already have allot of anti projectile stuff and since it cannot stop ground targeted AOE there is really no reason to use it.

Can we get a little change on Sanctuary?

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Posted by: Pregnantman.8259

Pregnantman.8259

Maybe it can make allies standing inside untargettable? They will still be susceptable to AoE, ground targetted attacks and/or attacks that doesn’t require a target – that are not projectiles of course.

Can we get a little change on Sanctuary?

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Posted by: Demon.2430

Demon.2430

Yeah but you could still stomp/rezz people inside and damage them with melee attacks…

Can we get a little change on Sanctuary?

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Posted by: Aza.2105

Aza.2105

Frankly given the long cool down and problems with sanctuary I personally hope they move it back to being an elite, make it bigger and make it so ground targeted AOE cannot be placed inside like it was during closed beta.

Interesting, I didn’t know it use to be a elite. That would make way more sense if it was.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Can we get a little change on Sanctuary?

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Posted by: Ynna.8769

Ynna.8769

Returning it to Elite status and improving it slightly would probably be best. It has the potential to really feel like an Elite skill. With a slight improvement (to make sure people can easily survive in it) it could really turn the tide of battle.

“Come on, hit me!”

Can we get a little change on Sanctuary?

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Posted by: Pregnantman.8259

Pregnantman.8259

Yeah but you could still stomp/rezz people inside and damage them with melee attacks…

Being untargettable also means you cannot be stomped. If there is no target then there is no target to press f and stomp to.

Can we get a little change on Sanctuary?

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Posted by: Demon.2430

Demon.2430

I prefer it to be a worth elite rather than how it is atm. But I’d want it to remain as utility skill, but useful, not how it is now.

Cause we already have a really powerful support elite (tome of courage) but the problem is that it’s useless in pvp. You simply can’t use it at all. Like 5 sec cast without stab is useless. At least when you had permastab they had to corrupt/steal you, now it’s just useless cause you’ll never cast a 5 sec channeled skill in pvp.

Can we get a little change on Sanctuary?

in Guardian

Posted by: Demon.2430

Demon.2430

Yeah but you could still stomp/rezz people inside and damage them with melee attacks…

Being untargettable also means you cannot be stomped. If there is no target then there is no target to press f and stomp to.

To be honest you dont need to target anyone to stomp, just move close to him and press F. But if untargetable means actually that you cant use F on him its fine.

Can we get a little change on Sanctuary?

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Posted by: Dahkeus.8243

Dahkeus.8243

Idk, I think the skill is fine as it is, but that’s partly because I use it with Consecrated Ground due to the bug that increases duration.

But…I could definitely see shining up this skill and making it an elite.

Can we get a little change on Sanctuary?

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Posted by: Pregnantman.8259

Pregnantman.8259

To be honest you dont need to target anyone to stomp, just move close to him and press F. But if untargetable means actually that you cant use F on him its fine.

Well we don’t really have “X makes you untargetable” mechanics in game, atleast not one I know of. I think if this skill makes us untargettable in the pretext of making us unstompable (that word) and vulnurable only to attacks that doesn’t require a target, I would use it all the time. It can help to relieve focus a lot, be it PvE, WvW or PvP.