Hello aNet.
You did a great job and the guardian is tons of fun, but there is something that really keeps me from fully enjoying the profession: The scepter!
As you know, the scepter is the guardian’s only true ranged weapon and unfortunately it is a very frustrating and boring one. I don’t know your reasoning behind the extremely slow travelling speed of the projectiles, but they are absolutely frustrating in both pvp and pve.
How bad and nearly useless the scepter is becomes really obvious during public quests when there are a lot of other professions, prerrably ranged ones, too. Most of the time they can tag or kill enemies with ranged attacks faster than you can reach them and since DPS seems to have the biggest impact on the reward, this is a very frustrating situation for the guardian players since they are the only profession that is unable to “tag” the enemy because of the way too low travelling speed of the scepter’s autoattacks. It might even be better to just run at the minions, since you can probably outrun the scepter orbs anyway, but most of the time the enemy is dead before you or your orbs reach him, leaving you with next to no contribution to the event.
While you somehow can swap to sword/greatsword and use the gapclosers, it’s still not enough. You might get contribution if you blink-strike and kill the minions, but if the next pack spawns far away from you position, the entire group of people can either range AoE them or kill them with ranged attacks before your cooldowns are ready or your orbs reach the enemy. You spend your time running there for nothing! This is utterly ruining the fun for guardian players.
Since pvp is a fast-paced game mode, the scepter is next to useless because of how incredibly slow the orbs are. This is most obvious during WvWvW. Sometimes you cannot commit to melee, even as a guardian and when you used all your support cooldowns, there’s nothing to do for you. Don’t even bother autoattacking enemies with your scepter. They will be out of range before your orbs reach them anyway or just dodge/outrun them. This is another fairly frustrating situation brought to you by: The scepter!
During keep defense, where enemies constantly bounce between max range forth and back, it is nearly impossible to even hit somebody with your scepter while everyone else can hit them with their ranged weapons. The “obstructed” message you get all the time when firing from keep walls, or when there are small obstacles in the orb’s path does not help much, either.
I really enjoy the guardian profession but this is something that leaves me with a bad taste in my mouth every time I come across such situations and it greatly ruins the fun I’m having playing this class. I feel like being able to swap to ranged combat no matter what profession you’re playing is a vital part of this game and the only reason why the guardian sucks so much at ranged and makes it a boring and incredibly unfun experience is because of the scepter being your only true ranged option and it suffers from having boring abilities and the very worst and frustrating autoattack in the entire game.
So aNet, are there any plans to buff the scepter’s orbs/autoattacks or give the guardian a real ranged weapon with normal projectile travelling speed? I’d love to see the guardian being on par with other classes in terms of viable ranged autoattacks.
(edited by shedim.8504)